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Retro Review Blood PC Game Review

From Youtube.com - Posted: Apr 24, 2013 - 137,963 viewsGame | Retro Review Blood PC Game Review | Retro Review Blood PC Game Review
Retro Review Blood PC Game Review
Retro Review Blood PC Game Review
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Support me on Patreon: http:tinyurl.comzd48qvf Join the Gggmanlives Steam Group: http:steamcommunity.comgroupsgggmanlivesBlood is a PC game developed by 3D Realms and Monolith Productions and distributed by GT Interactive. Development was underway at 3D Realms in parallel with a number of other well-known titles. Following the success of Duke Nukem 3D, development progress was made public starting in June 1996 with weekly updates on their website. It was originally scheduled for release in early 1997. On January 22, 1997, a press release announced that all rights had been sold to Monolith so that 3D Realms could focus efforts on Shadow Warrior, another Build engine game slated for release the same year. Released on May 31, 1997, Blood utilized an enhanced version of the Build engine from Ken Silverman which featured the addition of voxels. The game falls in the first-person shooter category, and has an arsenal of weapons ranging from the mundane to the bizarre, numerous enemies and liberal amounts of gore.The Blood franchise was continued with two official expansion packs titled Plasma Pack (developed by Monolith) and Cryptic Passage (developed by Sunstorm Interactive). Later, the sequel titled Blood II: The Chosen was released on October 31, 1998. In terms of copyrights and ownership, Monolith sold the rights for Blood to GT Interactive. GTI was later acquired by Infogrames which has since been renamed to Atari. In recent years it seems that Warner Bros. Entertainment owns the Blood trademark(Blood Review)

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game | Blood 2 The Chosen Review

Blood 2 The Chosen Review

Join the Gggmanlives Steam Group: http:steamcommunity.comgroupsgggmanlives (Blood 2: The Chosen Review)Blood II: The Chosen is a first-person shooter computer game developed by Monolith Productions and distributed by GT Interactive, which was later purchased by Infogrames. Released on October 31, 1998, it featured Monolith's new fully 3D engine Lithtech, which was previously used in Shogo: Mobile Armor Division. An official expansion pack was released on August, 1999 under the title of Blood II: The Chosen - The Nightmare Levels.Unlike the first installment, Blood, which was set in 1928, Blood II takes place in the year 2028, so in addition to conventional weapons and magical items also incorporates science-fictional technology. Much like its predecessor, the game contains excessive graphic violence and a crude style of humour.In single player mode the player can choose his character among one of the four Chosen. However major plot holes occur if any other character than Caleb is selected: in-game cinematics are not shown and the story does not develop properly.[citation needed] Blood II gameplay is influenced by the choice of character at the start of the game because every Chosen has different marksmanship abilities, amount of maximum hit points and armor level. Caleb, the protagonist of the first Blood, is the most balanced character, being able to use both firearms and magical means with good efficiency.The game is divided into chapters, each of which is accessible only if the previous one is completed. A total of 17 weapons (some of them usable in dual mode) are available to player, although he has only 10 positions at his disposal and thus must choose which weapons will be included in his arsenal. Most weapons also have a secondary fire mode, for example one that deals higher damage to hostile creatures but consumes more ammunition units. Several power-ups including invulnerability, stealth movement or increased firepower gives the player an advantage over enemies for a limited period of time.(Blood 2: The Chosen)
3,142 views | Mar 16, 2013
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game | Blood History of The Remakes

Blood History of The Remakes

Please read the description to understand the video.I just found a site made by the developer of the DukeTC (BloodCM) mod that is still being updated to this day! visit http:m210.duke4.netBasically, what I wanted to do, was put together a video to show the differences between Blood and zBlood (the mod for Doom 2 to recreate Blood). I wanted to show the massive fails that zBlood had, which were all results of the creator's laziness. This video was made to show all the people who play zBlood on Skulltag and think it's the best thing ever, that they are very wrong. Only those who have never played Blood like zBlood. What makes zBlood insulting is that all the things that they did wrong, is actually possible to do in Doom.Since having this idea, I've also come across a new 'BloodCM' mod for Duke Nukem 3D which was released only one month ago (which would be September of 2012) so I had to include that into the video as well.CORRECTIONS: Transfuzion uses Dark PlacesQuake 1's engine, not Quake 2's. While the untrained eye may not see a difference, the three dimensional pickups in the original Blood are Voxels, "3D sprites", not 3D models.Original-0:00 BloodCM-1:52 zBlood-4:03 Transfusion-6:19The original Blood had:-Voxels models in a 2.5D engine. -Unique physics (hooray for rocket jumping and blowing enemies high into the sky). -Unique weapons&items for all types of situations, including alternate fires and akimbo. -Sector over Sectors3D floors. -Intelligent AI and pathfinding. -Sliding doors. -Gore. -Great sound. -Multiplayer with Co-op, Bloodbath, CTF and soccer. -Many secret places. -Easter eggs from other video games and movies. -Sadistic, humorous character. -Much more.zBlood, the Doom 2 mod, failed on the following:-No gore & breaking apart dead bodies. -Weapons don't work properly. Example, Dynamites can only be thrown a short distance, and you can't control how far you throw them. The Voodoo Doll's alt-fire is extremely overpowered, since it takes barely any mana, and didn't hurt yourself if no enemies were in sight. The spray can acts more like a plasma gun. There's also a random magnum pistol that was never even in the game... -Hearts only give you one percent health as opposed to 20. -Reflective Shots are just soulspheres instead of a shield that bounces bullets. -Enemies on fire don't hurt you when you touch them. They don't stay on fire very long at all. -The levels are not true to the original, or in correct order. Therefor, neither are many of the secrets. -AI is not very smart, and there are extra made-up cultists with their robe colors edited, which result in looking ugly.. -Cultists don't taunt you after they kill you. -Fire-based weapons can still be used under water, and enemies don't have any swimming states so when they fall underwater they just walkfloat around. -Enemies are not electrocuted and in a pain state when using the Tesla Cannon. -You can't kick zombies heads around the place after you've knocked them off. -Bats and Rats can open doors. -All enemies only have 4 walking frames, resulting in their movement looking not very smooth. Some weapon frames also are missing. -Breakable scenery takes auto-aim, as if it's an enemy. -There is no inventory that you can stock up on things to use for later. -The Napalm Cannon doesn't explode enemies into pieces if it's a direct shot, and doesn't set enemies around the explosion into ablaze.The sad thing is, all these things could have been fixed to work properly as they do in Blood with just a little more motivation andor time from the creator.The "BloodCM" Duke Nukem 3D mod is simply amazing. BloodCM feels exactly like Blood, and keeps about every single thing true to the original. All weapons and enemies behave exactly as they should be, and all of the levels are exactly as they are in Blood, not a single thing missing. In my honest opinion, there is nothing wrong at all with this mod. The only non-original thing it has (which are good things) is that it allows you to play on much higher resolutions, has beautiful true mouse support, and it adds dynamic lighting to explosions and fire. Any Blood fan (even Duke fans) should try this.I thought since I have 3 Blood's to compare with eachother, I might as well add in and advertise Transfuzion, a free stand-alone game running on an updated Quake 2 engine that is aimed to recreate the original Blood in a true 3D engine. Still is a work in progress, but you can still play online & have a blast with what's out now. Being on a whole different engine, and still in development, it is an excellent game so far. Very accurate to the original, even more so since it uses Blood's textures ripped directly from the game, with permission from Monolith to use them in this remake. The multiplayer feels EXACTLY like the original, just in 3D! Join the Bloodbath and show support! This will be the ultimate remake, but until then, BloodCM wins. zBlood fails horrendously.Enjoy.
4,929 views | Oct 15, 2012
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game | Retro Review Hexen II PC Game Review The Dark Souls of FPS

Retro Review Hexen II PC Game Review The Dark Souls of FPS

Join the Gggmanlives Steam Group: http:steamcommunity.comgroupsgggmanlivesHexen II is a dark fantasy first-person shooter developed by Raven Software from 1996 to 1997, published by id Software and distributed by Activision. It was the third game in the HexenHeretic series, and the last in the Serpent Riders trilogy. It was made available on Steam on August 3, 2007. Using a modified Quake engine, it featured single-player and multi-player game modes, as well as four character classes to choose from, each with different abilities. These included the offensive Paladin, the defensive Crusader, the spell-casting Necromancer, and the stealthy Assassin.Improvements from Hexen and Quake included destructible environments, mounted weapons, and unique level up abilities. Like its predecessor, Hexen II also used a hub system. These hubs were a number of interconnected levels; changes made in one level had effects in another.The gameplay of Hexen II is very similar to that of the original Hexen. Instead of three classes, Hexen II features four: Paladin, Crusader, Assassin, and Necromancer, each with their own unique weapons and play style.Hexen II also adds certain role-playing video game elements to the mix. Each character has a series of statistics which increase as they gain experience. This then causes the player character to grow in power as his or her HP and Mana increases.
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game | Retro Review Redneck Rampage PC Game Review

Retro Review Redneck Rampage PC Game Review

Redneck Rampage is a 1997 first-person shooter game designed by Xatrix Entertainment and published by Interplay. The game features songs by Mojo Nixon, Reverend Horton Heat, Beat Farmers and other Psychobilly artists. As the name implies, Redneck Rampage has many hillbilly elements in it.Reviews for the title were mixed, but even the harshest reviewers were able to appreciate the game's energy and sense of humor. Arinn Dembo writing for Cnet Gamecenter gave the game three stars, and said it deserved "big points for its psychobilly soundtrack", "big points for being genuinely funny at times", and offered "good fun using a crowbar to beat aliens, 'Old Coots' and 'Billy Rays' to death". Redneck Rampage was nominated in the Academy of Interactive Arts & Sciences' first annual Interactive Achievement Awards in the category "Computer Action Game of the Year".(Redneck Rampage)
3,819 views | May 03, 2013
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game | Retro Review Shadow Warrior PC Game Review

Retro Review Shadow Warrior PC Game Review

Join the Gggmanlives Steam Group: http:steamcommunity.comgroupsgggmanlives Buy the game here: http:www.gog.comgamecardshadow_warrior_completeShadow Warrior is a first-person shooter computer game developed by 3D Realms and released on May 13, 1997 by GT Interactive. Shadow Warrior was developed using Ken Silverman's Build engine and improved on 3D Realms' previous Build engine game, Duke Nukem 3D. Mark Adams ported Shadow Warrior to Mac OS in August 1997.The game's improvements included introduction of true room-over-room situations, the use of voxels instead of sprites for weapons and usable inventory items, transparent water, climbable ladders, and assorted vehicles to drive (some armed with weapons). Although ultra-violent, the game emphasized tongue-in-cheek humor and contained some sexual themes (although less blatantly than in Duke Nukem 3D). A combination of DN3D and SW was published by GT Interactive in March 1998, titled East Meets West.On April 1, 2005 3D Realms released the source code for Shadow Warrior under the GPL, which resulted in the first source port a day later on April 2, 2005.*All footage captured with Bandicam & Fraps*(Shadow Warrior)
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game | Call of Cthulhu Dark Corners of the Earth PC Game Review

Call of Cthulhu Dark Corners of the Earth PC Game Review

Join the Gggmanlives Steam Group: http:steamcommunity.comgroupsgggmanlivesCall of Cthulhu: Dark Corners of the Earth is a survival horror video game developed by Headfirst Productions and published by Bethesda Softworks with 2K Games and Ubisoft for the PC and Xbox systems. The game was published first for the Xbox in 2005 and the PC version followed in 2006.Call of Cthulhu: Dark Corners of the Earth combines an action-adventure game with a relatively realistic and immersive first-person shooter, as well as elements of a stealth game. The game is based on the works of H. P. Lovecraft, author of "The Call of Cthulhu" and progenitor of the Cthulhu Mythos, and in particular the game is a re-imagining of Lovecraft's 1936 novella The Shadow Over Innsmouth. Set mostly in the year 1922, the story follows Jack Walters, a mentally unstable private detective hired to investigate a disappearance case in Innsmouth, a strange and mysterious town that has cut itself from the rest of the United States.In development since 1999, the project was repeatedly delayed, going through several revisions and having some of its most ambitious features abandoned and the PlayStation 2 version canceled. Although well received by most critics, the final game was a commercial failure. At least two additional Cthulhu Mythos games were planned by Headfirst Productions, including a direct sequel to Dark Corners of the Earth, titled Call of Cthulhu: Destiny's End, but they were never completed due to Headfirst's failure to find a new publisher and their subsequent bankruptcy.
1,432 views | May 08, 2013
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game | Retro Review Quake 1 PC Game Review

Retro Review Quake 1 PC Game Review

Quake is a first person shooter that was released by id Software in 1996 and the first game in the popular Quake series of video games. In the game, players must find their way out of various maze-like, medieval environments while battling a variety of monsters using a wide array of guns.The successor to id's Doom series, Quake built upon the technology and gameplay of its predecessor in many ways. Unlike the Doom engine before it, the Quake engine offered full real-time 3D rendering and early support for 3D acceleration through OpenGL. After Doom helped popularize multiplayer deathmatches, Quake added various multiplayer options. Online multiplayer became increasingly common, with the QuakeWorld update and software such as QuakeSpy making the process of finding and playing against other competitors on the Internet far easier and more reliable. Various multiplayer mods were developed including Team Fortress and Capture the flag.The game received much acclaim on release and its commercial success led to several sequels, starting with Quake II, which abandoned the gothic stylings of the original for a science fiction theme. Because of this, Quake has since been recognized as one of the greatest achievements of the video game industry, influencing games that came after it, as well as the artforms of user mods and machinima.
2,091 views | Oct 26, 2013
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game | Mod Corner Deathwish

Mod Corner Deathwish

Join the Gggmanlives Steam Group: http:steamcommunity.comgroupsgggmanlives Download Deathwish here: http:www.moddb.commodsdeath-wish-for-blood Buy Blood here:http:www.gog.comgameone_unit_whole_bloodDeath Wish is a modification developed by Dustin "Bloatoid" Twilley that adds an additional three episodes and over thirty new levels to Blood. The project was started in January of 2010 with the aim of it being completed by the years end. Development later expanded into 2011, with it finally being released on October 31, 2011.The mod is distributed as a plain Zip archive file that simply holds a folder with all the files, with the user only needing to extract the files into their Blood directory. The author wanted it to be as easy as possible, especially since he was not trying to add any new textures or replace any sounds.
3,700 views | Nov 28, 2014
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game | Retro Review Heretic PC Game Review

Retro Review Heretic PC Game Review

Join the Gggmanlives Steam Group: http:steamcommunity.comgroupsgggmanlivesHeretic is a dark fantasy first-person shooter video game created by Raven Software, published by id Software, and distributed by GT Interactive in 1994. It was made available on Steam on August 3, 2007.Using a modified Doom engine, Heretic was one of the first first-person games to feature inventory manipulation and the ability to look up and down. It also introduced multiple gib objects spawned when a character suffered a death by extreme force or heat. Previously, the character would simply crumple into a heap. The game used randomized ambient sounds and noises, such as evil laughter, chains rattling, distantly ringing bells and water dripping in addition to the background music to further enhance the atmosphere. All music in the game was composed by Kevin Schilder. An indirect sequel, Hexen, was released a year later. Heretic II was released in 1998, which served as a direct sequel continuing the story.The gameplay of Heretic is heavily derived from Doom, with a level-based structure and an emphasis on finding the proper keys to progress. Many weapons are similar to those from Doom; the early weapons in particular are near-exact copies in functionality to those seen in Doom. Raven did however add a number of touches to Heretic that differentiated it from Doom, notably interactive environments, such as rushing water that pushes the player along, and items. In Heretic, the player can pick up many different items to use at their discretion. These items range from health potions to the "morph ovum", which transforms enemies into chickens. One of the most notable pickups that can be found is the "Tome of Power" which creates a much more powerful projectile from each weapon, some of which change the look of the projectile entirely. Heretic also features an improved version of the Doom engine, sporting the ability to look up and down within constraints, as well as fly. However, the rendering method for looking up and down merely uses a proportional pixel-shearing effect rather than any new rendering algorithm, which distorts the view considerably when looking at high-elevation angles.As with Doom, Heretic contains different cheat codes that variously give the player invulnerability, all weapons, kill everything on a particular level. However, if the player uses the "all weapons" cheat code from Doom, a message appears warning the player against cheating and takes away all of his weapons, leaving him with only a quarterstaff. If the player uses the "god mode" cheat from Doom, the game will display a message saying "Trying to cheat, eh? Now you die!" and kills the player.The original shareware release was the first game to come bundled with support for online multiplayer through the nascient DWANGO service.(Heretic)
2,837 views | Jun 23, 2013
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game | Serious Sam 3 BFE PC Game Review

Serious Sam 3 BFE PC Game Review

Join the Sonny Jim Army on Discord: https:discord.ggw2JhHv6 Support me on Patreon: http:tinyurl.comzd48qvf Follow me on Twitter: https:twitter.comGgdograa Join the Gggmanlives Steam Group: http:steamcommunity.comgroupsgggmanlives Reddit Fanpage: http:www.reddit.comrGggmanlivesSerious Sam 3: BFE is a first-person shooter video game developed by Croatia-based indie development studio Croteam and published by Devolver Digital. It is part of the Serious Sam series and the prequel to Serious Sam: The First Encounter. The game takes place in 22nd century Egypt, during Mental's invasion on Earth, as implied in The First Encounter. The game features a 16-player online, as well as 4-player splitscreen co-op campaign mode. The game was first released for Microsoft Windows on 22 November 2011. The OS X support for the game followed shortly after and was released on 23 April 2012. The Linux version of the game started being worked on after a high amount of requests, where the first Linux-related update was the porting of the game's dedicated server. The game itself, however, was released one day after Valve Corporation opened the beta branch for "Steam for Linux", namely 20 December 2012.
2,432 views | Jan 14, 2017
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game | Postal 2 PC Game Review

Postal 2 PC Game Review

Join the Gggmanlives Steam Group: http:steamcommunity.comgroupsgggmanlivesPostal 2 (stylized as Postal²) is a first-person shooter video game by Running with Scissors, and it is the sequel to the 1997 game Postal. Both are intentionally highly controversial due to high levels of violence and stereotyping. Unlike its predecessor, Postal 2 is played completely in first-person based on the Unreal Engine. Scenes of the game can be seen in the music video of the Black Eyed Peas single "Where Is the Love?"In 2004, New Zealand banned Postal 2 due to "gross, abhorrent content" (urination, high impact violence, graphic vomiting, animal cruelty, homophobia, racialethnic stereotypes, etc.) and Australia later banned the game due to "excessive abhorrent content". On May 1, 2007, Malaysia banned the game outright due to "very high impact violence & offensive depictions of cruelty". The game is also banned in Germany, France and temporarily banned for sale in Sweden. The games were later legally made available worldwide through GOG.com in 2009 and later on Steam in 2012.The game received a mixed reception from critics upon its release in 2003, with some reviewers going so far as to give the game a score of zero, while others argued in favour of the game's concept and implementation. Regardless, the game was successful enough to receive several expansions and to be included in multiple compilations, and a film adaptation of the game and its predecessor was made in 2008.One of the major concepts of Postal 2 is that it is meant to be a "living world", a simulation of a tongue-in-cheek off-kilter town. Game characters live out their lives completely separate from the actions of Dude; walking around town, buying and selling merchandise, and even engaging in random shootouts with each other and the police.The town features many cars but they are all "useless exploding props", according to Dude, and cannot be driven, although they can be blown up and sent flying into the air. In addition to cats and dogs, other animals present are elephants; these animals can be shot or set on fire—or simply annoyed by the player walking into them—causing them to trumpet with rage and attack anyone within stomping distance. A bizarre feature is the ability to pick up cats as an inventory item. When used, Postal Dude shoves the barrel of the currently equipped firearm into the cat's anus (cats can only be used while equipped with a shotgun or assault rifle) as a 'silencer'. Every time a shot is fired, the cat meows in apparent agony, and the gunshot is muffled. After nine shots the cat has run out of lives and it will fly from the end of the weapon. Most dogs have the ability to befriend the Dude if he feeds them a continual supply of dog biscuits or feeds them any other food (pizza, donuts, fast food). Once a canine's loyalty has been earned, the dog will attack anyone who attacks the Dude, or alternatively, anyone whom the Dude attacks. Dogs will also chase and kill cats, and play fetch with the Dude's inventory items and also severed heads. There were also going to be cows included in the game, but they were left unprogrammed. They did appear in Apocalypse Weekend and the A Week in Paradise modification.The game also features a cameo by Gary Coleman, acting as himself, who appears early on as the objective of one of the game's tasks (travel to the local shopping mall to get Gary's autograph). The player can choose to fight and kill Coleman or simply have the book signed peacefully (after enduring a long line-up). If the book does get signed, the Dude remarks to Coleman that he really loved him in Facts of Life (a spinoff sitcom which Coleman cameoed in). Regardless of the Dude's actions, the police storm the building in an attempt to arrest Gary Coleman and a gunfight ensues which invariably results in Coleman's apparent demise, with or without the player's help. Later on in the game he can also be seen in the Police Station, when the player escapes from his cell he also frees everyone else—including Coleman, who can be seen running alongside Krotchy. Coleman apparently survives as he can be seen in the Apocalypse Weekend expansion, bandaged up in the hospital (various evil Gary Coleman clones also serve as recurring enemies during Postal Dude's constant hallucinations).
4,120 views | Jul 19, 2013
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game | Retro Review Soldier of Fortune PC Game Review

Retro Review Soldier of Fortune PC Game Review

Join the Gggmanlives Steam Group: http:steamcommunity.comgroupsgggmanlivesSoldier of Fortune (also known as SoF) is a first-person shooter game created by Raven Software and published by Activision on March 27, 2000 for Microsoft Windows. It uses a modified id Tech 2 game engine. It was later released on the PlayStation 2 as well as the Dreamcast, while Loki Software also made a port for Linux. Two sequels were later made to the game as well.The story involves the theft of nuclear weapons, and the main enemy turns out to be an Afrikaner Neo-Nazi group based in Germany, led by Sergei Dekker. At the beginning of the game, terrorists steal four nuclear weapons from a storage facility in Russia, and proceed to sell them to various nations. This is a prelude to the acquisition of advanced weapons of mass destruction by this terrorist group.John Mullins, working for a U.S.-based mercenary ("soldier of fortune") organization known only as "The Shop", and his partner, Aaron "Hawk" Parsons, are assigned to prevent the nukes from falling into the wrong hands, and stop the terrorists in their plans.Soldier of Fortune was best known for its graphic depictions of firearms dismembering the human body. This graphic violence is the game's main stylistic attraction, much like the destructible environments of Red Faction or bullet time of Max Payne. The GHOUL engine enables depiction of extreme graphic violence, in which character models are based on body parts that can each independently sustain damage (gore zones). There are 26 zones in total. A shot to the head with a powerful gun will often make the target's head explode, leaving nothing but the bloody stump of the neck remaining; a close-range shot to the stomach with a shotgun will leave an enemy's bowels in a bloody mess, and a shot to the nether regions will cause the victims to clutch their groin in agony for a few seconds before kneeling over dead. It is possible to shoot off an enemy's limbs (head, arms, legs) leaving nothing left but a bloody torso. In the last mission there is also a fictional microwave weapon, causing the enemies to fry or explode, depending on the firing mode.However, nonviolence is a possibility, if the player is a good shot it is possible to shoot an enemy's weapon out of their hand, causing them to cower on the floor to surrender. The game also came with password-protected options to disable all gore and there is even a version of the game with the extreme violence permanently locked-out, called Soldier of Fortune: Tactical Low-Violence Version.(Soldier of Fortune)
3,069 views | May 12, 2013
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game | Retro Review Red Faction PC Game Review

Retro Review Red Faction PC Game Review

Red Faction is a first-person shooter video game developed by Volition, Inc. and published by THQ. It was released for PlayStation 2, Windows and Mac OS in 2001. A version for the Nokia N-Gage was developed by Monkeystone Games. The game was inspired by several works of contemporary Science Fiction, most notably the movie Total Recall among others.Red Faction takes place on Mars in the late 21st century. The player controls a miner named Parker who helps lead a rebellion against the Ultor Corporation. The premiere feature of the game is its "Geo-Mod" technology, short for "geometry modification", which provided destructible environments, allowing the player to destroy certain sections of the scenery in the game. For example, instead of opening a door, a player could blast through the rock surrounding the door.
1,164 views | Nov 29, 2013
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game | Retro Review Outlaws PC Game Review

Retro Review Outlaws PC Game Review

*THIS VIDEO MAY CONTAIN SPOILERS -- YOU HAVE BEEN WARNED*Join the Gggmanlives Steam Group: http:steamcommunity.comgroupsgggmanlivesOutlaws is a first-person shooter released by LucasArts in 1997 using an enhanced version of the Jedi game engine, first seen in Star Wars: Dark Forces. It is one of the very few FPS games with a Wild West setting. CG animation sequences, with special filters to look hand drawn, play between each mission and set up the action in the next area. It is the first video game to feature a sniper zoom.James Anderson, a retired U.S. Marshal, comes home after a trip to the general store to find his wife Anna dying and his daughter Sarah, kidnapped by two outlaws known as Matt "Dr. Death" Jackson and "Slim" Sam Fulton, under the employ of the evil railroad baron named Bob Graham. Graham has hired several wanted outlaws to "enlighten" the people of the county to sell their land to him, so that he can make money on a huge railway. However, the psychotic Dr. Death misinterprets Graham's meaning of "enlightenment" and kidnaps James Anderson's daughter. After burying his dead wife, the retired Marshal picks up his gun once again and rides off to find his daughter. He travels around the old West, shooting his way through each member of Graham's hired outlaws.
4,402 views | Jan 17, 2014
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game | Painkiller Series PC Game Review

Painkiller Series PC Game Review

Join the Gggmanlives Steam Group: http:steamcommunity.comgroupsgggmanlivesPainkiller is a first-person shooter video game released on April 12, 2004. It was developed by Polish game studio People Can Fly and published by DreamCatcher Interactive. It is notable for using the Havok 2.0 physics engine extensively.The game is inspired by such classic titles as Quake and Doom, with the emphasis on killing large numbers of monsters. The game is divided into five chapters, each about five levels long. The player's objective is to get through each level, from start to finish, by slaughtering hundreds of monsters. One of the game's most important aspects is its diversity. Each level presents a new location with various themes and art styles. The levels include castles, monasteries, an opera house, Venice, graveyards, and more. Monsters are also very different, with new ones almost every level. There are five "boss" levels where the player fights a boss. The game presents an option to complete a special task each level, which results in the player getting a "tarot card", a rare, hard-to-obtain bonus. Each equipped card provides different bonuses for a small amount of time, like powered-up weapons or slow motion. The game features multiplayer, which includes classic modes like Deathmatch and Capture-the-Flag.
2,006 views | Jan 16, 2015
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