Game | Star Rider 1983 | Star Rider 1983 - FetGame

Game (0.09 seconds)

Get email alerts with the latest game trailers for Game | Star Rider 1983 | Star Rider 1983 - FetGame
You can cancel email alerts at anytime.

Star Rider 1983

From - Posted: Aug 14, 2009 - 218,515 viewsGame | Star Rider 1983 | Star Rider 1983
Star Rider 1983
Star Rider 1983
Game Trailer Duration: 4 minutes 2 seconds 
Play Now
Background visuals from the hybrid laserdiscCG arcade game "Star Rider." This is the source footage, without the telemetry, rear-view display or game graphics overlaid.A few folks have written to ask about the soundtrack, specifically the part around 0:45 to 2:45. Kudos to viewer J4DR4N, who was able to identify this as Brian Scott Bennett's 1978 record "Voyage (a Journey Into Discoid Funk)," which unfortunately now is quite rare and expensive!

Like to get lastest games everyday!
Related Games:
game | Japan Computer Graphics Lab 1984

Japan Computer Graphics Lab 1984

Demo reel from the Japan Computer Graphics Lab circa 1984. Quite a few flying logos, along with segments from the Lensman animated movie.
2,766 views | Aug 11, 2009
game | STAR RIDER Tribute.


Star Rider Arcade Game 1983 - Williams Electronic. (a fun made video.)https:en.wikipedia.orgwikiStar_Rider
3,826 views | Jan 01, 2016
game | Quest 1985

Quest 1985

Computer animated short from 1985 featured gratuitous amounts of ray tracing, rendered on a network of 108 Apollo Workstations.
3,457 views | Aug 16, 2009

game | GP World 1984 Sega

GP World 1984 Sega

A Racing Game where you chose one of the 3 tracks and race against the computer genereated cars.Played on Daphne_v1.0.9_win32
1,795 views | Jul 23, 2011
game | Early CGI Facial Animation 1974

Early CGI Facial Animation 1974

Surprisingly early -- and slightly creepy -- parametric facial animation created at the University of Utah in 1974(!).Update: I'd initially reported this as having been created in 1972, the date given on the SIGGRAPH reel. YouTube user 'rarevision' informs me that the book "Handbook of Virtual Humans" more likely dates this from 1974. The earlier date might've been confused with another film by Ed Catmull and Fred Parke at the University of Utah. That film can be sen here: http:vimeo.com16292363
1,829 views | Aug 16, 2009
game | Computer Dreams 1988

Computer Dreams 1988

An hour-long showcase of computer animation hosted by Amanda Pays. This predates the Mind's Eye series by two years, and also contains the original audio tracks for most of the included animation (the Mind's Eye series replaced all audio).This version is similar to the BBC presentation also in 1988, but includes double the amount of footage, mostly in the form of behind-the-scenes explanations.Notes:- This showcase includes some pieces created on the Amiga *without* using the Video Toaster, as the VT was not introduced until two years later.- Amanda Pays was chosen to host because this video was produced when the Max Headroom show and character was at the height of its popularity.
3,945 views | Jun 03, 2012

game | the 80 s music festival visual graphic

the 80 s music festival visual graphic

part of visual art class assignment previews to 80's music festivalmusic by Loose Shus - Total Fox Garth Knight - Silent Strike and the night-rider themewizo haifa
1,357 views | Jun 24, 2013
game | Williams Star Rider Arcade Game Original Hardware

Williams Star Rider Arcade Game Original Hardware

Still working.
4,734 views | Oct 11, 2015
game | Atari 1984 Battlestar Galactica unreleased laserdisc arcade game.

Atari 1984 Battlestar Galactica unreleased laserdisc arcade game.

This is a direct copy of the laserdisc footage I archived several years ago, for Atari's unreleased Battlestar Galactica arcade game. This would have been a conversion kit game for Atari's Firefox game. The footage is basically test footage that used modified Firefox code. As far as I know, Atari dropped the project before any serious development started. Near the end of the video is a frame of signatures from everyone who worked on putting this test game together. "Chris" might be Chris J. Horseman, who was the project leader for the unreleased Atari arcade game, The Last Starfighter. "Michon" is Ted Michon, another former Last Starfighter team member, "AJM" is likely graphics artist Alan J. Murphy. Unknown: the name in the top-left corner ("MShoo"?), the name in the bottom-center ("Rubin"? for Owen Rubin?) and "The Master" (?). Ken Van Mersbergen has the source code for this test game, so should he ever decide to compile and release the ROMS for it, it might be possible to actually play it. ------------- From Owen Rubin: I was sent to graduate classes at MIT by Atari to study laser disc technology. I spent two summer sessions at MIT in 77 and 78 (or maybe 78 and 79) in the Architecture Machine Group (later to become the Media Lab), and basically came back to Atari and suggested that we did NOT do any laserdisc games. Bottom line, the technology would not survive the arcade environment, was slow and unreliable, and was very expensive for what you really got out of it. And I was right, but we started several games anyway. One was the turd Firefox. I actually did not make that game, I just did some work on it to help the team out. Another one was Road Runner which was GREAT, and WAS tested in an arcade, and then redesigned to not have the laserdisc because it kept failing. Then we started Battlestar Galactica, for which an early laserdisc was made but not much else, and a preliminary test for Knight Rider, but nothing that was shipped. On Knight Rider and Galactica, we went to Universal and got to look through a LOT of footage, some aired, some not of shots from the shows Knight Rider and Galactica. With Galactica, it was my idea originally as I was a Galactica fan obviously, (those are Cylon ships in Major Havoc, and the graphics displays in the tactical display were drawn like in Galactica as well), the guys who did Star Wars and Firefox started the project. I did a small amount of work as well. All that was really done was some footage on the laserdisc that let you land a fighter ship into one of the landing bays on either side of the large ship. The video on the disc is recorded in such a way that playing it back would look like garbage. It is a bunch of still frames that you play out of order so that you can change what you are playing seamlessly. For example, the landing footage is one of 9 to 16 or so frames from different positions as you approach the landing bay. Imaging a 3x3 of 4x4 grid of possible positions you can approach from, with the center being straight on. If you fly straight, the program would display every 9th frame which was the video of flying straight. If you moved right, you would select the proper "frame view" and it would look like you moved in the video to the right, and now play every 9th "right position 1" video frame in order. With this scheme, you could fly in 2 dimensions with the joystick while the game pushed you forward in the third as well, controlled by a throttle. ----------- For more information, check out the excellent Dragon's Lair Project website: http:www.dragons-lair-project.comgamesrelatedprototypeatari.asp
1,729 views | Nov 28, 2011

game | Williams 1984 Star Rider laserdisc arcade game pt. 1 of 2

Williams 1984 Star Rider laserdisc arcade game pt. 1 of 2

This is a direct copy of the laserdisc footage I archived several years ago, for Williams Star Rider arcade game. Star Rider was a laser disc game created by Computer Creations and Williams in 1984. Unlike your normal motorcycle race game, this one took place on different planets in outer space. The different worlds consisted of "Cubitania", "Hexagonia", "Crystallia", "Stalacta", and a few others. Each race starts and finishes in the "Cosmodrome", which is a space stadium where the "Robofficial" announces the player's status and race results. As you leave the "Cosmodrome", your opponents, "Thunderbolt", "Sidewinder", "Red Hawk", and "Gold Rider" are out on the road getting in your way. You must avoid hitting any obstacles in your path while trying to win the race. For more information, check out the excellent Dragon's Lair Project website: http:www.dragons-lair-project.comgamespagessr.asp
2,237 views | Nov 27, 2011
game | Marks Marks Demo Reel 1981

Marks Marks Demo Reel 1981

Early computer animation demo reel by Marks & Marks, circa 1981. Bring on the flying logos!
3,308 views | Jul 31, 2009
game | John Whitney Matrix III 1972

John Whitney Matrix III 1972

graphics programming by Dean Anschultz music by Terry Riley
4,621 views | Nov 26, 2008

game | Panasonic Glider 1981

Panasonic Glider 1981

Robert Abel and Associates commercial for panasonic with music tat sounds a lot like the love theme from the Superman movies
1,328 views | Dec 16, 2007
game | JVC Time Rider Computer Dreaming 1981

JVC Time Rider Computer Dreaming 1981

Unbelievably painfully cheesy video effects demo from JVC circa 1981. They suffered for their art - now it's your turn.
3,223 views | Jul 29, 2009
game | Ninja Hayate 1984 Taito Start to Finish on Daphne Singe

Ninja Hayate 1984 Taito Start to Finish on Daphne Singe

A action adventure game where you play as a teenage ninja who father has been killed vows to rescue a princess he loves captured by an evil sorcerersamurai. This evil warrior will never stop to wreak havoc on the world. You are in a Japanese like environment where you must overcome a lot of obstacles to avoid such as mythological creatures, death traps and other adversaries to interact with.This game is like a laserdisc version of The Legend of Kage. One of Taito's best moments. The music is awesome. This game is software simulation of the arcade laserdisc game released exclusively in Japan.It was released in North America as Revenge of the Ninja for the Sega CD. Later ported to the Playstation and Sega Saturn as part of the compilation with Time Gal. This game is played on Singe, an add-on for the Daphne emulator. It includes games not supported in the Daphne emulator. In order to play this game, you need to properly get it set up or it won't Copyright Disclaimer Under Section 107 of the Copyright Act in 1976; Allowance is made for "Fair Use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research.
Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.
1,909 views | Jul 23, 2011

Popular Tags

    Disclaimer: FetGame.Com is a free flash games and game trailers search engine that indexing and organizing free games on the web. Everyday 1,000+ new flash games, trailers added to this site.

    © 2018 - FetGame.Com