Game | phim hoat hinh 3D megaman x8 | phim hoat hinh 3D mega

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phim hoat hinh 3D megaman x8

From - Posted: Mar 21, 2013 - 96,354 viewsGame | phim hoat hinh 3D megaman x8 | phim hoat hinh 3D megaman x8
phim hoat hinh 3D megaman x8
phim hoat hinh 3D megaman x8
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game | MMD X tries his luck at Geddan ....

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**EDIT** HOLY FUCK YOU GUYS, nearly 400,000 views?!!?!? Also, I know EVERYBODY AND THEIR MOTHER'S UNCLE wants these models... I have bad news. Sadly the creator TOOK THEM DOWN so only Japanese people can get them. =\ Sucks, I know, but some idiot on a forum called EITC or something edited and distributed an edit which was a big no no, so.... yeah. You can't get them anymore. ...unless you find someone who is willing to give them to you. *cough*So this was mainly MMD practice for me with KurooniX's AMAZINGLY AWESOME Mega Man X models!! I learned a lot doing this MMD video, which is going to help for the MMX - Animated project I am working on with some other fans to.. well... that's for another time I believe.With this video, I learned the following things in MMD: -Import several models at once -Load a Motion Data file -Edit Motion Data file - (X falling from mid-air at the end unlike the original, where the model goes back to a default stand.) -Loading a WAV file for music -Animating other models in a lifelike fashion based on what is happening in the video (Axl and Zero's reactions to X's.... love strut? XD What else do you call HUMPING THE AIR... XD XD XD) -How to export to AVI successfully for import into Windows Movie Maker (to add the CRASH at the end when X hits the ground) Also, I edited the original GEDDAN music by pitch - not by too much, but I wanted it to sound like I would imagine X would sound like if he were to ever sing. (...god help us if that ever happens.) That was done in Audacity. MMX Models made by KurooniX! (Thank you again, Kurooni-san!) Background stage made by amiamy111 on DeviantArt Crashing sound made by sagetyrtle on (crash.wav) (was edited slightly in audacity again but original is by him.) Axl's and Zero's motion data by myself X's falling on his butt at the end, again, myself.Enjoy!
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game | Mega Man X4 X

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This time with better quality than that shitty one I have uploaded. Using X Collections to play through Mega Man X4 The volume may be a little loud. The initial recording had low volume. I just realized that this one is actually a pretty good Mega Man game, sans the lulzy voice acting (especially X) Throughout the run: -Dash and jumping -Boss weakness abused for the first time through. At boss redux, I do a buster beatdown-weakness abuse thing. -A few deaths here and there Notes: Sky Lagoon: easy stage. Egregion was easy. Boss music is friggin' epic!! Shame is it wasted. =( Web Spider: easy stage. I get the boots upgrade and I don't sit still. "Negotiating"...what? Split Mushroom: death at the area with the Heart Tank. Was trying to get to it. Wasn't thinking. Abused weakness. Cyber Peacock: bumrushed the hell out of the first part. Soul Body makes it LOL to get S Rank. Helmet upgrade makes the game easy due to infinite Weapon Energy. Cyber Peacock running into me. -_- Storm Owl: Stom. Ahooooohl. Ride Armor allows me to bumrush. Died 2 times in the second area getting the Buster upgrade(s). Tricky stuff. Spammed Aiming Laser cursor. Memorial Hall: Colonel - easy fight. Magma Dragoon: bumrushing. Didn't opt to use Ride Armor against Dragoon. Fun fact: localization used "Irregular" on the boss intro. "Irregular" is what we know as "Maverick". After completing the stage, I head to Web Spider's stage to get a Heart Tank. Frost Walrus: Cameos from two bosses. Took top path because. Backtracked a bit for the Heart Tank. Abused Rising Fire on mid-boss. Everything was straightforward in the second part. Jet Stingray: Land Chaser stage. Still remembered on how to get the Heart Tank (been like almost 2 years since I played this game.) On the second section, Jet Stingray was being an ass while I was trying to net the E-Tank, which I did without dying. o_o "Yeaaaaaaaaaaah!" Slash Beast: straightforward stage. Plasma Shot raeping the midboss. Went back to Magma Dragoon's stage to the body upgrade. Space Port: straightforward. Wanted to use a few special weapons, but Twin Slasher (my favorite) wasn't getting the job done. So much fail on Colonel. It is Frost Tower's fault. Shit's hard to use. Final Weapon 1: First section is straightforward. Double fight managed. Weakness is Double Cyclone, but that will only make shit worse. "Destroy! Evil slash!" For the second section, I take the top path. Apparently, the General has a weakness: Twin Slasher. I found out REALLY late that charged Twin Slasher goes through things. -_- Final Weapon 2: Had distractions, so that is why the E-Tanks are empty. -_- (and this could've been in one part, but nooooooo). 8 boss redux. Buster beatdown with some boss weakness abuse. Showdown with baldy (I like X4's Sigma. Dat scythe.) At Sigma 1, Rising Fire HAS to be abused. "Are you ready for round 2!?" Simple AI and made the scythe get stuck on the walls. At Sigma 3, I was failing so hard. It's the weakness, man. For the "Gun Sigma", his weakness is Soul Body, but is pretty hard to hit with. For "Head Sigma", Ground Hunter is his weakness, but it is sometimes hard to use (especially the attack that sucks...literally.)
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game | Vietsub Wild Fang Janne Da Arc Megaman X8

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Snow of Darkness - Tuyết Bóng Đêm Chỉnh lại Quality (480p) ở phần bánh răng để video được sắc nét _This video is not belong to me, I just use it for vietsub
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game | PS2 Long Play Megaman X8 100 AAA All Item Hunt Hard Mode in 1 32 by Xmaverickhunter

PS2 Long Play Megaman X8 100 AAA All Item Hunt Hard Mode in 1 32 by Xm...

Creo Hice el mejor tiempo que existe en "hard mode" otros jugadores han hecho 1h28m o 1h12m pero sin tomar los upgrades y con dificultad fácil ó normal. Yo siempre pienso que un walktrough debe hacerse al 100%, con la máxima dificultad, realizando tácticas originales y nuevas, sin que te den un solo rasguño y stages en el menor tiempo posible.Llevo jugando este juego desde hace años, y se que puedo bajarle el record a unos 5 minutos menos, pero seria básicamente el mismo vídeo pero con otro orden de stages, habrá quienes piensen que no tengo 100% por la sigma-blade, pero para el juego que obtengas los chips basta, no necesariamente tienes que comprarlo; la prueba esta que al final del vídeo el dato dice 100% con AAA de rango final.En esta primera version v1 me enfoque a mostrar cosas curiosas, por ejemplo: *Axl puede alcanzar el chip desde la primera ocasión en Intro Stage. 3:50 *X puede cruzar el stage de optic sunflower con AAA sin "NINGUN ADITAMENTO 5:42" *Abatir el subboss de white central con 1 solo combo sin permitirle retornar 13:50 *Es posible perseguir de cerca a gigavolt sin aumentar la tabla de energia 19:46 *Se puede cancelar un ataque Burn Ruster para ahorrar tiempo 29:10 *X puede levitar 34:50 *Falso Hitbox de los cubos con picos 42:20 *Bug para tomar chip con la Rider armor "es un clasico" 48:55 *Vencer en 15 segundo a un boss con la rider 49:59 *Dash continuos en el aire (Requiere sincronización perfecta) 52:52 *Tenshouha of money!!! 1:07:25 (Quizas el mejor glitch de todos) *Axl invulnerable! 1:14:33 (Hay muchos que no conocían esto) *Eliminar el impenetrable campo de Balas de Sigma 1:24:40 *60% de damage en 5 segundo con zero 1:30:25Como detalle adicional cambia la música de background [BGM]; para ese juego es muy fácil hacerlo y tengo un tutorial en respuesta de video para que los curiosos también personalicen su mmx8. Espero les haya gustado el video y dejen un comentario. & Larga Vida a Megaman!
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game | Dragon Ball Z x Megaman X EPISODIO 4 Stop Motion

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Pagina de FB: https:www.facebook.comAnimeStopMotionsZEPISODIO 4: EL NUEVO OBJETIVO DE OMEGA ZERO Continuamos con el episodio 4 de Dragon Ball Z x Megaman X, ojala les guste No olviden darle like si les gusto, compartir y suscribirse
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game | PSX Longplay Mega Man x6

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Produtora: CAPCOM Distribuidora: CAPCOM Gênero: Ação Lançamento: 2001Descrição: Mega Man X6 é o sexto jogo da franquia Mega Man X produzida pela Capcom, e o primeiro a não ser dirigido pelo criador da série, Keiji Inafune. Foi lançado em 2001 para PlayStation. O jogo foi re-lançado em 10 de Janeiro de 2006 como parte do Mega Man X Collection para Nintendo GameCube e PlayStation 2. Há uma crença errada de que X6 contradiz a abertura de Mega Man Zero, que se passa cem anos após a série X e mostra Zero acordando após ser selado, e Mega Man Zero deveria seguir diretamente após o X5(embora vídeos comprovem que o Zero Nightmare[viral] é na verdade, High Max mudando de forma). Isso é devido às reações dos fãs a entrevistas com os desenvolvedores do jogo que afirmavam que Mega Man Zero estava em desenvolvimento mais adiantado que X6. Na verdade, a abertura de Mega Man Zero segue mais a linha do X6 que a do X5. A abertura ilustra Zero sendo propositalmente selado (seu nome na porta que leva até ele, e ele é protegido por um campo de força), o que acontece apenas dentro do Mega Man X6. No X5, Zero nunca foi selado, ele esteve perto de morrer. Isso é verdade, já que o próprio Inafune afirmou que "alterou ligeiramente" a abertura de Mega Man Zero para seguir a linha do fim de Mega Man X6( Nota: O jogo foi pouco conhecido por causa da tradução "preguiçosa" que contém vários erros de pronúncia. Contém também inúmeros erros de continuidade e fatos não-explicados. O jogo na versão ocidental manteve a dublagem original, deixando apenas a tradução japonesa. Foi considerado como "horrivelmente apressado" e "incompleto". Por causa disso, e do alto nível de dificuldade do jogo, foi considerado um dos mais fracos jogos da série X e por outros, que conseguiram terminar o jogo facilmente, é tido como um dos melhores jogos da série X.PARCEIROS DO CANAL JOGATINA CLÁSSICA:
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game | Megaman X8 secrets, hints, tricks, items MUST SEE !!!

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game | MEGAMA X6 FINAL BOSS black zero


any doubt in my ask cualquier duda en mi ask https:www.facebook.comgian.chiclladiaz?ref=tn_tnmn
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game | Megaman X8 PC Part 1

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game | Mega Man X3 Run 100 No deaths, No cheats, No slowdown

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3:22 Blizzard Buffalo 7:11 Tunnel Rhino 12:02 Neon Tiger 17:45 Toxic Seahorse, Bit 24:06 Gravity Beetle 28:02 Volt Catfish 32:13 Crush Crawfish, Vile 39:30 Blast Hornet, Byte 45:42 Collection the left over 52:13 Doppler Stage 1, Gold Armor 56:19 Doppler Stage 2, Beam Saber 60:35 Doppler Stage 3 68:50 Sigma Stage, Ending 1 hour and 18 min... not too bad. Anyway, speedrun wasnt my intention. I only played for fun. Its been 3 years since I've played that awesome game but listening to Toxic Seahorse music made me want to play again so here you go. Enjoy.
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game | Megaman X Fanimation by Shane Newville

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Soundtrack on iTunes: http:bit.lyUoAJfi & Google Play: http:bit.lyVwBwu6 & Amazon MP3: http:amzn.toYVx88LIn honor of the 25th anniversary of Mega Man, Shane Newville animates a day in the life of Megaman X.OhmForce plugins were used to create the soundtrack.
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game | Mega Man X4 Zero

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The animated cutscenes look like something from the 90's. ... ... Oh wait...An excerpt from my life: -Me: playing X4. Friend is watching me play- -You learned Shippuuga- Me: "S. M. Button. Small move button?" Friend: "No. Special move button." I think my older bro was there as well. He said the same thing as my friend.
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