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GHOSTS LOWEST RECOIL ASSAULT RIFLE!! Call of Duty Ghosts Multiplayer Online HD

From - Posted: Nov 14, 2013 - 9,360 viewsGame | GHOSTS LOWEST RECOIL ASSAULT RIFLE!! Call of Duty Ghosts Multiplayer Online HD | GHOSTS LOWEST RECOIL ASSAULT RIFLE!! Call of Duty Ghosts Multiplayer Online HD
GHOSTS LOWEST RECOIL ASSAULT RIFLE!! Call of Duty Ghosts Multiplayer Online HD
GHOSTS LOWEST RECOIL ASSAULT RIFLE!! Call of Duty Ghosts Multiplayer Online HD
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LOWEST RECOIL ASSAULT RIFLE: This video shows all the recoil patterns of the Assault Rifles in Call of Duty: Ghosts to determine which Assault Rifle has the lowest recoil in-game.Subscribe to see more GHOSTS GUIDES!! Chat with me on Twitter: www.twitter.comDangerCloseTact--- GHOSTS: LOWEST RECOIL ASSAULT RIFLE!! (Call of Duty Ghosts Multiplayer Online HD) GHOSTS: LOWEST RECOIL ASSAULT RIFLE!! (Call of Duty Ghosts Multiplayer Online HD) GHOSTS: LOWEST RECOIL ASSAULT RIFLE!! (Call of Duty Ghosts Multiplayer Online HD)Extra Tags: "ghosts" "call of duty ghosts" "call of duty ghosts guns" "call of duty ghosts guns info" "cod ghosts guns" "cod ghosts guns information" "call of duty ghosts weapons" "call of duty ghosts weapons info" "cod ghosts weapons information" "call of duty ghosts perks" "call of duty ghosts perks info" "cod ghosts perks" "cod ghosts perks information" "call of duty ghosts maps" "call of duty ghosts maps info" "cod ghosts maps" "cod ghosts leaked maps" "cod ghosts maps information" "call of duty ghosts classes" "call of duty ghosts classes info" "cod ghosts classes" "call of duty ghosts best class" "cod ghosts best class" "cod ghosts best class information" "call of duty ghosts scorestreaks" "call of duty ghosts scorestreaks info" "cod ghosts scorestreaks" "cod ghosts scorestreaks information" "call of duty ghosts game modes" "call of duty ghosts game modes info" "cod ghosts game modes" "cod ghosts game modes information" "call of duty ghosts trailer" "call of duty ghosts trailer info" drift0r "cod ghosts trailer" "cod ghosts trailer information" "cod ghosts" "call of duty ghosts ghosts map pack" prestige customize clothes face ghillie suit "ghosts map" "ghosts dlc" "ghosts map pack" "ghosts maps" "call of duty ghosts trailer" "call of duty ghosts multiplayer" "call of duty ghosts multiplayer maps" broken down "ghosts maps" "ghosts multiplayer" "ghosts multiplayer maps" "ghosts zombies" "ghosts call of duty" "cod ghosts gameplay" alia "cod ghost classes" "cod ghosts info" "cod ghosts leaked" "cod ghosts guns" aliens "ghosts guns" "call of duty ghosts guns" "cod ghosts weapons" "call of duty ghosts perks" "cod ghosts perks" "ghost perks" "2013 call of duty" "cod ghosts tips" "call of duty ghosts tricks" "cod ghosts info" cod ghosts activision information update gameplay tips walkthrough strategy commentary online ghosts dlc ghosts maps ghosts map pack ghosts glitches ghosts "ghosts extinction mode" "ghosts extinction tips" "extinction achievements" "call of duty ghosts secret achievement" "audiophile" "noahj456 ghost school 101" noahj456 "noah j" "chain saw" "best weapon" tips and tricks sightlines grenade spots driftor safeguard squads "youve earned it" mask veteran "veteran guide" "noah j 456" "rorke files" release date ghosts hack ghosts leaked ghosts gameplay ghosts official glitches game gamemode maps dlc map pack dates release multiplayer leaked image screenshot poster picture pic leaked gameplay ghosts call of duty ghosts diamond guns, call of duty ghosts camos "ghosts killstreaks" "ghosts multiplayer" "ghosts gameplay" zombies "ghosts nuke" "ghosts moab" "ghosts kem strike" "ghosts odin strike" "call of duty ghosts" knife "gold weapon" unlock camo "gold camo" "quickscope" montage "call of duty ghosts killstreaks" "call of duty ghosts specialist" "call of duty ghost" "call of duty ghost killstreaks" "call of duty ghost specialist" "call of duty" "call" "of" "duty" "ghosts" "killstreaks" "nuke" "moab" "kem strike" "specialist" "assault" "support" "online" "gameplay call of duty ghost" "call of duty ghost multiplayer" "call of duty ghost gameplay" "call of duty ghost sniping" "call of duty ghost sniper" "call of duty ghost support" "call of duty ghost killstreaks" "call of duty ghosts" "call of duty ghosts gameplay" "call of duty ghosts multiplayer" "cod ghost" "cod ghost gameplay" "cod ghost sniping" "cod ghost sniper" "online" new 2013 "support" "killstreaks" "Call Of Duty: Ghosts" "kill streaks" "gameplay" "kill streak" montage "cod ghosts kill streaks" "strike package" honeybadger "honey badger" "online" multiplayer "uav" "recon" "helicopter" "juggernaut" "Call of Duty Ghosts multiplayer kill streaks speed agility marathon "ghosts mythbusters" stalker "ready up" handling "strong arms" "on the go" tmartn reflex "steady aim" quickdraw "best perks" stealth takedown "blind eye" "dead silence" "off the grid" incog awareness recon scavenger sitrep amplify wiretap resistance "extra tactical" "extra lethal"

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game | Call Of Duty Ghosts LEGO MR 28

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The Lego version of the MR-28 (Marksman Rifle) is available as a Marksman Rifle, possesses the lowest cost of all of the Marksman Rifles, at 6 points, has the highest firecap and little recoil of all of the Marksman Rifles due to the integrated Foregrip. It is actually known as the G-28 which was designed by Heckler & Koch and it fires the 7.62x51mm (.308 Win). Enjoy, like, favorite, and subscribe for more epic creations! :D
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game | Call of Duty Ghosts LASER GUN! No Recoil Honey Badger Class Multiplayer Killer Classes Setup

Call of Duty Ghosts LASER GUN! No Recoil Honey Badger Class Multiplaye...

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game | Call of Duty Ghosts Lowest Settings Gameplay

Call of Duty Ghosts Lowest Settings Gameplay

Hello everyone,Ever wondered how lowest settings look like? Well here they are.Please leave a comment below with any questions, suggestions, opinions or facts. Take care :)
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game | FAD Call of Duty Ghosts Weapon Guide

FAD Call of Duty Ghosts Weapon Guide

Twitter: http:twitter.comxboxahoy Reddit: http:www.reddit.comrxboxahoy Facebook: http:facebook.comXboxAhoyIn this episode: the FAD - returning from MW3, a Peruvian bullpup with ergonomical design and canted magazine.The FAD's damage is the lowest in the assault rifle class at a close range, where you'll always need 3 shots to kill, regardless of any headshots.Mercifully, damage drop is low over distance - and for the majority of engagements you can expect to kill with four shots.Rate of fire is the highest within the assault rifle class, at 882 rounds per minute: this permits better competition with SMGs at a close range, and means that despite average spread, hipfire can be a particularly potent defense, especially when paired with Steady Aim.Recoil is moderately high, which may give you trouble at a longer distance: care must be taken to fire in short bursts to ensure you don't waste too much of your ammunition.The FAD performs best at a close to middle range - so it may be prudent to avoid conflict outside of its comfort zone.Aim time is standard for the assault rifle class, at 300 milliseconds - and your movement speed is on-par too, at 90 percent of the base speed.Magazine capacity is very good, at 42 rounds - or 63 with extended mags.However, with the higher rate of fire you can deplete your supply quite rapidly, so it's wise to stay on top of your reloads.Beware, as the reload process is on the slower end of the scale for the FAD's class - at 3.23 seconds to complete, you might be left vulnerable during the procedure.The FAD leads its class in terms of output, and without sacrificing much in the way of damage: no other automatic assault rifle is capable of killing as quickly with shots to centre mass.Even with the SMG-grade output, the long range damage is as high as any other assault rifle - so with care you can use the FAD effectively at any distance.Close range damage is less spectacular, however - and while in most cases shots to kill are on par with its peers, you will notice a difference at a mid range and when tackling targets though thin cover.The faster rate of fire isn't without its downsides, either - you'll burn through your supply more readily, and the reloads are relatively slow.Still, with the right loadout you can mitigate this issue - and the high output will come in useful during a close-range scrap time and time again.
4,383 views | Dec 07, 2013
game | Bulldog Call of Duty Ghosts Weapon Guide

Bulldog Call of Duty Ghosts Weapon Guide

In this episode: the Bulldog - a unique shotgun from Australian co Metal Storm, with electrically fired rounds superposed within interchangeable barrels.Damage is high compared to other weapon classes, with the Bulldog easily capable of one shot kills at a close range - but of all the buckshot-dispensing options, the Bulldog is the one that offers the lowest per-shot lethality.Mercifully, your potential rate of fire is the highest within the shotgun class: you'll be able to dispense 480 rounds per minute, saturating any foe with a multitude of pellets.Hipfire performance is admirable, given the cone of fire: with shotguns you are generally better off firing first without the pause necessary to aim down your sights.In close quarters combat, the first to fire is often the victor - and the shotguns lower demand for accuracy means you need only fire in your opponent's general direction.Recoil is substantial, but seldom a factor - the weapon's kick is neutralised by pellet spread, and the fact that you should be close to your opponent before firing.Aim time is quick, at 200 milliseconds - although hipfire is instant, and just as effective.Your mobility is top-tier - as with the SMGs, shotguns can move about the map at 100 percent of the base speed.Magazine capacity is limited, at just 6 rounds - or 9 with extended mags. This is a major downside, given the faster potential rate of fire: you can quickly deplete your entire supply, leaving you helpless in the face of angry opposition.Reloads are done in one action, as you are in essence changing out the entire barrel, preloaded with shells: and taking 2.6 seconds, this is the fastest complete reload time within the shotgun class.Building a class with the shotgun revolves around one thing: getting as close to your opposition as possible, and ensuring maximum lethality.Mobility is a prime consideration - with stealth and resistivity also proving valuable.For your attachments, Extended Mags is a very useful option for the Bulldog, as otherwise you will find yourself quickly depleting your ready supply with semi-automatic fire.50 percent extra in the magazine gives you greater ability to tackle larger groups of enemies - or you can skip the reload entirely to remain ready for serial engagements.Pair this with the Muzzle brake for the maximum range possible: a very sensible option on all of the shotguns, as range is the key area in which they lack.While only a marginal boost to your reach, it can mean the difference between a kill and a merely injured opponent.For your perks, a core mobility set is strongly recommended with all the shotguns: Ready up will improve your reactivity upon emerging from sprint; and Steady Aim will tighten up your hipfire, condensing your pellets fired into a more deadly cone.This combination is near essential for any shotgun class, both improving reactivity and the odds of a one-shot kill when firing from the hip.Add in Marathon for more rapid coverage of larger maps, helping to ensure you're always in the fight.Don't just sprint to your death, however - take the road less travelled and stick to interior spaces with short twisty sightlines: here you'll find gunfights in your favour, and avoid death from afar.Positioning is key with the shotguns - and it can be worthwhile to invest in stealth.Off The Grid will keep you hidden from enemy Sat-Coms - and as such you'll find enemies are often less ready for your appearance, and you'll spend less time wandering directly into their sights.Similarly useful is Dead Silence: without this perk your enemy may be alerted to your presence through your footfall: although not every opponent will have such a keen ear.The Bulldog is a potent close-quarters weapon with a one-hit kill ability, and several additional rounds ready in reserve.The buckshot spread of the shotguns means that as long as you're positioned correctly, you can dispense with accuracy and pepper your target with wild abandon instead.If you're close, you'll enjoy consistent lethality - and will quickly earn the ire of any opponent foolish enough to engage you on your terms.Therein lies the rub with the shotguns: if you're not close, you're dead.With your pellets evaporating outside of a close range, you simply must avoid any contact with your enemy at any sort of distance.This demands a very particular playstyle, predicated on crafty movement and stealth: and if you can't adjust, you will struggle to compete.Still, up close there's no stopping the shotguns - with immense damage and a wide cone of fire, the odds are very much in your favour.Off the leash, this shotgun is a menacing animal......with a bark equally fearsome as its bite.
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game | ARX 160 Call of Duty Ghosts Weapon Guide

ARX 160 Call of Duty Ghosts Weapon Guide

Twitter: http:twitter.comxboxahoy Reddit: http:www.reddit.comrxboxahoy Facebook: http:facebook.comXboxAhoyThe ARX's damage is moderate up close, but poor at a distance: with your effectiveness evaporating quickly at a middle range.Up close, you'll kill in three shots, or two where one shot is a headshot: in fact, headshots are particularly worthwhile with the ARX as it boasts the highest multiplier in its class, at 1.56x damage.At a distance you may need up to 6 shots to kill: although it may be worthwhile avoiding such conflicts altogether, as many other weapons are better suited for combat over longer sightlines.Rate of fire is very high, bested only by the FAD - at 857 rounds per minute.The integrated laser sight tightens up the hipfire spread of the weapon to some level above a typical assault rifle, on par with the SMG default instead.Given the elevated hipfire performance and rate of fire, combined with the low ranged damage, it may be best to think of the ARX as better fitting a hybrid SMG role.Recoil is moderate, with the ARX-160 rapidly pulling upwards away from your target.Because of this, you should be careful in ranged combat - but in the cases where it's a must, ensure that you only fire in short bursts to allow the recoil to settle.Aim time is identical to its peers, at 300 milliseconds - and you'll move at the assault rifle default, at 90% of the base speed.Magazine capacity is standard for the assault rifle class, at 30 rounds - or 45 with extended mags.Reloads are frequent courtesy of the higher rate of fire - and are fairly average for the ARX's class, taking 2.87 seconds to complete.The ARX-160 is a well-balanced weapon that brings many of the traits of an SMG to the assault rifle category.With high damage up close paired with a high rate of fire, the weapon is capable of killing very quickly - and the integrated laser sight means you can more effectively use the weapon in closer quarters.This ability to fend off aggressive attackers is a boon on smaller maps - and you retain many of the benefits of using an assault rifle, including superior range and a greater level of penetration.However, compared to some of the assault rifles on offer the ARX is lacking at a distance: damage drops off quickly to the lowest level in class, and the moderate recoil compounds this issue, severely limiting your ability at a long range.
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game | Ghosts In Depth Flash Suppressor Recoil, Accuracy, Testing

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Vector In Depth: My Twitter: http:www.twitter.comdrift0r The Flash Suppressor is one of the least understood attachments in Call of Duty Ghosts. Does it help with recoil? How about make it easier to correct aim? Keep you off the radar? I decided to test out the attachment and offer some insight from the game code.Ghosts UU App iOs: http:iTunes.comBrassMonkeighAppsLLC Ghosts UU Android: Remember to use code "DRFT" :)All of the gameplay in this video was achieved using a Scuf Hybrid controller. This is my favorite controller I use it every single day. check them out at: Use coupon code "DRFT" for 5% off!
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game | Remington R5 Call of Duty Ghosts Weapon Guide

Remington R5 Call of Duty Ghosts Weapon Guide

Twitter: http:twitter.comxboxahoy Reddit: http:www.reddit.comrxboxahoy Facebook: http:facebook.comXboxAhoyIn this episode: the Remington R5 - an American rifle with an advanced gas-piston operated internal action.The Remington's damage is high, in a similar tier to the AK-12: you'll kill in 3 shots up close, or 2 where one is a headshot.At a distance you may need up to 5 shots to kill, however - although this is only at an extreme range. Although unlikely, landing headshots at this distance will yield a 4 shot kill instead.Rate of fire is the lowest of all automatic weapons in the assault rifle category, at just 638 rounds per minute: this does help the stability of long-ranged automatic fire, but can make consistent close range performance troublesome.Hipfire spread is on par with most of the other assault rifles, but the slow rate of fire may mean your enemy will be afforded sufficient time to retaliate during your attempts at unaimed fire.Recoil is rather mild, courtesy of the slower rate of fire: even fully automatic fire can be used to some effect across the longer sightlines.Aim time is standard for the Remington's class, at 300 milliseconds - and you'll move at 90 percent of the base speed.However, magazine capacity is unusually low for an assault rifle, at just 24 rounds between reloads: extended mags will take this to 36 rounds instead.Although the slower rate of fire helps ameliorate this issue, reloads may still be frequent: although the good news is that the Remington boasts the fastest resupplies in class, at just 2.46 seconds.The Remington R5 is a stable and powerful platform that is capable of effectively eliminating your opponents with accurate automatic fire.Its low recoil means you can accurately place shot after shot on your intended mark, even across the longer sightlines.Paired with its high damage, you can cut through cover more easily and otherwise quickly despatch any enemy with well-placed fire.One major downside is the slower cyclic rate: while this does help with regards to accuracy, you might find time to kill is slow at times.This is particularly noticeable at a close range, where a faster-firing weapon will have plenty of time to spray you down while the Remington slowly discharges from its small magazine.Still, as long as you keep your opponents at an arms reach and anticipate enemy assaults, the R5 will perform admirably.
4,291 views | Dec 13, 2013

game | Chain SAW Call of Duty Ghosts Weapon Guide

Chain SAW Call of Duty Ghosts Weapon Guide

Twitter: http:twitter.comxboxahoy Reddit: http:www.reddit.comrxboxahoy Facebook: http:facebook.comXboxAhoyIn this episode: the Chain SAW - a prototype LMG from the American Knight's Armament Company with an impractical yet awesome chainsaw-style top grip.The Chain SAW's damage is low - the lowest within the LMG category. You'll always need at least 3 shots to kill at a close range, regardless of headshots.The weapon loses its three hit kill ability sooner than any other weapon within the same class, and at a long range you may need up to 5 shots to kill.Rate of fire is very good, however: 857 rounds per minute puts it at the top of its class, and the weapon is capable of rivalling even some SMGs in this regard.Of particular note is the hipfire performance: you are unable to aim down your sights with the Chain SAW, so unaimed fire is your only option.Thankfully, the weapon outshines its peers in that regard - with similar performance to an SMG, and the ability to tighten the spread further by aiming.While accurate long range shots are an impossiblity, the Chain SAW performs surprisingly well at a middle distance for an LMG without a sight.Recoil is less of a factor, given the weapon's spread: but it is present, with only mild effect.As mentioned, you can't aim down your sights - but tightening up the spread takes as long as the equivalent process for other LMGs, at 350 milliseconds.Of note is your movement speed with this weapon: unlike the other options, you'll benefit from slightly better mobility: 90 percent of the base speed, the same as a assault rifle.Magazine capacity is good, although less impressive than its peers: 80 rounds is a good amount of firepower, but with the Chain SAW's rate of fire it can be rapidly depleted.Reloads can prove inconvenient if you need to top-up mid assault, as they are the slowest in-class: you'll be out of the fight for a lengthy 8.03 seconds.The Chain SAW best suits an assault role, rather than a traditional defensive LMG one: with superior mobility and rate of fire, shock tactics are your ally.This means you should forget any ideas of accuracy, and instead focus on dealing the highest damage possible: and as such, Rapid Fire is a very worthwhile attachment.The higher rate of fire means you can liberally saturate an area with bullets: perhaps not the most efficient use of ammunition, but effective nonetheless.If you want even more bang for your buck, with the ability to tackle targets indirectly: then consider adding the underslung grenade launcher to soften up unseen targets prior to your assault.Add in Recon to your perks for a way to mark targets caught in your blast - revealing their camping spot and making the job of clearing them out from a position much easier.Sleight of Hand is very sensible choice, as the Chain SAW has a shorter magazine than its peers - and faster consumption, especially with Rapid Fire.The reloads are still a major inconvenience, but far better than without the perk - it will prove worth its cost.Either Fully Loaded or Scavenger is also worth having, as otherwise on a longer streak you might find your weapon entirely depleted.Beyond this, it can be wise to buff your mobility so you can remain in the thick of it - Ready Up and Agility will help improve your performance in rapid-paced engagements.Alternatively, either Sit-Rep or Blast Shield can be a worthwhile investment, alerting you to the presence of equipment as you assault the enemy hardpoint.The Chain SAW is an interesting LMG that can be used quite successfully in an aggressive role.It excels at shooting first and asking questions later, with a deep magazine and a high potential level of output.With elevated mobility and a fire rate comparable to an SMG, no other weapon can saturate an area with bullets quite like the Chain SAW.Unfortunately, precision is not this weapon's suit - as you will be unable to aim or land accurate shots at any sort of distance.This makes long-range combat a dangerous affair - and as a general rule of thumb you should avoid longer sightlines where possible.Still, this weapon is capable of incredible output, and can easily fell even dug-in opponents.If you're stumped, and can't see the wood for the trees, then maybe this piece of hardware is for you: rev up the Chain SAW......and cut down your foe.
3,743 views | Jan 21, 2014
game | Call of Duty GHOST Has The Lowest Review Scores For A Call of Duty Game

Call of Duty GHOST Has The Lowest Review Scores For A Call of Duty Gam...

✌ Leave A Like If You Think The Older CODs ( 4- MW3 ) Is Better than GHOST ✌ ➣ All COD GHOST REVIEW SCORE: http:en.wikipedia.orgwikiCall_of_Duty:_Ghosts#Reception➣ Subscribe To Me: http:tinyurl.comlkhbo7k➣ Get a text message evertime I Upload http:motube.ussimplypops ➣ Follow Me Twitter: https:twitter.comSimplyPops➣ Kickass Mortal Kombat Videos http:tinyurl.comlmvepa9➣ All My Call of Duty: GHOST NEWS ( That you May not Know about ) http:tinyurl.comn56ltfy➣ GTA V Funtages http:tinyurl.comlvzvcc7
1,308 views | Nov 15, 2013
game | LSAT Call of Duty Ghosts Weapon Guide

LSAT Call of Duty Ghosts Weapon Guide

Twitter: http:twitter.comxboxahoy Reddit: http:www.reddit.comrxboxahoy Facebook: http:facebook.comXboxAhoyIn this episode: the LSAT - the product of an American program to reduce the combat load of a support gunner through employment of advanced ammunition.The LSAT's damage is moderate, on the lower end of the LMG class: you'll kill in 3 shots up close, or with two headshots.At a longer range, damage drops steadily to a potential 5 shot kill: as such the LSAT performs better in a close to mid range band.This is further helped by the LSAT's rate of fire: at 800 rounds per minute, you will rival even some SMGs in terms of raw output.This also means that spraying from the hip is a viable defense, although you may have to waste quite some ammunition to tackle even closer targets.Recoil is moderately high, aggravated by the higher fire rate: however, distant targets can be tackled with careful burst firing.Aim time is relatively slow, at 350 milliseconds - one trait which can hamper your effectiveness in setting up a defense in closer quarters.Similarly slow is your movement: you'll traverse the map at 80 percent of the base speed.Magazine capacity is very good, at 100 rounds - a strong trait shared by most of the LMGs.With such capacity you can provide an unrelenting defense - at least until you find yourself depleted and facing a long reload process.At 8 seconds flat, it pays to keep an eye on your remaining count - as you'll need to find somewhere safe to top up unharmed.The LSAT is a versatile LMG, capable of strong defense in a variety of scenarios - and your class should seek to enhance this performance where possible.The Fore Grip is a very worthy attachment that will reduce recoil, improving the weapon's handling and increasing per-hit probability.With it, you can more confidently tackle targets at a longer range.Equipping an optic can also help improve your accuracy: the VMR sight offers two distinct zoom levels, allowing you to tailor your view to your specific situation.The wider field of view of the low magnification is ideal for when you're on the move, or keeping watch over a shorter sightline: and you can switch to the closer view when you need to direct fire onto a distant target.For your perks, Steady Aim complements the LSAT's higher fire rate - making for quite a potent close-range defense.Of course, aimed fire is far more effective - but the slower handling means hipfire might be your only realistic option if you're caught out while on the move.Stalker can be another useful addition, helping to provide instant precision whilst moving to a new defensive position.Walking is slower than sprinting - but it pays to be cautious with a weapon that favours preparation over reactive ability.Focus is an essential element of a successful LMG build - as being unable to land shots on target due to incoming fire can hamper your defense.A rock steady sight better permits use of your deep magazine, and the LMG's strength lies in their ability for sustained fire.Beyond this, loading up on resistive perks makes sense for a defensive class - or alternatively you could invest in handling or mobility options to improve the LMG's otherwise lumbering performance.The LSAT is an able defensive weapon, with ample capacity and above-average rate of fire combining to form an impressive ability to spew lead towards your opposition.The higher rate of fire makes performance in closer quarters more consistent, with a quicker time to kill when compared to the slower-firing options.In addition, the ability to better saturate an area makes for more consistent hipfire performance - and while not the most accurate, it can prove a worthwhile last-ditch defence.Overall damage is quite low, however - with the per-shot power dropping to the lowest in-class at the extent of your effective range.Paired with moderate recoil, this can harm your ranged ability: and while you may compensate with sheer volume of fire, you will be at a disadvantage when facing precision weapons capable of higher per-shot damage.Still, the LSAT is a weapon that passes judgement and raises the bar.Testament to its ability, this weapon will ignore your enemy's plea......and lay down the law.
1,121 views | Jan 15, 2014

game | K7 Call of Duty Ghosts Weapon Guide

K7 Call of Duty Ghosts Weapon Guide

Twitter: http:twitter.comxboxahoy Reddit: http:www.reddit.comrxboxahoy Facebook: http:facebook.comXboxAhoyIn this episode: the K7 - a South Korean SMG with permanently attached suppressor, manufactured by Daewoo.The K7's damage is very low: no other weapon deals as little per shot.Nevertheless, the K7 will still kill in 3 shots in close quarters, although headshots yield no improvement to this performance.Effective range is surprisingly long too, with the 3 hit kill retained until a middle range.At longer distances damage drops to a very low level, meaning you may need up to 7 shots to kill. Needless to say, you should avoid any conflict at such ranges.Rate of fire is healthy, at 895 rounds per minute: this helps to ensure rapid kills up close, as well as consistent performance from the hip - as befits an SMG.Recoil is moderate, which conspires with the low ranged damage to severely impact your ability to tackle distant targets.Stick to close quarters engagments only and the weapon's kick won't be too much of a factor.Aim time is very quick, at 200 milliseconds - and you'll move at the brisk pace of the SMG default, at 100 percent of the base speed.Magazine capacity is OK: 32 rounds is certainly sufficient for most engagements, but this is the joint lowest capacity within the SMG category.Pleasingly, reloads are the fastest in class: at 2.5 seconds, you can top up frequently without the risk of too much downtime.The K7 is an excellent weapon for use in close-quarters that comes pre-loaded with an intrinsic stealth benefit.No other silenced SMG matches the K7's range, with a substantial 3-hit kill zone at your disposal.With a higher-than average rate of fire, and only moderate recoil - if you can get close with the K7 you can do much damage, and very quickly.However, the K7 is simply not competitive at a distance: with the lowest per-shot damage of any weapon, tackling opponents at range is an open invitation to your own demise.Instead, you must embrace the highly mobile, stealth role: and stay undetected until the very last moment, before silently engaging and eliminating the opposition.Great care must be taken to not bite off more than you can chew - with limited magazine capacity, it's best to pick off single unaware opponents where possible - rather than stirring the hornets nest and facing swift reprisal.
2,553 views | Dec 14, 2013
game | L115 Call of Duty Ghosts Weapon Guide

L115 Call of Duty Ghosts Weapon Guide

Twitter: http:twitter.comxboxahoy Reddit: http:www.reddit.comrxboxahoy Facebook: http:facebook.comXboxAhoyIn this episode: the L115 - the British designation for the Arctic Warfare Magnum bolt-action rifle from Accuracy International.Damage is very good, with the L115 boasting the largest one hit kill area of all the sniper rifles, alongside the Lynx.You'll kill at any range with a shot to the head, neck, torso - and even the upper portion of the legs.This makes the rifle even more deadly than its bolt action peer, the USR - although the L115 pays for this extra damage with a few negative adjustments to its handling traits.For one, your maximum rate of fire is lower - the bolt-action will slow you down to 40 rounds per minute, slower than any other weapon in the game.This abysmally slow output will severly hamper your performance in close quarters: and given the colossal hipfire spread, landing an unaimed shot requires a huge dose of luck.Recoil is present but not a factor in your accuracy, with the rifle settling as you cycle the action.As with the USR, the L115 has the benefit of a recoil compensator that gains effectiveness with every kill, resetting upon death.The lower recoil permits retention of your scope's view on target, which can prove helpful when tackling multiple opponents: better tracking movement to line up a second shot.Aim time is slow, albeit faster than some of the sniper rifles on offer: at 400 millseconds. This is the same as the USR, with the two bolt-action weapons having marginally faster ADS times when compared to the semi-automatic options.Your movement speed is a little on the slow side, however - you'll move at 85 percent of the base speed, some 5 percent slower than the USR.Magazine capacity is the lowest in-class, at 5 rounds: but the lower fire rate of the sniper rifles mean that this isn't a significant issue.In any case, the L115 reloads faster than any other sniper: at 3.36 seconds.Building a class for this weapon should focus on the core feature of a bolt-action rifle: reliable one shot kills.With the slowest rate of fire in the game, anything you can do to enhance the odds of a successful shot will pay dividends.The logical first attachment choice is the Chrome-lined barrel, then: this will increase your weapon's one-hit kill area to cover additional portions of the limbs.While ideally you'll aim for centre mass to maximise your odds of a kill, any enhancement to your one-hit-kill area will yield more consistent results.The attachment does increase recoil and idle sway, but the enhanced kick shouldn't matter - as you won't be able to fire until the bolt has been cycled.Next, Armor Piercing rounds will enhance your ability to shoot through cover, as well as increasing the damage you deal versus enemy killstreaks.While you should aim to land a clear shot on a target, sometimes cover may occlude your foe - and in this case, the extra penetration ability can sometimes prove decisive.For your perks, there are few that will directly affect your lethality - so accuracy is perhaps the best investment.Focus will reduce both idle sway and view flinch from incoming fire - helping to reign in some of the chrome lined barrel's negative effects by keeping your sights as steady as possible.Positioning is another key part of effective sniping, as you must anticipate where your enemy will spring from: Wiretap can be a good investment if your enemy makes heavy use of SatComs, as you'll be able to use them as your own for better situational awareness.Similarly useful is Amplify: when occupying a firing location you may attract some attention from foes who would seek to displace you with a forced close-range engagement.With this perk, you'll be able to hear them coming more clearly - giving you time to switch to an alternative weapon.The L115 is a precision weapon with uncompromised one-shot ability, able to quickly extinguish the opposition at any range.Only the Lynx can compare to this weapon's lethality, and unlike the heavy semi-automatic option, the L115 retains some favourable handling characteristics.Like the USR, aim time is faster than the semi-auto rifles: and while the USR's mobility is superior, you'll still leave the Lynx in your dust.However, you must be accurate with this weapon, else the slowest fire rate in the game will punish you: your enemy given generous opportunity to retaliate while you cycle the bolt.The limited magazine capacity may harm your sustained support, too - with a short period of downtime required every 5 shots.Nevertheless, the sniper rifle's single-shot ability is their key trait, and the L115 excels in this regard.With careful positioning, and a precisely placed shot: the Arctic Warfare......will leave your enemies in the cold.
1,505 views | Jan 09, 2014
game | SVU Call of Duty Ghosts Weapon Guide

SVU Call of Duty Ghosts Weapon Guide

Twitter: http:twitter.comxboxahoy Reddit: http:www.reddit.comrxboxahoy Facebook: http:facebook.comXboxAhoyIn this episode: the SVU - a bullpup Russian marksman's rifle, essentially a shortened version of the earlier Dragunov design.The SVU's damage is high, as with most of the marksman rifles: you'll kill in two shots to the body up close, or with just a single headshot.At a longer range, the SVU loses its ability to kill with a single headshot - but you'll never need more than two shots to kill an unprotected opponent.Rate of fire is limited to 400 rounds per minute, which is the lowest firecap within the Marksman class.However, accuracy is your prime concern with the SVU - and a moderate rate of fire is key to making your shots count. It's best to go easy on the trigger to ensure the recoil completely settles for the next shot.Hipfire performance is poor, far worse than any automatic weapon - and approaching the unaimed accuracy of the sniper rifles.Recoil is moderate, with a higher level than the other marksman rifles to offset the SVU's elevated damage at range.Good fire control is necessary to make effective use of your shots - two patiently placed shots are far more effective than a haphazardly spewed half-magazine.Aim time is average - the same as a typical assault rifle, at 300 milliseconds: and your mobility is the same as the automatic rifles, at 90 percent of the base speed.Magazine capacity is average for the SVU's class, at 18 rounds: or 27 with extended mags.These shots are sufficient for sustained defense if employed carefully, and in any case reloads are relatively painless at 3 seconds flat - about average compared to the other rifles.The SVU boasts the highest ranged damage of all the marksman rifles, never needing more than 2 shots to kill.Because of this, it remains effective even when silenced - and so a stealth build is perhaps the best route to take with this weapon.The silencer is a good first attachment choice, then - keeping you off the minimap when you fire, and helping keep you safer while occupying a firing position.Pair this with an optic of your choice - the Thermal Hybrid is a versatile option that can pierce smoke and other battlefield obscurants.It will add some recoil when compared to the default scope, so for the most controllable option you may want to retain the conventional optic.For your perks, the stealth tier should be your go-to: Off The Grid is useful to preserve your positional advantage, by keeping you invisible to enemy sat-coms.Incog can be useful too, as enemy players won't see your name above your head: and you'll be invisible on thermal scopes, too.Reflex can be useful for a more rapid close-range defense: you're better off relying on a handgun or picked-up weapon when an enemy draws near, and reflex will improve your ability to ready yourself.Smoke grenades are a very logical pairing with the thermal scope, and it can be worth spending a point on the Extra Tactical perk to double up.A silenced weapon, thermal scope and smoke grenades work spectacularly well in concert together - such misdirection can prove frustrating to fight against.With two smoke grenades you can cover a key objective for a substantial length of time, and with the thermal scope attached you can still pick off enemies foolish enough to wander into your foggy zone of death.The SVU is the most powerful weapon on offer within the Marksman Rifle category, offering a consistent ability to kill your enemy with just two well placed shots.This higher ranged damage means that when compared to the alternative marksman rifles, you'll be much more able to compete at longer distances - accurate players will be rewarded with reliable kills.Unfortunately, when compared to its peers the SVU has a lower firecap and higher recoil, which tames this damage advantage to bring it in line with its peers.This does mean you might have to play in a more conservative fashion, and should attempt keep your enemy at an arms reach, where you'll be able to exploit the weapon's damage advantage.Still, the weapon is relatively easy to handle and bridges the gap between the marksman and sniper rifles: and when fired accurately will quickly despatch any enemy that stands in your way.So, if you're ever caught short and need a saviour......the SVU will see you through.
3,289 views | Jan 23, 2014

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