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Classic Game Room DAYTONA USA review for Sega Dreamcast

From Youtube.com - Posted: Jul 04, 2012 - 54,090 viewsGame | Classic Game Room DAYTONA USA review for Sega Dreamcast | Classic Game Room DAYTONA USA review for Sega Dreamcast
Classic Game Room DAYTONA USA review for Sega Dreamcast
Classic Game Room DAYTONA USA review for Sega Dreamcast
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Daytona USA review. http:www.ClassicGameRoom.com Classic Game Room reviews DAYTONA USA for Sega Dreamcast released in 2001. Race on eight tracks with four cars (to start) and unlock more cars as you win races and crush the enemy bad guy cars! The Sega Dreamcast version of Sega's classic arcade racer has fabulous graphics and lots of things to do but suffers from overly sensitive controls when played with the Dreamcast controller. Players may want to try a racing wheel when getting into the Dreamcast's Daytona USA. CGR Daytona USA video review features Daytona USA 2001 gameplay recorded from the Sega Dreamcast Sega Sports Edition.

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Daytona USA review. Classic Game Room presents a CGR Undertow review of Daytona USA from Sega AM2 and Sega for Playstation 3.Daytona USA was one of the best racing games in the arcade, on the Sega Saturn and the Sega Dreamcast. Now it has been given an HD update and comes to the PS3 with new features as well. The game is the same as before, with all the same modes and tracks. There are additional modes like Survival mode and karaoke mode, but the biggest addition has to be the online racing where up to eight racers can complete. Daytona USA is still a great arcade racing game and shouldn't be missed.This video review features video gameplay footage of Daytona USA for Playstation 3 and audio commentary from Classic Game Room's Ryan.Check out more reviews from Classic Game Room at: http:www.YouTube.comCGRundertow and http:www.YouTube.comClassicGameRoom. 

For the latest trailers, visit http:www.YouTube.comCGRtrailers. 

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game | Classic Game Room HD DAYTONA USA for Sega Saturn

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Classic Game Room HD reviews DAYTONA USA for the Sega Saturn video game console. DAYTONAAAAAAAAAA, YEAH! This Sega produced arcade driving racing game was released originally in 1994 as a coin-op machine and saw its debut on the Sega Saturn as a launch title in 1995. It is an arcade racing game, not a simulation game like Gran Turismo 5 or Ferrari Challenge. Drive one of one stock car looking cars around several different tracks. Daytona USA may not have much in the way of heavy hitting graphics but it does have awesome, fun gameplay and terrific replay value. The music is insane and reminds CGRHD or BWP (Bitches with Problems) the all girl rap act from the late 80's. Rock out to the music and drive like a maniac in Daytona USA from Sega! This Daytona USA review has gameplay footage from the game showing the racing driving and pop-in with the graphics. Sega later released an enhanced version of Daytona on the Saturn. Classic Game Room HD is your source for Sega Saturn reviews and CGRHD is a Sega Saturn reviewer reviewing Sega Saturn games like Daytona USA, Radiant Silvergun and Panzer Dragoon reviews (soon... well, someday.)
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Daytona USA Circuit Edition review. http:www.ClassicGameRoom.com Shop CGR shirts, hats, mugs & gear! http:www.CGRstore.com Classic Game Room reviews DAYTONA USA CIRCUIT EDITION for the Sega Saturn released in 1996. This is the Japanse version of the game, it's known as Daytona USA Championship Circuit Edition in the US. Drive like a maniac while rocking out to some awesome music in this much needed updated version of Daytona USA with better gameplay, smoother visuals, more tracks, music and cars and less pop up!
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game | Daytona USA 2001 Three Seven Speedway with Javelin

Daytona USA 2001 Three Seven Speedway with Javelin

Just for fun, a play through of 777 Speedway with the secret Javelin car on Daytona USA 2001 for the Dreamcast (played using DEMUL, which means I can use my Driving Force GT wheel with it)The Javelin is seriously impossible to control. It slips and slides all over the place. It's like trying to control a shopping trolley that's had a jet engine fitted to it across an ice rink. If I moved the steering wheel more than about 5 degrees to the left or right it automatically puts the Javelin into a slide that's normally unrecoverable - you can see it happen on the third lap, but amazingly I somehow managed to regain control. Because It's so easy to spin out I was finding it easier to just let myself collide with the walls and the CPU cars, rather the risk over-steering and end up with a race ending loss of control.
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game | Daytona USA 2001 Gameplay

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Sistema: Dreamcast+ Info: http:www.videojogos.enciclopedialusa.comjogo18475Daytona_USA_2001Mais vídeos em: http:www.videojogos.enciclopedialusa.comvideosFacebook: http:www.facebook.comEnciclopediaLusaTwitter: https:twitter.comEnciclopediLusa
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game | Arcade Longplay 229 Daytona USA

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http:www.longplays.org Played By: Uncle Bone Daytona usa is one of the highest grossing arcades of all time, and one of the most respected arcade racing games ever made, but poorly ported on most plataforms. 00:00 Atract mode video of all 3 stages 03:06 Beginner course 07:12 Advanced course 12:01 Expert course i used some of the easter egg music that is played when you use some specific initials on your name on a record, the ones shown are: A.B - After Burner, at the end of the begginer track V.R - Virtua Racing, at the end of the advanced track P.D - Power Drift, at the end of the expert track *there are many others, i picked my 3 favorites for this video. Played using the m2 emulator, version 1.0, the virtual arcade machine is set to the "deluxe cabinet", on normal dificulty, without network support (single machine) i have acess to the actual real hardware, but record offscreen video from a crt monitor would simply suck. the screen output of the emulator "mostly matches" the arcade, but the emulation have some minor bugs in geometry (mostly z fighting in the shadows and tress, also some "lack of zbuffer" usage on some geometry) i tried to be mostly completionist in this video, showed the atract mode (with sound enabled) on all 3 track, and played the tracks in order, aiming to the first place, to show the "game credits" in the end of each race. in each "record" screen, i used one of the avaible easter eggs of classic music from other sega games. Beginner course, signed A.B. (plays After Burner music) Advanced course, signed V.R. (plays Virtua Racing music) Expert course, signed P.D. (plays Power Drift music)
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game | Daytona USA 2001 Sega Dreamcast All Cars in 60fps

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Again, just for fun, a demonstration of all available cars in Daytona USA 2001 for the Sega Dreamcast, here being played on DEMUL, the Dreamcast (and so much more) emulator.This game gets a bit of a hard time because of it's controls, and indeed back when I first got it for my Dreamcast I found it too hard to play using a Dreamcast pad. I actually had the Japanese version which didn't allow you to change the sensitivity of your steering in the same way the western version do. Oddly enough, I actually picked up that version of the game from a market seller in Bangkok for only a couple of quid back in 2001 and when I got it home I was amazed to find it worked on my European Dreamcast without any issues. I'd convinced myself it wouldn't work, but as it only cost a couple of quid wasn't too bothered if I'd been sold a coaster.Anyway, I digress. The point I wanted to make is that I've started to develop a bit of a new found appreciation for this game now that I can play it with my Logitech Driving Force GT wheel on my PC using DEMUl. It actually plays pretty well without having to change any of the default sensitivity settings. Well, the normal cars do anyway. I've always wanted to like Daytona USA 2001 more than I actually did back in the day. It's a great looking game and I've always liked the big chunky car models (although not as much as the proper Model 2 ones), the blue skies and the fact it runs at 60fps. I think the designs of the extra cars are cool also and I think the 'normal' ones fit very well with the Daytona aesthetic. Some of the additional bonus cars are a bit out there though. I don't really get what the deal is with the Rule of the 9th and The Javelin and The Unicorn both have such low grip settings to me they both feel practically un-steerable as it's just so easy to start skidding and lose control - even on corners where you haven't even gone near the brakes. I like the Red Cat though, it feels quite similar to the Hornet handling-wise.The Music in the game is quite iffy. The tunes for the standard three Daytona stages are fine, but the new ones vary from sounding bland to just rubbish. It's a real shame they didn't keep the music for the two Championship Circuit Edition tracks from the game of the same name they came from. They were excellent.https:scontent-lhr3-1.xx.fbcdn.nethphotos-xfa1vt34.0-1211739569_10153020405503657_1031250561_n.jpg?oh=3e6e06ff8538f9aac1e522110cbf1694&oe=55AAA1F2
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game | Daytona USA 2001 playthrough Dreamcast

Daytona USA 2001 playthrough Dreamcast

Playthrough of the Three Seven Speedway circuit with the Hornet car. On the plus side, Dreamcast Daytona features excellent graphics along with several new tracks, but the biggest problem it has are the sensitive controls. The American and Euro versions have a toggle to try and correct this, but it still isn't perfect. It's a shame that SEGA never managed to master porting Daytona to any of their consoles.
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game | Daytona USA SEGA Dreamcast 1080P

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