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Hot Video Arcade Games Of 1982

From Youtube.com - Posted: Feb 04, 2010 - 9,033 viewsGame | Hot Video Arcade Games Of 1982 | Hot Video Arcade Games Of 1982
Hot Video Arcade Games Of 1982
Hot Video Arcade Games Of 1982
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July 14, 1982, KTHI-TV, Fargo, ND - How far videos games had come from Pong to the hits of 1982! Do you remember playing Robotron, Stargate, Wizard Of Wor, Zaxon, Pacman, Amadar, Frogger, Solar Quest, Omega Race, Galaxan, Defender? An overview of the hot games at the time and the common themes and rules among them all. In 1982, they all seemed so advanced, so sophisticated. Looking back from the 21st century, they all now seem ... quaint. Transferred from 34 inch videotape via ADVC 300 and into iMovie HD. From Keith Darnay's personal video collection.

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game | Rare Video Arcade Games from the 1980 s High Definition Video

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List of Arcade games: Space Invaders 1978 Taito (Japan) Midway (U.S.) Considered the game that revolutionized the video game industry. The first blockbuster video game, it established the shoot 'em up genre, and has influenced most shooter games since. Galaxian 1979 Namco (Japan) Midway (U.S.) Created to compete with Space Invaders. Featured a color screen and had aliens attack in swooping formation. Lunar Lander 1979 Atari First Atari game to use vector graphics, most machines were converted to Asteroids before release. Asteroids 1979 Atari Atari's most successful coin-operated game. Battlezone 1980 Atari Custom cabinet with novel dual-joystick controls, using two 2-way joysticks for movement, and periscope-like viewer. Also used as the basis for a military simulator. Berzerk 1980 Stern Electronics Early use of speech synthesis was also translated into other languages in Europe. Centipede 1980 Atari One of the first games to use trackball control, vertical monitor orientation. Defender 1980 Williams Electronics Was predicted to be outsold by Rally-X, but Defender trounced it, going on to sell 60,000 units Missile Command 1980 Atari One of the first games to use trackball control. Originally to have a localities-option that named the cities, but was determined too complicated. Pac-Man 1980 Namco (Japan) Midway (U.S.) One of the most popular and influential games, it had the first gaming mascot, established maze chase genre, opened gaming to female audiences, and introduced power-ups and cutscenes. Phoenix 1980 Amstar Electronics Centuri (U.S.) Taito (Japan) Notable for its haunting melody accompaniment. One of the first games to feature a boss battle. Rally-X 1980 Namco First game to feature a "bonus" round, background music, and a radar. When released, was predicted to outsell two other new releases: Pac-Man and Defender. Star Castle 1980 Cinematronics The colors of the rings and screen are provided by a transparent plastic screen overlay Tempest 1980 Atari One of the first games to use a color vector display Wizard of Wor 1980 Midway Game featured maze-like dungeons infested with monsters and aliens. Donkey Kong 1981 Nintendo Laid foundations for platform game genre as well as visual storytelling in video games, and introduced Mario, the character who would become Nintendo's mascot. Frogger 1981 Konami (Japan) Sega-Gremlin (North America) Novel gameplay free of fighting and shooting Scramble 1981 Konami (Japan) Stern (North America) First scrolling shooter game, featuring forced horizontal scrolling motion Galaga Irem (Japan) Williams Electronics (U.S.) The first arcade game to feature parallax scrolling. Pengo 1982 Sega A maze game set in an environment full of ice blocks, which can be used by the player's penguin, who can slide them to attack enemies. Pole Position 1982 Namco (Japan) Atari (U.S.) A racing video game that popularized the third-person "rear-view racer format" player perspective Q*bert 1982 Gottlieb Became one of the most merchandised arcade games behind Pac-Man and Donkey Kong. Robotron 2084 1982 Williams Electronics Featured novel dual joystick gameplay Gravitar 1982 Atari Not popular in the arcades due to its difficulty, but historically significant as the gameplay inspired many popular clones like Thrust and Oids. Star Trek 1982 Sega Space combat sim featuring five different controls, six different enemies, and 40 different simulation levels. One of the most elaborate vector games released. Time Pilot 1982 Konami (Japan) Centuri (U.S.) Time travel themed aerial combat game with free-roaming gameplay in open air space that scrolls indefinitely in all directions, with player's plane always remaining centered. Tron 1982 Bally Midway Earned more than the film it was based on Xevious 1982 Namco (Japan) Atari (U.S.) The first arcade video game to have a TV commercial. It was also responsible for popularizing vertical scrolling shooters. Zaxxon 1982 Sega First game to employ isometric axonometric projection, which the game was named after Dragon's Lair 1983 Cinematronics (U.S.) Taito (Japan) An early laserdisc video game, which allowed film-quality animation in the game. Elevator Action 1983 Taito An action game where the protagonist must traverse the building's numerous levels via a series of elevators and escalators while acquiring documents Gyruss 1983 Konami (Japan) Centuri (U.S.) Often remembered for its musical score that plays throughout the game, Bach's "Toccata and Fugue in D minor" Mappy 1983 Namco (Japan) Bally Midway (U.S.) Featured early side-scrolling platforming action
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► Popeye 1982 Nintendo. Endless game.Subscribe: http:www.youtube.comsubscription_center?add_user=MamePlayerGoogle+ http:www.google.com+MamePlayerVisit my channel: http:www.youtube.comuserMamePlayerBrowse my videos: http:www.youtube.comuserMamePlayervideosBrowse my playlist: http:www.youtube.comchannelUCeUkfQGXxbLd7Ev9Ry04pXwvideos?feature=guide&view=1My videos are made with the use of SaveState visit my about page for more information: http:www.youtube.comuserMamePlayerabout
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game | Arcade Game Zoo Keeper 1982 Taito

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A platformrun n jump game where you takes control of Zeke the zoo-keeper. Many of the animals at Zeke's zoo are running wild and have captured Zeke's girlfriend, Zelda. Zeke must recapture as many animals as possible and rescue his sweetheart from the animals' clutches.On the first play field, players must move Zeke around the outside of an animal enclosure, constantly re-building the enclosure wall that the animals are set on destroying. Any wild animals that are lose must be jumped over or the player will lose a life. The level's timer is represented as a fizzing fuse, and along this fuse are a number of bonus items such as beer or a net for catching escaped animals. When the timer's fuse reaches an item, it will appear on screen and can be picked up. Once the timer makes it to the word 'End', the current level is completed and play moves on to the next level. The bonus items that occasionally appear include mugs of beer, ice cream sundaes, clover clubs, watermelons, etc.On the second, more difficult play field, Zelda is tied to a palm tree and Zeke must rescue her by jumping to the top of the screen via a series of moving platforms; dodging the coconuts thrown by a mischievous monkey. On each of the platforms, various foods and drinks can collected to earn extra points. Sometimes, one of the ledges will have a 'Free Game' sign that will grant the player a free credit. While Zelda is tied up, she says 'save me', and whenever Zeke gets knocked out by one of the deadly coconuts, she says 'Oh, no!' If Zeke makes it all the way to the top and rescues her, she says 'My Hero' and a bonus of 5000 points is awarded. After Zeke has rescued Zelda on the final screen, the game begins again with an increased level of difficulty.Note: Invincibility cheat was used when down to last life. The game is endless.
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