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Arcade Longplay 123 Wonder Boy

From Youtube.com - Posted: Dec 25, 2009 - 328,874 viewsGame | Arcade Longplay 123 Wonder Boy | Arcade Longplay 123 Wonder Boy
Arcade Longplay 123 Wonder Boy
Arcade Longplay 123 Wonder Boy
Game Trailer Duration: 1 hours 10 minutes 13 seconds 
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(Source: youtube.com).
http:www.longplays.net Played By: T-0815 100% clear all dolls all letters 1-1: 00:12 1-2: 01:43 1-3: 03:18 1-4: 05:03 2-1: 06:59 2-2: 08:49 2-3: 10:41 2-4: 12:25 3-1: 14:48 3-2: 16:45 3-3: 18:31 3-4: 20:38 4-1: 22:59 4-2: 25:05 4-3: 27:32 4-4: 29:43 5-1: 32:07 5-2: 34:08 5-3: 36:18 5-4: 38:47 6-1: 41:22 6-2: 43:56 6-3: 45:37 6-4: 47:54 7-1: 50:36 7-2: 52:39 7-3: 54:43 7-4: 57:03 8-1: 59:49 8-2: 62:37 8-3: 65:01 8-4: 67:10

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WONDER BOY (ワンダーボーイ) © 1986 Sega.StoriaWonder Boy (trad. "Ragazzo Prodigio") è un videogioco di genere platform game realizzato dalla software house Escape (più tardi nota come Westone) e pubblicato da SEGA nel 1986.Siamo nella preistoria. Tanya, la fidanzata del giovane cavernicolo Tom Tom (il "Wonder Boy" del titolo), viene rapita dal malvagio stregone Drancon. Armato solo del proprio coraggio, di un'ascia di selce e di uno skateboard, Tom Tom parte per affrontare le molteplici incarnazioni di Drancon e tentare di salvare la sua bella.GameplayI livelli ("aree" secondo la denominazione del gioco) da affrontare sono otto, ciascuno diviso in 4 round costituiti dalle stesse tipologie di territori che si ripetono continuamente: foresta, zona collinare, isole in mezzo all'oceano, caverne e caverne ghiacciate. Giocando si osserva che è possibile continuare (usare nuovi gettoni quando finiscono le vite) solo fino alla penultima area. Infatti, dal primo round dell'ultima area, il gioco non permette più di continuare indipendentemente dal numero di crediti a disposizione. Ciò fa si che per arrivare alla fine il giocatore deve eseguire tutta l'ultima area con una sola partita.Tom Tom deve giungere sano e salvo al termine di ogni round, per poi poter affrontare una delle incarnazioni di Drancon (che appare ogni volta con una differente testa di mostro o animale, la quale alla sua sconfitta cade e si trasforma in un item) al termine del quarto round dell'area in modo da giungere all'area successiva.La difficoltà sta nel fatto che in cima allo schermo c'è un indicatore che rappresenta la vitalità di Tom Tom, che decresce con il passare del tempo; l'unico modo per riportarlo al massimo è mangiare i frutti e i cibi che appaiono sullo schermo, altrimenti il Wonder Boy perderà una vita. Quindi non solo bisogna stare attenti a un'enorme varietà di trappole e ostacoli, ma anche tentare di terminare il round più velocemente possibile.L'approccio al gioco è quindi di un tipo molto comune per gli arcade del periodo, ma oggi largamente abbandonato: in sintesi, per terminare il gioco è indispensabile memorizzare esattamente la disposizione di tutti i nemici e le trappole, la sequenza in cui i frutti appaiono e le azioni da eseguire per evitare i primi e raccogliere i secondi. ___________________________________________________Per ulteriori info su Wonder Boy consulta la scheda sul "DVG - Il Dizionario dei Videogiochi":http:www.dizionariovideogiochi.itdoku.php?id=wonder_boy
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No-glitch run of SMB2 for the NES by Chris K. Go Subscribe to his channel to support him! http:www.youtube.comuserCAKmusicvideos?flow=grid&view=0Author's comments (paraphrased):SDA speedrun History: July 4 2005, 10:55, Tommy Montgomery July 23 2005, 10:25, Scott Kessler August 1 2005, 9:42, Scott Kessler August 4 2006, 9:19, Chris Knight June 13 2007, 9:15, Andrew Gardikis November 18 2012, 8:52, Chris KnightBasically there are two mistakes in this run. In the next to last room in 7-1, I had a little "trouble" with the ladders; this is one of maybe 5 parts in the last two worlds that gave me consistent trouble during practice. I estimate that a ghastly 3 or 4 seconds were lost there. In the final room in 7-2, I was a little late throwing the 5th vegetable, which resulted in brief slowdown. Maybe 13 of a second was lost. I didn't use any glitches, which cost me 4 seconds in 1-1. If I do another SMB2 run, that will probably be fixed. Source: http:speeddemosarchive.comMario2.htmlDownload the run here http:speeddemosarchive.comdemo.pl?Mario2_852 ------------------------------------------------------------------------------------------------------------- The second U.S. installment of the Mario series, released in October 1988, was not the series's actual second game but a reworked "Doki Doki Panic". You can play as any of Mario, Luigi, Toad or the Princess, each of whom have slightly different abilities. Journey through Mario's dream with creatures that would reappear in later, non-imaginary, Mario games. Source: http:speeddemosarchive.comMario2.html------------------------------------------------------------------------------------------------------------- AGDQ Playlist http:www.youtube.complaylist?list=PLMNeTFVQZEQMgFpax9Hc_yuEblX542DQ9Get a text message every time a video is uploaded http:motube.usSpeedDemosArchiveSDAAGDQ Highlight reel http:www.youtube.comwatch?v=SC_7-j5p0EsAGDQ Blooper Reel http:www.youtube.comwatch?v=xOsiJyeNQAcUraniumAnchor's channel http:www.youtube.comuseruraniumanchor?feature=watch (guy who made the highlightblooper reels for AGDQ 2013. Thanks UA!Download AGDQ 2013 http:archive.orgdetailsAwesomeGamesDoneQuick2013 ------------------------------------------------------------------------------------------------------------- SDA Home http:speeddemosarchive.comTwitter https:twitter.comSDAspeedrunsSDA Live Streams http:www.w00ty.comsdastreamLive speed runs http:www.numbersmw.comMore live runs http:speedrunslive.com -----------------------------------------------------------------------------------------------------------------------------For those who stumble across these videos, a speed run is a video of a person or persons, completing a game as fast as possible using any means possible. This can include glitches, abusing in-game mechanics and skipping items or even playing events out of sequence.gaming channel speed runs speed game fast play through record time attack SDA speed demos archive runs 2013 awesome speedrun gameplay speedrunnners M2K2 Metroid SS Segment segmented times Single 2002 Quake AGDQ
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UPDATE: This run was beaten on May 25th, 2018 by somewes with a 4:56.245: https:youtu.bewGLCynbwK28Watch the unedited run here: https:youtu.beQJR7fasYlDw - My Twitch: https:www.twitch.tvbismuth9 - My Twitter: https:twitter.comBismuthi - My Discord https:discord.ggHuVcquKKosmic (4:56.462 WR) - Twitch: https:www.twitch.tvKosmic - YouTube: https:www.youtube.comuserKosmicd12 - Twitter: https:twitter.comkosmicd12 - Warpless WR: https:www.youtu.beX4UbpLp7DzU - Glitchless WR: https:www.youtu.beB7Bx5itqUnI - Minus World Ending WR: https:www.youtu.beLC12zZJG8CQNotes: At 0:47, I refer to the console Kosmic is using as the Nintendo Famicom Disk System. He wasn't actually playing on the Disk System, just the Famicom. The Famicom is essentially the Japanese equivalent of the NES, and the Disk System is an add-on to it that reads special floppy disks.At 4:06, I mention that Kosmic holds the Glitchless WR with a 5:06.709. However, there is a video by Scott Kesler of a 5:05. This is because of timing differences. Glitchless is how Twin Galaxies (a deprecated high score website) view Super Mario Bros. speedruns, and its timing rules are different. They time from the start press on the title screen, which, because of framerules, adds a variation of up to 21 frames to the time of the run based on which frame you pressed start on. This timing difference adds about 2.5 seconds, so Scott Kesler's 5:05 was actually a high 5:07 by TG rules, and Kosmic's 5:06.709 is a low 5:04 with regular timing.At 13:15, I say that when the white pixel is missing, the judges are in a bad mood. For the sake of simplicity, I omitted that it's actually a 5050 of goodbad judges if you don't get the pixel. However, this is frame dependent and not entirely random, and Kosmic rarely gets good judges with the bad pixel, so I took that shortcut.At 26:35, I claim that the theoretical human limit is 4:55.496. The actual time is 4:55.49668, and it should have been rounded up to 4:55.497.There is another framerule that was not included because while it is considered too hard for humans to ever get in a run. You can save it by doing a frame perfect fast acceleration at the start of 8-1 (after several seconds of black screen, with inhuman reaction time) to save 2 frames, and then doing a TAS flagpole glitch to save 19 frames instead of 15. TAS flagpole glitch never slows down to set it up and is based around doing a left-right wiggle at some point during the level and praying that it set your position up perfectly. The best consistency at this trick is just about 1%, compared to 40% for regular FPG. On March 4th (2 days after the release of this video), StuckInAPlate managed to save the 8-1 framerule from a savestate immediately before gaining control, which eliminates the need to time your frame perfect inputs after a very long wait. https:youtu.beJ1-xDJrmzFYSuper Mario Bros. Leaderboards: https:www.speedrun.comsmb1 Frame Count spreadsheet (also by me): https:docs.google.comspreadsheetsd1O9c0ITzt1JRhfwcUFvcQpG_Dh0G9X8xm6hJttVG0-oUOther speedrunners featured in this video:darbian (4:56.528) - PB: https:www.youtu.beWf9zPeN2va4 - Twitch: https:www.twitch.tvdarbian - YouTube: https:www.youtube.comuserdarbianSRL - Twitter: https:twitter.comdarbianSRLsomewes (4:56.894) - PB: www.youtube.comwatch?v=wGLCynbwK28 - Twitch: https:www.twitch.tvsomewes - YouTube: https:www.youtube.comusersomewes - Twitter: https:twitter.comsomewesStuckInAPlate (4:56.978) - PB: https:youtu.begpyndKa68v8 - Twitch: https:www.twitch.tvStuckInAPlate - YouTube: https:www.youtube.comchannelUCHvnmNVumKz2asPLWNFhbPA - Twitter: https:twitter.comStuckInAPlateEddieCatGaming (4:57.543, tied 8-4 IL WR) - Twitch: https:www.twitch.tveddiecatgaming - YouTube: https:www.youtube.comuserEddieCatGamingandrewg (4:57.693) - PB: https:youtu.be_AcrGgPddZY?t=1m22s - Twitch: https:www.twitch.tvandrewg1990 - YouTube: https:www.youtube.comuserandrewg1990 - Twitter: https:twitter.comAndrewgSpeedrunHappyLee (Author of the human theory TAS) - TAS (4:54.03): http:tasvideos.org1715M.html - YouTube: https:www.youtube.comuserHappyLee12Special Thanks, for helping in some manner: Kosmic somewes HappyLee SummoningSalt EZScape darbian andrewg StuckInAPlate EddieCatGaming Znernicus theballaam96 1ted59
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