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Arcade Longplay 180 OutRun

From - Posted: Apr 02, 2011 - 492,131 viewsGame | Arcade Longplay 180 OutRun | Arcade Longplay 180 OutRun
Arcade Longplay 180 OutRun
Arcade Longplay 180 OutRun
Game Trailer Duration: 33 minutes 17 seconds 
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(Source: Played By: T-0815 Route A: 00:10 BGM: Magical Sound Shower Beach ⇒ Gateway ⇒ Desert ⇒ Wilderness ⇒ Vineyard Route B: 06:58 BGM: Splash Wave Beach ⇒ Devil's Canyon ⇒ Alps ⇒ Old Capital ⇒ Death Valley Route C: 13:31 BGM: Passing Breeze Beach ⇒ Gateway ⇒ Alps ⇒ Wheat Field ⇒ Desolation Hill Route D: 20:11 BGM: Magical Sound Shower Beach ⇒ Devil's Canyon ⇒ Cloudy Mountain ⇒ Wheat Field ⇒ Autobahn Route E: 26:49 BGM: Passing Breeze Beach ⇒ Devil's Canyon ⇒ Cloudy Mountain ⇒ Seaside Town ⇒ Lakeside Note: Longplay contains all routes and endings.

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Top 60 Arcade Coin op Racing Games from 1976 to 2018 with original gam...

A personal list of top 60 games that define history of arcade coin-op racing games. Driving games from 1976 "Night Driver" by Atari to 2017 "Daytona Championship U.S.A." by Sega. Recorded in 1080p @ 60 fps. Games recorded with original in-game sound.Una lista personali dei migliori 60 giochi che costituiscono la storia dei giochi di guida arcade, da "Night Driver" di Atari del 1976 fino a "Daytona Championship U.S.A." di Sega del 2017. Registrato in 1080p a 60 fotogrammi al secondo. Giochi registrati con il suono originale.Top 60 arcade racing games list:1. Night Driver (Atari, 1976) 0:10 2. Drag Race (AtariKee Games, 1977) 0:35 3. Monaco GP (Sega, 1979) 0:53 4. Speed Freak (CinematronicsVectorbeam, 1979) 1:17 5. Turbo (Sega, 1981) 1:42 6. Pole Position (Namco, 1982) 2:10 7. Pole Position II (Namco, 1983) 2:43 8. TX-1 (TatsumiAtariNamcoTaito, 1983) 3:15 9. GP World (Sega, 1984) 3:44 10. Road Fighter (Konami, 1984) 4:15 11. Buggy BoySpeed Buggy (TatsumiData East, 1985) 4:44 12. Hang-On (Sega-AM2, 1985) 5:13 13. Championship SprintSuper Sprint (Atari, 1986) 5:46 14. Out Run (Sega-AM2, 1986) 6:24 15. Continental Circus (Taito, 1987) 7:04 16. Final Lap (Namco, 1987) 7:40 17. Super Hang-On (Sega-AM2, 1987) 8:10 18. Chase H.Q. (Taito, 1988) 8:46 19. Hard Drivin' (Atari, 1988) 9:19 20. Power Drift (Sega-AM2, 1988) 9:46 21. Winning Run (Namco, 1988) 10:23 22. Super Monaco GP (Sega, 1989) 10:56 23. Turbo Out Run (Sega-AM2, 1989) 11:24 24. Cisco Heat (Jaleco, 1990) 12:09 25. Race Drivin' (Atari, 1990) 12:49 26. Rad Mobile (Sega-AM2, 1991) 13:36 27. OutRunners (Sega, 1992) 14:17 28. Virtua Racing (Sega-AM2, 1992) 15:07 29. Ridge Racer (Namco, 1993) 15:47 30. World Rally (GaelcoAtari, 1993) 16:46 31. Cruis'n USA (Midway, 1994) 17:28 32. Daytona USA (Sega-AM2, 1994) 18:11 33. Ridge Racer 2 (Namco, 1994) 19:01 34. Rave Racer (Namco, 1995) 19:58 35. Sega Rally Championship (Sega, 1995) 20:48 36. Cruis'n World (Midway, 1996) 21:35 37. GTI Club (Konami, 1996) 22:19 38. San Francisco Rush (Atari, 1996) 23:03 39. SCUD RaceSega Super GT (Sega-AM2, 1996) 23:44 40. California Speed (Atari, 1998) 24:29 41. Daytona USA 2 (Sega-AM2, 1998) 25:13 42. Sega Rally 2 (Sega, 1998) 26:02 43. Thrill Drive (Konami, 1998) 26:50 44. Crazy Taxi (Sega, 1999) 27:16 45. Ferrari F355 Challenge (Sega-AM2, 1999) 28:03 46. Hydro Thunder (Midway, 1999) 28:54 47. 18 Wheeler - American Pro Trucker (Sega-AM2, 2000) 29:40 48. Initial D: Arcade Stage (SegaSega Rosso, 2002) 30:36 49. The King of Route 66 (Sega-AM2, 2002) 31:11 50. F-Zero AX (SegaNintendo, 2003) 31:52 51. OutRun 2 (Sega-AM2, 2003) 32:28 52. OutRun 2 SP (Sega-AM2, 2004) 33:12 53. Chase H.Q. 2 (Taito, 2007) 34:01 54. Sega Race TV (Sega-AM2, 2008) 34:34 55. Sega Rally 3 (Sega, 2008) 35:26 56. Dead Heat (Bandai Namco, 2010) 36:17 57. Road Fighters 3D (Konami, 2010) 37:02 58. Storm Racer G (WahlapSega, 2014) 37:51 59. Cruis'n Blast (Raw ThrillsNintendo, 2016) 38:43 60. Daytona Championship USA (Sega, 2017) 39:15
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game | The Launch of the Sega Master System 1986

The Launch of the Sega Master System 1986

Episode 43 - The launch of the Sega Master System in 1986. This episode includes the history of Sega up through the Master System's launch.Check out Paul Driscoll on the RGDS Podcast: http:retrogamingdailyshow.libsyn.comAnd buy his new book here: http:amzn.to2gCIDCzEric Fraga's YouTube show "Cosmic Effect" can be found here: check out his music page here: https:soundcloud.comcosmiceffectSega was originally founded in the late 40's as "Service Games", known in Japan as Nihon Goraku Bussan. In the mid 1960's, they merged with David Rosen's company "Rosen Enterprises", becoming Sega Enterprises, Ltd. Sega first entered the home video game market with the "SG-1000" in 1983. This console was redesigned, creating the "Mark II" in 1984, and the Mark III was released in 1985. The Mark III was completely (cosmetically) redesigned and released in North America in 1986 as the "Sega System", later known as the "Master System". Depending on which bundle you bought, the system came packaged with Hang on and either Astro Warrior or Safari Hunt, the latter bundle also including the Sega Light Phaser. Five additional games were available for purchase at launch, including Choplifter, Fantasy Zone, World Grand Prix, Transbot, and Ghost House.In 1987, the Master System was released in Great Britain by the massively-popular budget software publisher Mastertronic, who up to that point had been focused on releasing low-cost games for British 8-bit home computers like the ZX Spectrum. Mastertronic was purchased by Richard Branson and folded into the Virgin Group, becoming "Virgin Mastertronic". With little competition from other home console makers, most-notably Nintendo, while the aforementioned 8-bit home computers were beginning to show their age, the Master System went on to capture the lion's share of the market. The Master System was much more successful in Europe than in the United States, selling more than 3 times as many consoles there. So successful were Virgin Mastertronic at marketing the Master System, that the company was bought out by Sega in 1991, becoming Sega of Europe.In 1989, the Master System was released in Brazil by Tectoy. Brazil's population was almost as large as the United States, and they had just as much interest in video games, but the country had also been largely ignored by Nintendo. Arcade games were quite popular; so popular in fact that Taito had a dedicated Brazilian division of the company. The Atari 2600 had been released there and achieved success, as well. The Master System was a massive success in Brazil, selling 5 million units which accounts for almost half of total worldwide sales.While the Sega Genesis was ultimately a massive hit in the United States, it was an uphill battle thanks to the relative failure of the Master System here. But the trail blazed by Sega's 8-bit system in Europe and Brazil made the Mega Drive a much easier sell, and once again Sega beat Nintendo in those territories.Special thanks to the Peter J. Shields Library and the Northern Regional Library Facility.Show Notes:- I only said "weekend rental" once in this episode.- I made sure to add accurate closed captions, bearing in mind that Eric may be hard for some people to understand due to his Brazilian accent. These will also make it easier for non-English speakers to watch the show with translated captions, which I am hoping will make it more accessible to the Brazilian audience.- The original Sega Master System launch lineup has been confirmed by two independent period-published periodicals; the Milwaukee Journal and the "Computer Entertainer" newsletter.- This episode marks the first time that I have had guests on my show.- This episode marks the first time that I have covered the launch of a true 8-bit system (TG-16 doesn't count!)- This episode is, to date, the longest launch episode that I have produced.- Most of the gameplay footage in this episode was created using a Genesis console that has been modified for optimal RGB video quality. Because the Genesis is not backwards-compatible with SG-1000 games, an unmodified Master System console was used, which is why those games show noticeable "jail bars".- The footage demonstrating Double Dragon with FM sound was generated using a "Power Base Mini FM", which is an adapter that allows you to play Master System games on your Genesis while adding FM functionality. I bought it specifically to use in this episode. I was also a little bit drunk, which generally makes me loosey-goosey with the CGQ corporate card.- Speaking of buying stuff for the show, I bought the boxed copies of Hang OnAstro Warrior and Hang OnSafari Hunt just so that I could use them to take the pictures used in this episode. Music courtesy of Kevin MacLeod (www.smartsound.comroyalty-free-musici­ncompetech)#CGQuarterly #LaunchVids #SegaMasterSystem
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game | HD OutRun 2006 coast 2 coast 2 OutRun Mode 15 continuous course

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game | Arcade Longplay 196 The King of Fighters 96

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game | SEGA s 3 Biggest Mistakes Gaming Historian

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game | Arcade Longplay 227 Operation Wolf

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http:www.longplays.orgPlayed by: EinoTool-free gameplay on default settings (normal difficulty). Score 430 750, Bullet hit rate 77.9%.It would seem the second loop should be impossible to complete, but one person has submitted a score of 6,211,200 points at Twin Galaxies. I'm curious what was going on in that play, because all decent score entries and all scores in YT videos are around 400K. Best score from an arcade machine submitted to Twin Galaxies (212,350 points) was done in 1987.This was played on mouse so it's much easier compared to original arcade cabinet. MAME won't record target crosshair, I could get it with FRAPS, but that's something imo not necessary in video.Rescued all hostages, but shot one of each civilian to show how they die. Also included fail ending. First loop cleared without using grenades.
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game | Arcade Longplay 066 Legend of Success Joe

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game | PS3 Longplay 028 Outrun Online Arcade

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