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DEFENDER 1980 CLASSIC ARCADE GAME

From Youtube.com - Posted: Jul 31, 2009 - 143,341 viewsGame | DEFENDER 1980 CLASSIC ARCADE GAME | DEFENDER 1980 CLASSIC ARCADE GAME
DEFENDER 1980 CLASSIC ARCADE GAME
DEFENDER 1980 CLASSIC ARCADE GAME
Game Trailer Duration: 4 minutes 1 seconds 
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SILKIE" Playing , DEFENDER - 1980 CLASSIC ARCADE GAME on my Original XBOX with MAME

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Here is a (cropped) video of me rolling the attack waves over to wave 1 on Defender. Note how the game slows down on wave 255 before it rolls over. All 8 bit videogames reset as they can only count to 255. Camera a bit too close to show full screen but you get the idea of how bad or good you guys think I am. This ones for Mike, Eric and everyone else interested in Eugenes fistborn!. I need more practice - way too sluggish! 2 smart bombs a wave? far too lazy!
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ENGLISH KOREAN JAPANESE (PUBLISHER)1978 Space invaders 스페이스 인베이더 スペースインベーダー (TAITO) 1979 Asteroids 에스터 로이드 (WILLIAMS) 1979 Galaxian 갤럭시안 ギャラクシアン (NAMCO) 1980 Defender 디펜더 ディフェンダー (WILLIAMS) 1980 Centipede (ATARI) 1980 Moon Cresta 문 크레스타 ムーンクレスタ (NICHIBUTSU) 1980 Tank Battalion 탱크 タンクバタリアン (NAMCO) 1980 Pac-Man 팩맨 パックマン (NAMCO) 1981 Ms.Pac-Man 미스 팩맨 ミズパックマン (NAMCO) 1981 Galaga 갤러그 ギャラガ (NAMCO) 1981 New Rally X 방구차 ニューラリーX (NAMCO) (2:18)1981 Donkey Kong 동키콩 ドンキーコング (NINTENDO) 1981 Pleiads 불사조2 プレアデス (TEHKAN) -omission- (2:34)1981 Frogger 개구리 フロッガー (KONAMI) (2:43)1981 Scramble 스크램블 スクランブル (KONAMI) (2:50)1981 Super Cobra 슈퍼 코브라 スーパーコブラ (KONAMI) (3:01)1982 Pooyan 푸얀 プーヤン (KONAMI) (3:15)1982 Time pilot 타임 파일롯 タイムパイロット(KONAMI) (3:32)1982 Xevious 제비우스 スーパー・ゼビウス (NAMCO) (3:44)1982 Pole Position 폴 포지션 ポールポジション (NAMCO) (3:56)1982 Dig Dug 디그더그 ディグダグ (NAMCO) (4:14)1982 Mr.Do 미스터 도 ミスタードゥ (UNIVERASAL) (4:26)1982 Joust 조스트 ジャウスト(WILLIAMS) (4:40)1982 Tron 트론 トロン (BALLY MIDWAY) (4:55)1982 Jungle Hunt 타잔 ジャングルキング (TAITO) (5:07)1982 Ponpoko 너구리 ポンポコ (SIGMA.ENT) (5:20)1982 Pengo 펭고 ペンゴ (SEGA) (5:35)1982 zaxxon 잭손 ザクソン (SEGA) (5:46)1982 Popeye 뽀빠이 ポパイ(NINTENDO) (6:04)1982 Burger Time 버거타임 バーガータイム (DATA EAST) (6:14)1982 Bump 'n' Jump 범프 앤 점프 バーニンラバー (DATA EAST) (6:25)1982 Q*bert 큐버트 (GOTTLIEB) (6:34)1982 Front Line 베트공 フロントライン (TAITO) (6:50)1983 Elevator Action 007 エレベーターアクション (TAITO) (7:05)1983 Mappy 마피 マッピー (NAMCO) (7:18)1983 Mario Bros. 마리오 브라더스 マリオブラザーズ (NINTENDO) (7:32)1983 Exerion 엑세리온 エクセリオン (JALECO) (7:44)1983 Stinger 스팅거 スティンガー (SEIBU DENSHI) (7:57)1983 GYRUSS 자이러스 ジャイラス (KONAMI) (8:14)1983 Track & Field 하이퍼 올림픽 ハイパーオリンピック (KONAMI) (8:37)1983 Tapper 탭퍼 (BALLY MIDWAY) (8:50)1983 Dragon's Lair 드래곤즈 레어 ドラゴンズレア (CINEMATRONICS)
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Here is sample game play up to about 775,000 points, with discussion. Various techniques are demonstrated; for instance I demo saving the humanoids vs. "euthanizing" them, playing intentionally in space, baiter hunting, and the four enemy end-of-wave technique. For a web page with lots of learning resources on Defender, check out Mark Hoff's excellent website: http:www.robotron2084guidebook.comdefenderstrategyAnd if you want to converse with other Defender players, come visit us on the "Williams Defender Players Unite" facebook group.
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Robotron - 2084 © 1982 Williams. Main CPU : M6809 (@ 1 Mhz) Sound CPU : M6808 (@ 894.75 Khz) Sound Chips : DAC Screen orientation : Horizontal Video resolution : 292 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 2 Control : Double 8-way joysticks Set in the year 2084, Robotron is a single-screen shoot-em-up in which super-intelligent self-aware robots known as 'Robotrons' - designed and built to help mankind - have revolted against their creators and vowed to either reprogram the humans into Robotrons or, failing this, wipe-out the human race entirely. Robotron was available in both upright and cocktail format, with the cocktail cabinet being fairly rare. The alternate cabinets also had different graphics (at least the color scheme was different), and are much more difficult to find replacement graphics for. The standard Robotron upright was 6'2'' tall and featured white sides and a black front. It had painted side-art in the form of a '2084' logo and a few stripes (this is a very simple design, and is easy to repaint if your cabinet happens to be scratched up). The control panel is covered with a geometric shape design, and has two 8-Way joysticks and two start buttons. These joysticks are of a peculiar design, but can easily be replaced with a pair of modern joysticks (purchase red ball tops ones, because that is what the originals had). The games marquee has the 'Robotron' logo in a font reminiscent of an early 80s computer. This is superimposed over a triangular design made from shapes and lines. The Robotron cocktail cabinet was finished completely with woodgrain laminate. The only graphics were on the control panels, and the small instruction cards that were placed under the top glass. The players would sit across from each other, and the screen image would flip for each player.
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Williams Defender came out in 1980, 60,000 games were made. This game is still one of the fastest paced games ever. When it came out people thought that it was no possible to pass 70k, later folks would be turning the game over. This is Red version MAME its on a tougher setting than most arcades would set it at. After 100k if you hang around for for over 10-20 secconds and waist time its not uncommon to get 5+ vaders on the screen. This is using the original panel with a Hagstrom keyboard emulator module. It plays like the original. This was a decent set for me but started getting tired, score was over 250k but video got to long so I capped it at 100k. For those of you who write you can turn it over, I could could to on standard settings, but MAME Red setting or rather "White Label" is nasty, pretty sure I could turn over this too given some time to get back in the swing of things. Please comment and post video response of your Defender work!!! (more) A bunch vintage Defender videos finally being posted up on youtube. Folks coming out of retirement. Keep em coming! Even higher scores for tournament settings (Red Label, 5 Ships only). Recorded at twingalaxies in 2012 Defender MAME platform 1 139,100 John Jan 23 2012 And for the actual arcade game 1 543,950 Bill Aug 15 2008 In this clip I was seeing roughly how close would come to the high score with 5 ships so was trying to avoid dying at any cost. Back when I posted this the high score was 90k I think. However was cheating a bit by using more smart bombs then would have had available. Thanks for posts. The panel was a Stargate panel, complete with the cigarette burns to the right of the stick, sloppy as hell, hooked up with Hagstrom encoder pretty easy to do.
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Gauntlet (c) 121985 Atari Games. Up to four players take on the role of either Elf, Valkyrie, Wizard or Warrior in this classic Dungeons & Dragons-inspired shoot-em-up. Gauntlet's four heroes each possess different strengths and weaknesses : Elf inflicts the least damage but is the fastest and has good magical skills, Wizard is slow but inflicts the highest magical damage, Warrior is the strongest in hand-to-hand combat but has the weakest magical attributes and Valkyrie is the best all-round character, with good mixture of both magical and physical strength. Players must battle through one hundred mazes, fighting for survival against the hundreds of creatures that populate them. Keys must be found to open the many locked doors and gates that bar the players' progress, food also needs to be sought to top-up the players' ever-diminishing energy levels. Potions can be collected and used at any time, these range from straight 'smart bombs' that clear the screen of monsters (depending on the magical abilities of the character) to increasing player attributes, such as shot power and speed. After Level 8, the game presents the dungeons to players in random order from the hundred that are available; thus ensuring that no two games were ever quite the same. Main CPU : 68010 (@ 7.15909 Mhz), M6502 (@ 1.789772 Mhz) Sound Chips : YM2151 (@ 3.579545 Mhz), POKEY (@ 1.789772 Mhz), TMS5220 (@ 650.826 Khz) Screen orientation : Horizontal Video resolution : 336 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 4 Control : 8-way joystick Buttons : 2 - SERIES - 1. Gauntlet (1985) 2. Gauntlet (1985, NES) 3. Gauntlet II (1986) 4. Gauntlet - The Third Encounter (1990, Atari Lynx) 5. Gauntlet III - The Final Quest (1991, Atari ST) 6. Gauntlet 4 (1993, Sega Mega Drive) 7. Gauntlet Legends (1998) 8. Gauntlet Dark Legacy (1999) 9. Gauntlet Seven Sorrows (2006, Sony PlayStation 2 & Microsoft XBOX) Gauntlet was originally going to be called 'Dungeons' and was inspired not only by TSR's tabletop RPG, ''Dungeons & Dragons'', but also by another Atari game called ''Dandy''. Dandy's creator, Jack Palevich, tried fruitlessly to get his name added to the list of credits in Gauntlet. In lieu of public recognition, Atari Games Corp gave Pelvich a Gauntlet cabinet, and he in turn agreed not to sue Atari. Gauntlet's revolutionary, non-linear game-play gave players multiple choices, as they were no longer forced into taking a linear route through the game. Like 'Dungeons & Dragons', Gauntlet players could choose their own path, searching for keys, treasures, food and transporters to take them to other levels. Unlike most other games at the time, the player didn't always have to fight; a simpler route through the dungeon could sometimes be found, or players could simply try to make a run for it. Another Gauntlet milestone was in the game's use of sound effects. Synthesized human voices had been used sporadically in games in the early eighties and while it had proved, on most occasions, to be moderately successful, was still considered something of a novelty. Gauntlet, however, revolutionized the concept of in-game speech and added immeasurably to the game's superb atmosphere. The deep timbre of Gauntlet's very own 'Dungeon Master' would guide players through the levels, informing them that 'Elf needs food, badly', or that 'Blue Wizard is about to die' and the always-good advice that is 'Don't shoot food.'
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