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Hot Video Arcade Games Of 1982

From Youtube.com - Posted: Feb 04, 2010 - 10,077 viewsGame | Hot Video Arcade Games Of 1982 | Hot Video Arcade Games Of 1982
Hot Video Arcade Games Of 1982
Hot Video Arcade Games Of 1982
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July 14, 1982, KTHI-TV, Fargo, ND - How far videos games had come from Pong to the hits of 1982! Do you remember playing Robotron, Stargate, Wizard Of Wor, Zaxon, Pacman, Amadar, Frogger, Solar Quest, Omega Race, Galaxan, Defender? An overview of the hot games at the time and the common themes and rules among them all. In 1982, they all seemed so advanced, so sophisticated. Looking back from the 21st century, they all now seem ... quaint. Transferred from 34 inch videotape via ADVC 300 and into iMovie HD. From Keith Darnay's personal video collection.

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New Arcade 70's and 80's greatest hits video tribute Full HD at 60 fps here!!!https:bit.ly2wVNA6cPersonal Tribute to remember the awesome 1980s arcade times!! The History of arcade videogames 1978-1988.Tributo personale per ricordare i fantastici tempi passati in sala giochi con i grandi classici degli anni '80!!!The games present on my clip are these:1. Space Invaders (TaitoMidway - 1978) 2. Asteroids (Atari - 1979) 3. Galaxian (Namco - 1979) 4. Battle Zone (Atari - 1980) 5. Carnival (Sega - 1980) 6. Centipede (Atari - 1980) 7. Defender (Williams - 1980) 8. Missile Command (Atari - 1980) 9. Pac-Man (Namco - 1980) 10. Rally-X (Namco - 1980) 11. Tempest (Atari - 1980) 12. Bosconian (Namco - 1981) 13. Donkey Kong (Nintendo - 1981) 14. Frogger (Konami - 1981) 15. Galaga (Namco - 1981) 16. Kick (Midway - 1981) 17. Ms. Pac-Man (NamcoMidway - 1981) 18. Qix (Taito - 1981) 19. Scramble (Konami - 1981) 20. Turbo (Sega - 1981) 21. Buck Rogers: Planet of Zoom (Sega - 1982) 22. Burger Time (Data East - 1982) 23. Dig Dug (Namco - 1982) 24. Mr. Do! (Universal - 1982) 25. Nibbler (Rock-Ola - 1982) 26. Pengo (Sega - 1982) 27. Pole Position (Namco - 1982) 28. Pooyan (Konami - 1982) 29. Popeye (Nintendo - 1982) 30. Super Pac-Man (Namco - 1982) 31. Time Pilot (Konami - 1982) 32. Tron (Bally Midway - 1982) 33. Xevious (Namco - 1982) 34. Zaxxon (Sega - 1982) 35. Congo Bongo (Sega - 1983) 36. Donkey Kong 3 (Nintendo - 1983) 37. Elevator Action (Taito - 1983) 38. Gyruss (Konami - 1983) 39. I, Robot (Atari - 1983) 40. Major Havoc (Atari - 1983) 41. Mappy (Namco - 1983) 42. Mario Bros. (Nintendo - 1983) 43. Pole Position II (Namco - 1983) 44. Spy Hunter (Bally Midway - 1983) 45. Star Wars (Atari - 1983) 46. Tapper (Bally Midway - 1983) 47. Track & Field (Konami - 1983) 48. 1942 (Capcom - 1984) 49. Bomb Jack (Tehkan - 1984) 50. Circus Charlie (Konami - 1984) 51. Dragon Buster (Namco - 1984) 52. Flicky (Sega - 1984) 53. Gaplus (Namco - 1984) 54. Hyper Sports (Konami - 1984) 55. Kung-fu Master (Irem - 1984) 56. Lode Runner (BroderbundIrem - 1984) 57. Marble Madness (Atari - 1984) 58. Mikie (Konami - 1984) 59. Pac-Land (Namco - 1984) 60. Paperboy (Atari - 1984) 61. Return of The Jedi (Atari - 1984) 62. Road Fighter (Konami - 1984) 63. The Tower of Druaga (Namco - 1984) 64. Commando (Capcom - 1985) 65. Dig Dug II (Namco - 1985) 66. The Empire Strikes Back (Atari - 1985) 67. Gauntlet (Atari - 1985) 68. Ghosts'n Goblins (Capcom - 1985) 69. Gradius (Konami - 1985) 70. Green Beret (Konami - 1985) 71. Hang-On (Sega-AM2 - 1985) 72. Indiana Jones and The Temple of Doom (Atari - 1985) 73. Metro-Cross (Namco - 1985) 74. Road Runner (Atari - 1985) 75. Section Z (Capcom - 1985) 76. Sky Kid (Namco - 1985) 77. Space Harrier (Sega-AM2 - 1985) 78. Super Mario Bros. (Nintendo - 1985) 79. Yie Ar Kung-Fu (Konami - 1985) 80. Arkanoid (Taito - 1986) 81. Bubble Bobble (Taito - 1986) 82. Buggy Boy (Tatsumi - 1986) 83. Championship Sprint (Atari - 1986) 84. Darius (Taito - 1986) 85. Kick and Run (Taito - 1986) 86. Out Run (Sega-AM2 - 1986) 87. Rampage (Bally Midway - 1986) 88. Rolling Thunder (Namco - 1986) 89. Salamander (Konami - 1986) 90. Solomon's Key (Tecmo - 1986) 91. Wonderboy (SegaEscape - 1986) 92. After Burner (Sega-AM2 - 1987) 93. Alien Syndrome (Sega - 1987) 94. Arkanoid - Revenge of DOH (Taito - 1987) 95. Castlevania (Konami - 1987) 96. Contra (Konami - 1987) 97. Double Dragon (Technos - 1987) 98. Dragon Spirit (Namco - 1987) 99. Final Lap (Namco - 1987) 100. Operation Wolf (Taito - 1987) 101. Pac-Mania (Namco - 1987) 102. Pocket Gal (Data East - 1987) 103. Psychic 5 (Jaleco - 1987) 104. R-Type (Irem - 1987) 105. Rainbow Islands (Taito - 1987) 106. Rastan (Taito - 1987) 107. Shinobi (Sega - 1987) 108. Street Fighter (Capcom - 1987) 109. Super Hang-On (Sega-AM2 - 1987) 110. Wonderboy in Monster Land (SegaWestone - 1987) 111. '88 Games (Konami - 1988) 112. Altered Beast (Sega - 1988) 113. Chase H.Q. (Taito - 1988) 114. Combat School (Konami - 1988) 115. Galaxy Force (Sega - 1988) 116. Ghouls'n Ghosts (Capcom - 1988) 117. Hard Drivin' (Atari - 1988) 118. Haunted Castle (Konami - 1988) 119. Narc (Williams - 1988) 120. The NewZealand Story (Taito - 1988) 121. Phelios (Namco - 1988) 122. Power Drift (Sega-AM2 - 1988) 123. Splatter House (Namco - 1988) 124. Superman (Taito - 1988) 125. Tetris (AtariAcademysoft Elorg - 1988) 126. Twin Eagle (SetaTaito - 1988) 127. Vulcan Venture - Gradius II (Konami - 1988) 128. Wonderboy III - Monster Lair (SegaWestone - 1988)
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List of Arcade games: Space Invaders 1978 Taito (Japan) Midway (U.S.) Considered the game that revolutionized the video game industry. The first blockbuster video game, it established the shoot 'em up genre, and has influenced most shooter games since. Galaxian 1979 Namco (Japan) Midway (U.S.) Created to compete with Space Invaders. Featured a color screen and had aliens attack in swooping formation. Lunar Lander 1979 Atari First Atari game to use vector graphics, most machines were converted to Asteroids before release. Asteroids 1979 Atari Atari's most successful coin-operated game. Battlezone 1980 Atari Custom cabinet with novel dual-joystick controls, using two 2-way joysticks for movement, and periscope-like viewer. Also used as the basis for a military simulator. Berzerk 1980 Stern Electronics Early use of speech synthesis was also translated into other languages in Europe. Centipede 1980 Atari One of the first games to use trackball control, vertical monitor orientation. Defender 1980 Williams Electronics Was predicted to be outsold by Rally-X, but Defender trounced it, going on to sell 60,000 units Missile Command 1980 Atari One of the first games to use trackball control. Originally to have a localities-option that named the cities, but was determined too complicated. Pac-Man 1980 Namco (Japan) Midway (U.S.) One of the most popular and influential games, it had the first gaming mascot, established maze chase genre, opened gaming to female audiences, and introduced power-ups and cutscenes. Phoenix 1980 Amstar Electronics Centuri (U.S.) Taito (Japan) Notable for its haunting melody accompaniment. One of the first games to feature a boss battle. Rally-X 1980 Namco First game to feature a "bonus" round, background music, and a radar. When released, was predicted to outsell two other new releases: Pac-Man and Defender. Star Castle 1980 Cinematronics The colors of the rings and screen are provided by a transparent plastic screen overlay Tempest 1980 Atari One of the first games to use a color vector display Wizard of Wor 1980 Midway Game featured maze-like dungeons infested with monsters and aliens. Donkey Kong 1981 Nintendo Laid foundations for platform game genre as well as visual storytelling in video games, and introduced Mario, the character who would become Nintendo's mascot. Frogger 1981 Konami (Japan) Sega-Gremlin (North America) Novel gameplay free of fighting and shooting Scramble 1981 Konami (Japan) Stern (North America) First scrolling shooter game, featuring forced horizontal scrolling motion Galaga Irem (Japan) Williams Electronics (U.S.) The first arcade game to feature parallax scrolling. Pengo 1982 Sega A maze game set in an environment full of ice blocks, which can be used by the player's penguin, who can slide them to attack enemies. Pole Position 1982 Namco (Japan) Atari (U.S.) A racing video game that popularized the third-person "rear-view racer format" player perspective Q*bert 1982 Gottlieb Became one of the most merchandised arcade games behind Pac-Man and Donkey Kong. Robotron 2084 1982 Williams Electronics Featured novel dual joystick gameplay Gravitar 1982 Atari Not popular in the arcades due to its difficulty, but historically significant as the gameplay inspired many popular clones like Thrust and Oids. Star Trek 1982 Sega Space combat sim featuring five different controls, six different enemies, and 40 different simulation levels. One of the most elaborate vector games released. Time Pilot 1982 Konami (Japan) Centuri (U.S.) Time travel themed aerial combat game with free-roaming gameplay in open air space that scrolls indefinitely in all directions, with player's plane always remaining centered. Tron 1982 Bally Midway Earned more than the film it was based on Xevious 1982 Namco (Japan) Atari (U.S.) The first arcade video game to have a TV commercial. It was also responsible for popularizing vertical scrolling shooters. Zaxxon 1982 Sega First game to employ isometric axonometric projection, which the game was named after Dragon's Lair 1983 Cinematronics (U.S.) Taito (Japan) An early laserdisc video game, which allowed film-quality animation in the game. Elevator Action 1983 Taito An action game where the protagonist must traverse the building's numerous levels via a series of elevators and escalators while acquiring documents Gyruss 1983 Konami (Japan) Centuri (U.S.) Often remembered for its musical score that plays throughout the game, Bach's "Toccata and Fugue in D minor" Mappy 1983 Namco (Japan) Bally Midway (U.S.) Featured early side-scrolling platforming action
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game | Popeye 1982 Nintendo Mame Retro Arcade Games

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game | The Video Game Crash of 1983 Crash Course Games 6

The Video Game Crash of 1983 Crash Course Games 6

So the 1980s was the golden age of arcade games. Games like Donkey Kong, Pac- Man, Space Invaders, and Centipede had become a cultural phenomenon. These games had expanded the gamer demographic and even encouraged the rise of competitive gaming. There were also many innovations in the home console and computer market with deeper and longer games like Pitfall and Castle Wolfenstein. Suddenly, you could play a game for much longer than your single quarter could get you on an arcade machine. So the video game industry was booming, but it had also become a sort of Wild West and everyone from Purina to Quaker wanted to get into the action. With these new creators came a glut of choices, and to remain competitive Atari began rushing games to market resulting in some truly terrible games. Gamers started to lose confidence in the industry and then in 1983 the gaming industry in the United States crashed.Crash Course is on Patreon! You can support us directly by signing up athttp:www.patreon.comcrashcourseThanks to the following Patrons for their generous monthly contributions that help keep Crash Course free for everyone forever:Alyssa Nolden, Mark, SR Foxley, Kristina Lavoie, Sandra Aft, Eric Kitchen, Simun Niclasen, Eric Knight, Ian Dundore, Brian Thomas Gossett, Nicholas Bury, Daniel Baulig, Jessica Wode, Moritz Schmidt, Caleb Weeks, Tim Curwick, Alex S, Brian Roberds, Mayumi Maeda, Jeffrey Thompson, Montather, Noora Althani, Steve Marshall, Kathy & Tim philip, Robert Kunz, Jason A Saslow, Jirat, Jacob Ash, Christy Huddleston, and Chris Peters. Want to find Crash Course elsewhere on the internet? Facebook - http:www.facebook.comYouTubeCrashC... Twitter - http:www.twitter.comTheCrashCourse Tumblr - http:thecrashcourse.tumblr.com Support Crash Course on Patreon: http:patreon.comcrashcourseCC Kids: http:www.youtube.comcrashcoursekids
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game | Arcade Game Q bert 1982 Gottlieb

Arcade Game Q bert 1982 Gottlieb

A platformrun n jumpmaze game where the object of the Q*bert game is to change the color of the top of the cubes to the Destination color indicated at the upper-left of the screen (below Player 1's score) by hopping onto them. When all the cubes in the pyramid have been changed to the destination color, the screen will advance to the next Round, with the player-controlled Q*bert character starting back on the top cube. At the beginning of each Level, there will be a short demonstration cycle with Q*bert hopping around four cubes to explain to the player the play action of each Level. Each Level consists of four Rounds. The current Level number and Round number is displayed at the upper-right of the screen (below Player 2's score in a 2-player game).Note: Used a collision cheat. There's a glitch in the game near the end caused by the cheat. The game has 9 levels and it is endless as once you beat level 9, it repeats level 9 endlessly.
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game | Classic Game Room OMEGA RACE review for Atari 2600

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