Game | Arcade Longplay 009 RoboCop | Arcade Longplay 009 Rob

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Arcade Longplay 009 RoboCop

From - Posted: Mar 13, 2009 - 69,132 viewsGame | Arcade Longplay 009 RoboCop | Arcade Longplay 009 RoboCop
Arcade Longplay 009 RoboCop
Arcade Longplay 009 RoboCop
Game Trailer Duration: 23 minutes 40 seconds 
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(Source: Played By: Retroplay

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game | RoboCop 2 Completed 1 Coin Hardest Arcade

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Robocop 2 (Japan v0.11). Hardest Difficulty. Juego completado con 1 crédito sin hacer trampas, saves o tool assisted. Partida grabada usando MamePlus 0.134 y el teclado como modo de control. Played with MamePlus 0.134, no tools, cheats, autofire, or save states were used. Completed with 1 credit. Secuela del arcade original también desarrollado por Data East (en realidad es una conversión de la versión para ordenadores de Ocean). Aunque muchos prefieren el primero, a mí este me parece mucho más original y variado, ya que tenemos un beat'em up mezclado con shooter, y no hay muchos juegos de este tipo, descontando quizá Bucky O'Hare y Zombie Revenge, pero son juegos posteriores. Realmente no es un juego difícil, quitando las fases 3 y 4 que son un poco más complicadas. Además, aunque yo lo he conseguido con mucha suerte ya que no es fácil, si completamos cada bonus al 100% nos otorgarán una vida extra. He jugado a la versión japonesa porque cuenta con una intro jugable que no aparece en el resto de versiones. Esta viene a ser como la escena final del juegopelícula anterior, algo que veríamos repetido tiempo después con Symphony of the Night. En el History de Mame dicen que también hay una imagen extra al final en la versión japonesa si completamos el juego sin continuar, pero yo nunca la he visto. Otro detalle curioso es que no existe selector de dificultad como tal, sino 4 parámetros diferenciados, los cuales he puesto al máximo: resistencia y velocidad de movimiento de los enemigos, y la cantidad de balas y el daño que infligen. Por los pelos no he podido pasármelo sin que me mataran ni una sola vida, no es algo muy difícil, pero no tengo ganas de repetir la partida hasta que suenen las campanas. Existe un pequeño bug del cual no me he querido aprovechar y que sirve para conseguir puntuaciones muy altas y que nos rellenen la vida completamente al final de cada nivel. Este consiste en acabar con los enemigos de final de fase cuando apenas queda tiempo, ya que este se reseteará y volverá a 999. Sequel of the original arcade game developed by Data East. Most people prefer the first game, but it is not my case, as I find this game really original being a mixture of beat'em up and shooter. I only recall two similar games to this, and they are Bucky O'Hare and Zombie Revenge, both of them released after Robocop 2. Not really a difficult game, except for stages 3 and 4. Moreover, we can obtain 2 extra lifes by achieving a 100% at both bonus stages, although it is not an easy task. I have played the Japanese version as there is a playable intro not included in the other versions. This intro is the ending of the previous gamefilm, something that Konami copied with Symphony of the Night. In Mame history they say that in the Japanese version there is an extra scene featuring RoboCop 2 if you complete the game without using continues, but I have never seen it, so I don't know if that's true. There is no difficult selector at all and we can find instead 4 different parameters that I have changed to the maximum level: enemy movement speed and strength, number of bullets they fire and the damage they can inflict on you. I couldn't obtain a "no-death" walkthrough, it is not difficult, but I don't want to repeat the gameplay until I achieve it. There is a bug in this game that allows you to obtain very high scores and full refill of the health bar at the end of each level. You must kill enemy bosses when there is not much time left (10 seconds more or less), so the timer resets and it comes back to 999.
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