Game | Arcade Longplay 180 OutRun | Arcade Longplay 180 OutR

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Arcade Longplay 180 OutRun

From Youtube.com - Posted: Apr 02, 2011 - 443,072 viewsGame | Arcade Longplay 180 OutRun | Arcade Longplay 180 OutRun
Arcade Longplay 180 OutRun
Arcade Longplay 180 OutRun
Game Trailer Duration: 33 minutes 17 seconds 
Play Now
(Source: youtube.com).
http:www.longplays.org Played By: T-0815 Route A: 00:10 BGM: Magical Sound Shower Beach ⇒ Gateway ⇒ Desert ⇒ Wilderness ⇒ Vineyard Route B: 06:58 BGM: Splash Wave Beach ⇒ Devil's Canyon ⇒ Alps ⇒ Old Capital ⇒ Death Valley Route C: 13:31 BGM: Passing Breeze Beach ⇒ Gateway ⇒ Alps ⇒ Wheat Field ⇒ Desolation Hill Route D: 20:11 BGM: Magical Sound Shower Beach ⇒ Devil's Canyon ⇒ Cloudy Mountain ⇒ Wheat Field ⇒ Autobahn Route E: 26:49 BGM: Passing Breeze Beach ⇒ Devil's Canyon ⇒ Cloudy Mountain ⇒ Seaside Town ⇒ Lakeside Note: Longplay contains all routes and endings.

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game | How is this speedrun possible? Super Mario Bros. World Record Explained

How is this speedrun possible? Super Mario Bros. World Record Explaine...

UPDATE: This run was beaten on May 25th, 2018 by somewes with a 4:56.245: https:youtu.bewGLCynbwK28Watch the unedited run here: https:youtu.beQJR7fasYlDw - My Twitch: https:www.twitch.tvbismuth9 - My Twitter: https:twitter.comBismuthi - My Discord https:discord.ggHuVcquKKosmic (4:56.462 WR) - Twitch: https:www.twitch.tvKosmic - YouTube: https:www.youtube.comuserKosmicd12 - Twitter: https:twitter.comkosmicd12 - Warpless WR: https:www.youtu.beX4UbpLp7DzU - Glitchless WR: https:www.youtu.beB7Bx5itqUnI - Minus World Ending WR: https:www.youtu.beLC12zZJG8CQNotes: At 0:47, I refer to the console Kosmic is using as the Nintendo Famicom Disk System. He wasn't actually playing on the Disk System, just the Famicom. The Famicom is essentially the Japanese equivalent of the NES, and the Disk System is an add-on to it that reads special floppy disks.At 4:06, I mention that Kosmic holds the Glitchless WR with a 5:06.709. However, there is a video by Scott Kesler of a 5:05. This is because of timing differences. Glitchless is how Twin Galaxies (a deprecated high score website) view Super Mario Bros. speedruns, and its timing rules are different. They time from the start press on the title screen, which, because of framerules, adds a variation of up to 21 frames to the time of the run based on which frame you pressed start on. This timing difference adds about 2.5 seconds, so Scott Kesler's 5:05 was actually a high 5:07 by TG rules, and Kosmic's 5:06.709 is a low 5:04 with regular timing.At 13:15, I say that when the white pixel is missing, the judges are in a bad mood. For the sake of simplicity, I omitted that it's actually a 5050 of goodbad judges if you don't get the pixel. However, this is frame dependent and not entirely random, and Kosmic rarely gets good judges with the bad pixel, so I took that shortcut.At 26:35, I claim that the theoretical human limit is 4:55.496. The actual time is 4:55.49668, and it should have been rounded up to 4:55.497.There is another framerule that was not included because while it is considered too hard for humans to ever get in a run. You can save it by doing a frame perfect fast acceleration at the start of 8-1 (after several seconds of black screen, with inhuman reaction time) to save 2 frames, and then doing a TAS flagpole glitch to save 19 frames instead of 15. TAS flagpole glitch never slows down to set it up and is based around doing a left-right wiggle at some point during the level and praying that it set your position up perfectly. The best consistency at this trick is just about 1%, compared to 40% for regular FPG. On March 4th (2 days after the release of this video), StuckInAPlate managed to save the 8-1 framerule from a savestate immediately before gaining control, which eliminates the need to time your frame perfect inputs after a very long wait. https:youtu.beJ1-xDJrmzFYSuper Mario Bros. Leaderboards: https:www.speedrun.comsmb1 Frame Count spreadsheet (also by me): https:docs.google.comspreadsheetsd1O9c0ITzt1JRhfwcUFvcQpG_Dh0G9X8xm6hJttVG0-oUOther speedrunners featured in this video:darbian (4:56.528) - PB: https:www.youtu.beWf9zPeN2va4 - Twitch: https:www.twitch.tvdarbian - YouTube: https:www.youtube.comuserdarbianSRL - Twitter: https:twitter.comdarbianSRLsomewes (4:56.894) - PB: www.youtube.comwatch?v=wGLCynbwK28 - Twitch: https:www.twitch.tvsomewes - YouTube: https:www.youtube.comusersomewes - Twitter: https:twitter.comsomewesStuckInAPlate (4:56.978) - PB: https:youtu.begpyndKa68v8 - Twitch: https:www.twitch.tvStuckInAPlate - YouTube: https:www.youtube.comchannelUCHvnmNVumKz2asPLWNFhbPA - Twitter: https:twitter.comStuckInAPlateEddieCatGaming (4:57.543, tied 8-4 IL WR) - Twitch: https:www.twitch.tveddiecatgaming - YouTube: https:www.youtube.comuserEddieCatGamingandrewg (4:57.693) - PB: https:youtu.be_AcrGgPddZY?t=1m22s - Twitch: https:www.twitch.tvandrewg1990 - YouTube: https:www.youtube.comuserandrewg1990 - Twitter: https:twitter.comAndrewgSpeedrunHappyLee (Author of the human theory TAS) - TAS (4:54.03): http:tasvideos.org1715M.html - YouTube: https:www.youtube.comuserHappyLee12Special Thanks, for helping in some manner: Kosmic somewes HappyLee SummoningSalt EZScape darbian andrewg StuckInAPlate EddieCatGaming Znernicus theballaam96 1ted59
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game | OutRun Longplay Arcade

OutRun Longplay Arcade

Follow me on Twitter @ https:twitter.comAl82_Retro Get Great Retro Scene News @ http:www.vintageisthenewold.com Developed and published by Sega in 1986Route A: 0:00 Route B: 6:25 Route C: 12:35 Route D: 18:52 Route E: 25:03Does this game even need an introduction?When I complete a longplay video, I always try and write up a review about my experience with the game: the good, bad and anything in between. All of this seems somewhat pointless when it comes to the original arcade version of OutRun because you all know it's fantastic and is one of the greatest driving games ever made.That last sentence is more relevant than you might think. When marketing the game, Yu Suzuki described OutRun not as a racing game, but as a driving game instead. Having played the game, you start to understand what he meant by this.OutRun is a point-to-point race across the continent against the clock. The game takes you on a road-trip across five different stages in order to reach the end goal. You initially have seventy-five seconds to reach the checkpoint at the end of the stage, at which point your remaining time will be extended by a set amount, allowing you to continue playing; fail to make the next checkpoint before your time runs out and it's game over.Setting the game on public roads rather than a race track means that there's plenty of traffic to avoid. Colliding with another car will result in you losing control of your car, as well as losing precious seconds from the already tight time limit. Worse still, hitting a roadside obstacle will cause you to crash, hurling your car into the air and catapulting your driver and passenger out in the process...these people have obviously never heard of seatbelts!The game is famous for being non-linear in that it allows the player to choose which route to take to the finish line. The road forks at the end of the stage, allowing the player to choose which route to take to the finish line, which adds replay value to the game. Some stages are more challenging than others thanks to narrower roads, or more road-side obstacles, so players are likely to have their own preferred route to the finish line.The game features absolutely phenomenal graphics for the time and displays them at a flawless 60 Hz refresh rate. This was made possible thanks to Sega's second generation Super Scalar technology and powerful hardware (2 x Motorola 6800 CPUs clocked at 12.5 MHz each). The only problem is that none of the home conversions really came anywhere close to recreating the arcade experience at home, although the Mega Drive version is probably the best of these. It wasn't until a version arrived for the Sega Saturn that you could play a 100% accurate version of the arcade game in the comfort of your own home.For once, the music is equally as memorable as the graphics. The game features three separate music tracks that the player can select before starting the race, and they're all brilliant (my favourite being Magical Sound Shower). The audio is remarkably crisp and clear and features plenty of high quality, digital instrument samples. In fact, so great was the music that I remember the C64 home version coming bundled with a cassette tape that had the original arcade soundtrack on it!The game was available as a traditional upright cabinet, as well as the deluxe sit-down versions that featured a moving cabin, force-feedback steering wheel and big colour screen. This would have been the centre-piece in any arcade and Sega was sparing no expense in proving their dominance in the gaming arena during the 1980's.Of course, graphics and sound are nothing if the game isn't any fun to play. Fortunately, it's one of the best racing experiences out there and also one of the toughest. You'll need sharp reflexes and a good memory to dodge the traffic whilst staying on the track; it's all too easy to get distracted and end up a smouldering wreck at the side of the road. On occasion there can be traffic blocking all the lanes, so you really need to pick your moment as to when to overtake.If I have have one issue with the game then it's the inconsistency in how the car handles when taking corners. Some corners can be taken at full speed, whilst others will see you skidding off the road despite the sharpnesscurvature of the road being exactly the same. Dealing with this in a circuit racer is easier because it takes less time to memorise a specific track, whereas trying to remember all the twists and turns in a non-linear race whilst dodging traffic is much more difficult.At the end of the day, this is a minor issue and OutRun continues to be a fantastic racing game that is still worth taking the time to play.So, start the engine, turn up the stereo and enjoy one of the finest driving games ever made.
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アウトラン OutRun GameMusic

アウトラン(1986年-セガ) 作曲:川口博史 音源:YM2151 おっさんホイホイ音楽です。 作業用にでもご使用ください。 (無駄に720pHD画質) 暇があったら別のも作るかも。。
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► Moon Patrol 1982 Irem. Full game.Champion course: 1. http:www.youtube.comwatch?v=39EsNumG3Fc&feature=player_detailpage#t=467s 2. http:www.youtube.comwatch?v=39EsNumG3Fc&feature=player_detailpage#t=941s 3. http:www.youtube.comwatch?v=39EsNumG3Fc&feature=player_detailpage#t=1430s[HQ] Moon Patrol 1982 Irem - http:www.youtube.comwatch?v=I4tVPPDzriM [HD] Moon Patrol 1982 Irem -http:www.youtube.comwatch?v=39EsNumG3FcVisit my channel: http:www.youtube.comuserMamePlayerBrowse my videos: http:www.youtube.comuserMamePlayervideosBrowse my playlist: http:www.youtube.comchannelUCeUkfQGXxbLd7Ev9Ry04pXwvideos?feature=guide&view=1My videos are made with the use of SaveState visit my about page for more information: http:www.youtube.comuserMamePlayerabout
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Needs some extra immersion to take your gaming to the next level? Are you into flight sims or racing sims? Then you probably want one of these awesome gaming simulators. 5 awesome gaming tech that every gamer wants.1. Fasetech Racing Cube www.fasetech.com2. Eleetus www.eleetus.com3. Vesaro V-Spec Motion www.vesaro.com4. CXC Motion Pro II www.cxcsimulations.com5. Motion-sim 4DOF www.motion-sim.cz www.hi-speed.esA motion simulator or motion platform is a mechanism that encapsulates occupants and creates the effectfeelings of being in a moving vehicle. A motion simulator can also be called a motion base, motion chassis or a motion seat. The movement is synchronous with visual display and is designed to add a tactile element to video gaming, simulation, and virtual reality. When motion is applied and synchronized to audio and video signals, the result is a combination of sight, sound, and touch
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game | Arcade Longplay 005 Killer Instinct

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http:www.longplays.net Played by: Ironclaw Aight, this is and has always been my favorite fighting game. I took a moment of my time to get through this game, 2 tries only so not a perfect movie. I would love to have done more combos and stuff, but not easy if you play on a keyboard and have to do those circle moves, so I fail alot... but still managed to do some nice ones. My fav fight was against Sabrewulf as I managed to do a Combo Breaker, which means I can do tripple hits with the "enders", thus managed to do a 45 hit combo. I've done 50 or 52 and can do that whenever I want, but then the other player have to stand still otherwise it could take a while for the situation to be right :). Been playing this game since the release and my first character choice was Orchid, so been playing with her ever since and I can with no problem do all her moves, if I play on a real arcade machine as I'm used to the joystick there. I mostly played in fast mode (a thing you can do between fights to speed up the game to twice or more the original speed) to brag when people looked :). The combos are easy and I don't even have to have my eyes open to do the full ones. Oh well..... nothing special, like I said, I had trouble doing the combos on a keyboard and gave it just a couple of tries. Oh, ye, I got my ass handed to me by Fulgore, lol, that was a great fight. And when playing on arcade and therefore PAYING, I can beat the game in like 8 mins very easily as I've noticed the staff move, where you launch towards the opponent with your staff in vertical postion, the computer almost NEVER blocks them, thus I can do it again and again, with combos as followers of course beating the game easily (works on Eyedoll too and he is the character that LOVES to block all moves). Uhm, another thing... I started out playing hardcore, but then played slow... didn't want this longplay to be too short... so I stretch the lengths of the fights... otherwise I could just go at them kicking their ass and have each fight over very fast... but didn't do it that way so.... Didn't bother to record all the fatalities, humiliations, ultra combos for all the characters as there are already several videos of these on youtube.
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game | 1987 Outrun Passing Breeze Arcade Old School Game Playthrough Retro Game

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Out Run (アウト ラン Auto Ran?) is an arcade game released by Sega in 1986. It was designed by Yu Suzuki and developed by Sega AM2. The game was a critical and commercial success, becoming one of the best-selling video games of its time[5][6] and winning the Golden Joystick Award for Game of the Year.[6][7] It is notable for its innovative hardware (including a moving cabinet), pioneering graphics and music, innovative features such as offering the player choices in both soundtrack and non-linear routes, and its strong theme of luxury and relaxation. In retrospective interviews, Yu Suzuki has classified Out Run not as a racing game, but as a "driving" game.Developer(s) Sega AM2 Publisher(s) Sega Designer(s) Yu Suzuki Composer(s) Hiroshi Kawaguchi Platform(s) Arcade Release date(s) ArcadeJP September 20, 1986NA 1986[1]EU 1986[2]Master SystemJP June 30, 1987[3]NA 1987EU 1987Mega DriveGenesisJP August 9, 1991[4]NA 1991EU 1991Genre(s) Arcade style racing Mode(s) Single player Cabinet Sit-down, upright CPU (2x) 68000 (@ 12.5 MHz) Sound CPU: Z80 (@ 4 MHz) Chips: YM2151 (@ 4 MHz), Sega PCM (@ 15.625 kHz) Display Raster, 320 × 224 (Horizontal) Palette Colors 12288 -------------------------------------------------------------visit us at:
1,574 views | Jul 04, 2013
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game | Arcade Longplay 115 Ghosts´n´Goblins

Arcade Longplay 115 Ghosts´n´Goblins

http:www.longplays.net Played By: MontyMole The weapons are completely random, which is why i enver got a knife. But i was quite lucky with the magical weapon, without it the game is not beatable. You can alos download a DivX version at http:www.archive.orgdetailsLongplay-GhostsNGoblins_Arcade "
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game | Arcade Longplay 178 Altered Beast

Arcade Longplay 178 Altered Beast

http:www.longplays.org Played By: T-0815 Stage 01: 00:09 Stage 02: 02:28 Stage 03: 04:52 Stage 04: 07:05 Stage 05: 11:17
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