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Classic Game Room DIG DUG arcade machine review

From - Posted: Jul 05, 2011 - 57,772 viewsGame | Classic Game Room DIG DUG arcade machine review | Classic Game Room DIG DUG arcade machine review
Classic Game Room DIG DUG arcade machine review
Classic Game Room DIG DUG arcade machine review
Game Trailer Duration: 4 minutes 56 seconds 
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Classic Game Room reviews DIG DUG arcade machine from Atari and Namco released in 1982. This CGR video review of Dig Dug from the arcades shows gameplay of the classic video game Dig Dug in it's awesome arcade cabinet with Dig Dug, Fygars and Pookas!

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Classic Game Room reviews DIG DUG for Nintendo Game Boy released in 1992 (based on the 1982 arcade machine). Dig Dug for Gameboy has two versions of Dig Dug, the arcade original and "New Dig Dug" which features new maps, new challenges, keys and barriers that direct Dig Dug's flow around the map. This CGR video review of Dig Dug for Nintendo Gameboy has gameplay from Dig Dug on Game Boy featuring the arcade original Dig Dug videogame and New Dig Dug on the Game Boy cartridge. Played in this review using Game Boy Advance SP.
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game | Classic Game Room HD DIG DUG for Playstation 3 PS3 review

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Classic Game Room HD reviews DIG DUG for Playstation 3 PS3, part of the Namco Museum Essentials collection downloadable from the Playstation Network for PS3. This version of Dig Dug looks sharp, sounds good and plays like Dig Dug should play. There's no messing with the classic, this is Dig Dug presented in its true arcade form. Solid gameplay as you dig through the levels and drop boulders on enemis like Fygars. Namco Museum Essentials comes with six games: Dig Dug, Xevious, Pac Man, Galaga, Dragon Spirit and Xevious Resurrection. Dig Dug has unlockable prizes for Playstation Home and trophies for PS3. This CGR review of Namco's 1982 classic re-release Dig Dug on Playstation 3 has Dig Dug gameplay from PS3 in HD showing classic, retro, arcade style coin-op Dig Dug video game play in action. You can unlock the Dig Dug arcade cabinet for Playstation Home with the Dig Dug trial version (which is free).
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game | Dig Dug II NES

Dig Dug II NES

DIGDUG IIRound 01~16 00m08s — 11m18s Round 17~32 11m19s — 23m36s Round 33~48 23m37s — 32m46s Round 49~64 32m47s — 43m48s Round 65~72 43m49s — 49m05sAfter Round 72, the game repeats itself Round 1
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game | Let s Compare Dig Dug REMAKE

Let s Compare Dig Dug REMAKE

Video Locations:Arcade 0:49 Arcade 2:14 ( Namco Classic Collection ) Atari 2600 3:50 Apple 2 5:14 DOS 6:40 Vic 20 8:04 NEC PC-8801 9:29 Casio PV-1000 10:55 Intellivision 12:21 Atari 8 bit 800XEXL 13:46 Atari 5200 15:11 Commodore 64 16:36 TI99 18:02 Gameboy ( Old ) 19:27 Gameboy ( New ) 20:51 MSX 22:17 Colecovision 23:41 Atari 7800 25:06 Famicom 26:32 Fujitsu FM-7 27:57 Gameboy Advance 29:22 Dreamcast Nintendo 64 ( Namco Museum ) 30:47 Sharp X68000 32:11 Windows ( Dig Dug Roswell ) 33:36 Xbox Playstation 2 Gamecube ( Namco Museum ) Classic 35:02 Xbox Playstation 2 Gamecube ( Namco Museum ) Modern 36:27 Xbox 360 Apple IOS 38:01 Description Source:http:en.wikipedia.orgwikiDig_DugDig Dug (????? Digu Dagu?) is an arcade game developed and published by Namco in Japan in 1982 for Namco Galaga hardware. It was later published outside of Japan by Atari. A popular game based on a simple concept, it was also released as a video game on many consoles.Objective:ObjectiveThe objective of Dig Dug is to eliminate underground-dwelling monsters by inflating them until they pop, or by dropping rocks on them. There are two kinds of enemies in the game: Pookas, round red monsters (said to be modeled after tomatoes) who wear yellow goggles, and Fygars, green dragons who can breathe fire. The player's character is Dig Dug, dressed in white and blue, and able to dig tunnels through destructible environments. Dig Dug is killed if he is caught by either Pooka or Fygar, burned by a Fygar's fire, or crushed by a rock.A partially inflated monster will gradually deflate and recover after a few seconds, during which time the player can pass safely through it. The monsters normally crawl through the tunnels in the dirt but can turn into ghostly eyes and travel slowly through the dirt. The last enemy on a level will try to escape off the top left of the screen.More points are awarded for popping an enemy further down in the dirt (the levels are color-coded). In addition, Fygars are worth double points if exploded horizontally, since they can only breathe fire horizontally in the direction they are facing. Extra points are also awarded for dropping rocks on enemies in order to eliminate them rather than inflating them. If one enemy is killed by the rock, it is worth 1000 points. The next two add 1500 points each, and any after that add 2000. The act of digging is itself worth points, giving 10 points for each block dug, so some players do as much of it as possible in situations where the threat from the remaining monsters is minimal.After the player drops two rocks, fruits and vegetables and other edible bonus items, such as Galaxian flagships appear in the center of the play field, and can be collected for points if the player is able to reach them before they disappear. These edible bonus items will appear even if the rocks fail to hit any enemies. In some versions of the game, the most points attainable from a single bonus fruit is 8,000 from the pineapple.If the player drops a rock on a foe at the same time he pumps it to death, a glitch will occur whereupon all enemies will promptly disappear, but the game will not progress and the player will be free to dig through all dirt. Attaining the next level of play will then remain impossible, but the glitch can be resolved by forcing a rock to drop.Level numbers are represented by flowers in the top right of the screen and each new level is noted at the beginning of each stage on the bottom right (as seen in this article's screenshot graphic). In successive levels more monsters appear on each screen and they move quicker. A level is completed successfully when the last monster is dispatched or succeeds in fleeing.In the coin-operated version the game ends on round 256 (round 0), since this board is essentially an unplayable kill screen. At the start of the level a Pooka is placed directly on top of where the player starts, with no way to kill it.
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In this awesome guide to arcade machines, we take you through the maze of choices. We explain about the pros and cons of buying a dedicated machine, whether it be a vintage classic or a newer more recent model.Multi-game machines are really popular, both in the upright and cocktail formats. We take you through the options available, explaining the key differences and features to look for.For more information on our fantastic range of arcade machines please visit:http:www.homeleisuredirect.comarcade_machinesMore more great videos please visit:http:www.homeleisuredirect.comtv
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game | Dig Dug part 1 of 3

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ディグダグ Dig Dug (rev 2) NAMCO 1982 381,520pts Player KIN 収録Ver Mame32Plus!0.116 最大の見所である8匹一岩潰しはround14で一度だけ成功してます。(連射付プレイ) mame replay site
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game | Arcade Game Dig Dug 1982 Namco

Arcade Game Dig Dug 1982 Namco

An classic mazedigging game influencing many later digging games. The screen shows a cutaway view of the land, most of which is below ground. The player controls the Dig Dug character who travels through and digs tunnels in the dirt. The object is for Dig Dug to destroy monsters by pumping them up or dropping rocks on them and to capture vegetables. Game play takes place on a cutaway section of the land. The characters are Dig Dug and 2 monsters - one is a round, orange monster with goggles called Pooka, the other is a green, fire-breathing dragon named Fygar. The underground area is divided into 4 different colored layers of dirt. Rocks are scattered in the dirt. The sky is at the top of the screen. The player controls Dig Dug, the hero of the garden, clad in white. He moves through horizontal and vertical tunnels. When Dig Dug digs new tunnels he moves slowly. When he is on the surface or in an existing tunnel, he moves faster. The object of the game is for Dig Dug to destroy all the monsters and go to the next round. Monsters are trapped in caves. A monster may get out of a cave two ways. Dig Dug may dig him out. Then, the monster chases Dig Dug. The monster may also get out of the cave by turning into a ghost. As a ghost, he cannot be destroyed. The ghost does not travel in the tunnels. He travels through the dirt, and can travel diagonally. However, he reappears as the monster when he goes into a tunnel. The monsters move faster than Dig Dug in vertical tunnels and slower on the surface. They destroy Dig Dug by catching him. In addition, Fygar can destroy Dig Dug by breathing fire on him. Fygar can only breathe fire horizontally. The fire can penetrate the dirt. Dig Dug destroys the monsters by pumping them up until they burst, or by causing rocks to drop on them. To pump up and destroy a monster, the player presses and holds down the pump button. It is possible to stun a monster for a few seconds by pressing the pump button once or twice. While a monster is stunned, Dig Dug may pass over him without being destroyed. If 2 monsters are very close together, only one may be stunned. The other will catch and destroy Dig Dug. Dig Dug must dig tunnels under the rocks to get them to drop. A rock may fall in a vertical or horizontal tunnel. A rock also goes through a thin layer of dirt from one tunnel to the next. In a vertical tunnel, Dig Dug may stay directly under a rock and it will not drop. However, in a horizontal tunnel, Dig Dug must move out from under a rock right away, or he will be crushed. After two rocks are dropped, a vegetable (worth extra points, see Scoring below) appears in a tunnel in the center of the screen. Dig Dug has 10 seconds to capture (touch) the vegetable or it will disappear. There is only one vegetable per round. The game progresses by rounds. Round 1 starts with four monsters (one Fygar and three Pookas) and three rocks. The vegetable is a carrot. One flower on the surface (top right of the screen) represents Round 1. Two flowers represent Round 2, etc. As the rounds progress, the monsters move a little faster, and are better at avoiding falling rocks. In each round, the last monster tries to escape. If he is not caught by Dig Dug, he exits on the surface (top left). The game ends when all of Dig Dug's lives are used up. A player may continue to play at the beginning of the same round (level) by following instructions on the screen. He has 16 seconds to insert a coin(s). Then he must push and hold the pump and start buttons at the same time.Note: Invincibility Cheat was used only had 1 life left. The game has 100 levels and it's endless. I killed myself afterwards.
3,084 views | Mar 10, 2015

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