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OutRun in HD Sega Arcade Version

From Youtube.com - Posted: Jan 30, 2010 - 36,596 viewsGame | OutRun in HD Sega Arcade Version | OutRun in HD Sega Arcade Version
OutRun in HD Sega Arcade Version
OutRun in HD Sega Arcade Version
Game Trailer Duration: 6 minutes 49 seconds 
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(Source: youtube.com).
Please Like Comment Subscribe! Sega OutRun (arcade) completed on MAME, running the most difficult path to completion.

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当時ゲーセンを熱くしたアウトランのテクニックを紹介。 動画はMAMEを使用していますが、全て実機のテクニックです。 英文はGoogle翻訳なので意味が通じないかもしれません。^^; mame replay site http:replayburners.web.fc2.comロケットスタート 293kmh StartStep 1  ギアをHiに入れる。  Into Hi gear.  タコメーターを緑のゲージMAXに合わせる。  MAX green to match the tachometer gauge.Step 2  スタートと同時にアクセル全開、ギアを素早くLow、Hiと入れる。  Full throttle at the same time as the start and put Low, and Hi gear quickly.Step 3  タコメーターが赤のゲージ1つになっていれば成功。  Success if it is one of a red tachometer gauge.ギアガチャ(煙り出し) GearGachaStep 1  ギアを素早くLow、Hiと入れてホイールスピンさせる。  Wheel spin to put Low, and Hi gear quickly.  ホイールスピンで1秒間スピードをキープすることができる。  Be able to keep the wheel spin speed in one second.Step 2  ホイールスピン状態で道路から車を半分出して、ギアを素早くLow、Hiと入れる。  Out half a car from the road in wheel spin, Add Low, and Hi gear quickly.  約7秒間スピードをキープすることができる。  Be able to keep the speed about seven seconds.294kmスタート 294kmh StartStep 1  ギアをHiに入れる。  Into Hi gear.  タコメーターを緑のゲージMAXに合わせる。  MAX green to match the tachometer gauge.Step 2  スタートと同時にアクセル全開、ギアを素早くLow、Hiと入れる。  Full throttle at the same time as the start and put Low, and Hi gear quickly.Step 3  タコメーターが赤のゲージ1つで止まったら、さらにギアを数回素早くLow、Hiと入れる。  Tachometer gauge has stopped at a red one and put Low, and Hi gear several times more quickly.  タコメーターの赤のゲージがさらに上がり、ギアガチャすることで294kmhになる。  To be 294 km h that the red tachometer gauge is increased further, to GearGacha.
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Hello oldschool gamers out there! Here's a video containing just about every version out there. Only two missing: The Gameboy Advanced version, but that can also be found on my channel, and the Dreamcast version, that can be found in Shenmue and in Yu Suzuki's gameworks volume 1 (Same version)All versions i have actually owned:Commodore 64 Amiga 500 SEGA Mega drive Nintendo Gameboy Advance SEGA Saturn SEGA Dreamcast.Out Run is a 2D third-person racing game. The player controls a car, a Ferrari Testarossa, from a rear third-person perspective. The player must race to the end of each stage as fast as possible against a time limit while avoiding traffic. At the end of each stage, the player is presented with a fork in the road where the player must choose one of two stages. The left route presents an easier stage, while the right offers a greater challenge. Passing through checkpoints awards the player with extra time. Once the timer reaches zero or the player completes the race, the game ends. In addition to the nonlinear gameplay, Out Run also offered the choice of music to listen to while driving, represented as radio stations.The arcade game features raster graphics on a color CRT monitor and amplified stereophonic sound. There are a total of four cabinet designs (two upright and two sit-down), all of which are equipped with a steering wheel with force feedback, a stick shift plus acceleration and brake pedals. The upright cabinet came in two versions: Normal and Mini. The sit-down cabinets resembled the in-game car and used a drive motor to move the main cabinet — turning and shaking according to the onscreen action. There were two versions of the sit down: the Deluxe version featured a 26-inch color monitor and a custom molded seat, while the Standard featured a more simplified design and a 20-inch color monitor.Out Run achieved its 3D effects using a sprite-scaling technique called 'Super-Scaler' technology (first used one year earlier in Hang-On and Space Harrier). This allowed a large number of scaled sprites to be displayed on the screen at the same time. Most previous racing games had commonly used a bird's eye view. Out Run had great amounts of roadside detail and a "camera" that appeared to travel along the road with the car, passing through the action rather than merely observing it. According to the game's designer, Yu Suzuki, the stages of Out Run are mostly based on European scenery; he had toured Europe in order to gain insight on how to design the game's levels and capture as much realism as possible. The game's backgrounds and roadside objects include old stone buildings, the Alps, windmills, and Stonehenge-like formations.The game's accompanying music was composed by Hiroshi Kawaguchi, who had previously composed soundtracks for other Sega games and was part of Sega's official band at the time, the S.S.T. Band. OutRun was the first video arcade game that allowed the user to choose the background music, a soundtrack of both laid-back beach music (very similar in style and tone to the popular '70s'80s Japanese jazz fusion band Casiopea),[original research?] and some Miami Sound Machine-styled LatinCaribbean beats. Three selectable tracks were featured in all and were broadcast through imaginary FM Radio stations received by the radio receiver in the Testarossa.I hope you liked the video. Thanks for your time.Have a nice day.Kind regards, Ronald.
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