Game | OutRun in HD Sega Arcade Version | OutRun in HD Sega

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OutRun in HD Sega Arcade Version

From - Posted: Jan 30, 2010 - 39,595 viewsGame | OutRun in HD Sega Arcade Version | OutRun in HD Sega Arcade Version
OutRun in HD Sega Arcade Version
OutRun in HD Sega Arcade Version
Game Trailer Duration: 6 minutes 49 seconds 
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Please Like Comment Subscribe! Sega OutRun (arcade) completed on MAME, running the most difficult path to completion.

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game | HD OutRun 2006 coast 2 coast 2 OutRun Mode 15 continuous course

HD OutRun 2006 coast 2 coast 2 OutRun Mode 15 continuous course

20110102 ゲーム初め。Part02 半年ぶりくらいにOutRunを。 OutRun2 OutRun Mode 15コースモード、一発勝負。PS3 GT5よりもヤッパリこっちかなぁ。:寛大なgoogle: 時間無制限!容量無制限! 19Minutes!,12GB up! : ) avi:24GB~H.264:12GB
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game | Turbo OutRun Sega Arcade Version Complete First Section

Turbo OutRun Sega Arcade Version Complete First Section

Please Like Comment Subscribe! Sega's Turbo OutRun (arcade) section 1 (stages 1 - 4) completed on MAME.
4,462 views | Jan 19, 2009
game | アフターバーナーII After Burner II High speed Nomiss ALL

アフターバーナーII After Burner II High speed Nomiss ALL

アフターバーナーII After Burner II セガ 1987 ハイスピードプレイ Player afb 収録Ver Mame32 0.56 316,343,050pts Hit 469 見所は両ボーナスステージを減速しないでクリアしています。 超音速のスピード感が味わえれば幸いです。 mame replay site http:replayburners.web.fc2.comアフターバーナーII発売年:1987.10 開発元:セガ(AM2) 発売元:セガ ジャンル:シューティング コントローラ:操縦桿型コントローラ(トリガー+1ボタン付)+スロットル システムボード:セガ Xボード CPU構成[68000 (2), Z80] 音源チップ[YM2151, Sega_PCM]セガ体感ゲームとして登場した迫力の3Dシューティング作品。 大型筐体に乗り込み本格的な操縦桿で戦闘機を操って、迫りくる敵機を次々とロックオンして撃墜していくという内容。 スロットルでスピード調整も可能。 バルカン砲は無制限だが、ミサイルには弾数制限がある。 出足こそつまずいたものの、ハードとソフトが上手に融合した、まさしく名作と呼ぶにふさわしい作品。 ハードロック調のBGMもゲーム内容にマッチしている。 上級者では撃墜数が1500を超えるというから驚き。 センサーを使用する1億5千万ボーナスもある。 全23ステージ。ストーリー: 西暦199X年、世界勢力はA国とZ国に2分され、冷戦状態が続いていた。 A国の海軍にいたキミに極秘司令が下った。 その司令とは、敵国の領空を強行突破して、極秘兵器の情報ディスクを軍の秘密研究所に届けるということであった。 果たしてキミは、防衛線を突破して、無事に目的地にたどりつけるだろうか、幸運を祈る! [出典:アフターバーナー 業務用販促カタログ 攻略マニュアル(セガ)]After Burner II (c) 1987 Sega.After Burner is another Sega game rendered with their then-ubiquitous 3-D sprite-scaling technology; this time putting the player into the seat of a powerful F14 Tomcat jet fighter. Players must fight their way through 21 colourful, fast-moving stages, shooting down waves of enemy fighters while avoiding the enemy's incoming missiles. The F14 is equipped with a machine gun and a limited number of homing missiles. The gun has infinite ammunition and targeting is achieved by maneuvering the Tomcat so that the targeting cursor situated just in front of the jet is placed over an enemy fighter. To deploy missiles, the player must first 'lock-on' to the target, a sound will indicate that the lock has taken place and missiles should then be fired, these will home in on and destroy the locked-on enemy fighter. Missile stocks are replenished at the end of every 2nd stage, either by the appearance of a large support plane that automatically links up with the player's jet fighter, or by landing on a military airstrip - which again happens automatically. After Burner's straightforward shoot-em-up gameplay is simple and repetitive, but the game's incredible visuals ensured its success.- TECHNICAL -Deluxe cabinet dimensions : 80'' (203cm) Deep x 53'' (135cm) Wide x 69'' (175cm) High. Weight : 800 lbs (362 kg) Upright cabinet dimensions : 24,8'' (63cm) Deep x 33,9'' (86cm) Wide x 72,8'' (185cm) High. Weight : 273 lbs (124 kg)Sega X Board hardware Game ID : 834-6335-02 Main CPU : (2x) 68000 (@ 12.5 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM2151 (@ 4 Mhz), Sega (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 24576 Players : 1 Control : stick Buttons : 2- TRIVIA -After Burner II was released in October 1987.
3,675 views | May 09, 2009

game | Arcade Longplay 180 OutRun

Arcade Longplay 180 OutRun Played By: T-0815 Route A: 00:10 BGM: Magical Sound Shower Beach ⇒ Gateway ⇒ Desert ⇒ Wilderness ⇒ Vineyard Route B: 06:58 BGM: Splash Wave Beach ⇒ Devil's Canyon ⇒ Alps ⇒ Old Capital ⇒ Death Valley Route C: 13:31 BGM: Passing Breeze Beach ⇒ Gateway ⇒ Alps ⇒ Wheat Field ⇒ Desolation Hill Route D: 20:11 BGM: Magical Sound Shower Beach ⇒ Devil's Canyon ⇒ Cloudy Mountain ⇒ Wheat Field ⇒ Autobahn Route E: 26:49 BGM: Passing Breeze Beach ⇒ Devil's Canyon ⇒ Cloudy Mountain ⇒ Seaside Town ⇒ Lakeside Note: Longplay contains all routes and endings.
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game | 60FPS Outrun Sega AGES PS2

60FPS Outrun Sega AGES PS2

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game | Outrun Arcade vs Sega Saturn Side by Side Comparison

Outrun Arcade vs Sega Saturn Side by Side Comparison

Outrun Out Run Comparison - Sega Saturn vs Arcade (Sega Out Run Comparison).
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game | OutRun arcade. Actual play

OutRun arcade. Actual play

A technical guide for the player outstanding in OutRun. The actual play movie version.
3,887 views | Feb 11, 2013
game | OutRun, 2001 Dreamcast

OutRun, 2001 Dreamcast

Here's another port of the classic arcade hit. Surprisingly, the Saturn version is a closer replica. You won't see the high or low gear indicator. The car you drive only resembles a Ferrari Testarossa and the music isn't perfect. Other than that, it plays just as well.The game was never released as a stand alone disc and can only be played in Shenmue II or Yu Suzuki Game works.
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game | Outrun 2006 吉幾三エディション

Outrun 2006 吉幾三エディション

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game | 【実機】アウトラン 全一プレイ Out Run Arcade World Record Deluxe type capture video

【実機】アウトラン 全一プレイ Out Run Arcade World Record Deluxe type capture video

OutRun arcade. (Actual play) アウトラン ギアガチャ実演動画 まだ暫定版とのことですが実機プレイ動画を公開してくれました。 TinyMIDさんのYouTubeチャンネルアウトラン Out Run SEGA 1986 D 4'32''50 Player Tiny-MID 国内バージョン 実機 全一プレイ ※この動画はTiny-MIDさんがゲームセンターのアウトランを実際にプレイした時の映像です。Tiny-MIDさんから許可をもらいマスターテープから映像化しました。
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game | OutRun Complete Run Best Ending Sega Arcade Version

OutRun Complete Run Best Ending Sega Arcade Version

Please Like Comment Subscribe! Sega OutRun (arcade) completed on MAME. Ran up the gut for completion and best ending.Check out my Splash Wave run in full HD!
3,670 views | Mar 09, 2007
game | 1987 Outrun Passing Breeze Arcade Old School Game Playthrough Retro Game

1987 Outrun Passing Breeze Arcade Old School Game Playthrough Retro Ga...

Out Run (アウト ラン Auto Ran?) is an arcade game released by Sega in 1986. It was designed by Yu Suzuki and developed by Sega AM2. The game was a critical and commercial success, becoming one of the best-selling video games of its time[5][6] and winning the Golden Joystick Award for Game of the Year.[6][7] It is notable for its innovative hardware (including a moving cabinet), pioneering graphics and music, innovative features such as offering the player choices in both soundtrack and non-linear routes, and its strong theme of luxury and relaxation. In retrospective interviews, Yu Suzuki has classified Out Run not as a racing game, but as a "driving" game.Developer(s) Sega AM2 Publisher(s) Sega Designer(s) Yu Suzuki Composer(s) Hiroshi Kawaguchi Platform(s) Arcade Release date(s) ArcadeJP September 20, 1986NA 1986[1]EU 1986[2]Master SystemJP June 30, 1987[3]NA 1987EU 1987Mega DriveGenesisJP August 9, 1991[4]NA 1991EU 1991Genre(s) Arcade style racing Mode(s) Single player Cabinet Sit-down, upright CPU (2x) 68000 (@ 12.5 MHz) Sound CPU: Z80 (@ 4 MHz) Chips: YM2151 (@ 4 MHz), Sega PCM (@ 15.625 kHz) Display Raster, 320 × 224 (Horizontal) Palette Colors 12288 -------------------------------------------------------------visit us at:
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game | The history of SEGA s OutRun 1986 With comments.

The history of SEGA s OutRun 1986 With comments.

Hello oldschool gamers out there! Here's a video containing just about every version out there. Only two missing: The Gameboy Advanced version, but that can also be found on my channel, and the Dreamcast version, that can be found in Shenmue and in Yu Suzuki's gameworks volume 1 (Same version)All versions i have actually owned:Commodore 64 Amiga 500 SEGA Mega drive Nintendo Gameboy Advance SEGA Saturn SEGA Dreamcast.Out Run is a 2D third-person racing game. The player controls a car, a Ferrari Testarossa, from a rear third-person perspective. The player must race to the end of each stage as fast as possible against a time limit while avoiding traffic. At the end of each stage, the player is presented with a fork in the road where the player must choose one of two stages. The left route presents an easier stage, while the right offers a greater challenge. Passing through checkpoints awards the player with extra time. Once the timer reaches zero or the player completes the race, the game ends. In addition to the nonlinear gameplay, Out Run also offered the choice of music to listen to while driving, represented as radio stations.The arcade game features raster graphics on a color CRT monitor and amplified stereophonic sound. There are a total of four cabinet designs (two upright and two sit-down), all of which are equipped with a steering wheel with force feedback, a stick shift plus acceleration and brake pedals. The upright cabinet came in two versions: Normal and Mini. The sit-down cabinets resembled the in-game car and used a drive motor to move the main cabinet — turning and shaking according to the onscreen action. There were two versions of the sit down: the Deluxe version featured a 26-inch color monitor and a custom molded seat, while the Standard featured a more simplified design and a 20-inch color monitor.Out Run achieved its 3D effects using a sprite-scaling technique called 'Super-Scaler' technology (first used one year earlier in Hang-On and Space Harrier). This allowed a large number of scaled sprites to be displayed on the screen at the same time. Most previous racing games had commonly used a bird's eye view. Out Run had great amounts of roadside detail and a "camera" that appeared to travel along the road with the car, passing through the action rather than merely observing it. According to the game's designer, Yu Suzuki, the stages of Out Run are mostly based on European scenery; he had toured Europe in order to gain insight on how to design the game's levels and capture as much realism as possible. The game's backgrounds and roadside objects include old stone buildings, the Alps, windmills, and Stonehenge-like formations.The game's accompanying music was composed by Hiroshi Kawaguchi, who had previously composed soundtracks for other Sega games and was part of Sega's official band at the time, the S.S.T. Band. OutRun was the first video arcade game that allowed the user to choose the background music, a soundtrack of both laid-back beach music (very similar in style and tone to the popular '70s'80s Japanese jazz fusion band Casiopea),[original research?] and some Miami Sound Machine-styled LatinCaribbean beats. Three selectable tracks were featured in all and were broadcast through imaginary FM Radio stations received by the radio receiver in the Testarossa.I hope you liked the video. Thanks for your time.Have a nice day.Kind regards, Ronald.
1,003 views | Apr 13, 2013
game | Outrun 2006 Coast 2 Coast PC 1080p HD gameplay 30fps 60fps footage

Outrun 2006 Coast 2 Coast PC 1080p HD gameplay 30fps 60fps footage

THIS VIDEO IS AVAILABLE IN HIGHER VIDEO QUALITY HERE: playing Outrun 2006 Coast 2 Coast on PC @ 1920X1080p, recorded @60fps with FRAPS. This is route A using the F50. You can choose between 30fps converted footage (higher detail, less sense of fluidity) or 60fps footage done by frame interpolation for youtube (less detailed, more sense of fluidity). Played with an xbox360 controller.My system: Asus M4A88TD-V EVOUSB3, AMD Phenom ii x4 840 3915Mhz, Radeon HD 6850 940mhz 1GB DDR5, 32GB RAM DDR3 1800Mhz, 256GB SSD Samsung 840 PRO, 60GB SSD ocz vertex2+500 GB HDD Sata Samsung 7200rpm 32MB+1TB external HDD USB 3.0, Win7 64bit
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game | OutRun arcade version

OutRun arcade version

https:www.facebook.comdamdam.official Arrivée de la borne Outrun à Nolife, petite session! (avec Cyril et DamDam)
1,467 views | Jun 22, 2009

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