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Turbo OutRun Sega Arcade Version Complete First Section

From Youtube.com - Posted: Jan 19, 2009 - 79,261 viewsGame | Turbo OutRun Sega Arcade Version Complete First Section | Turbo OutRun Sega Arcade Version Complete First Section
Turbo OutRun Sega Arcade Version Complete First Section
Turbo OutRun Sega Arcade Version Complete First Section
Game Trailer Duration: 3 minutes 14 seconds 
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http:www.longplays.orgPlayed by ScHlAuChiA nice update of the original Out Run!
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game | HD OutRun 2006 coast 2 coast 2 OutRun Mode 15 continuous course

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20110102 ゲーム初め。Part02 半年ぶりくらいにOutRunを。 OutRun2 OutRun Mode 15コースモード、一発勝負。PS3 GT5よりもヤッパリこっちかなぁ。:寛大なgoogle: 時間無制限!容量無制限! 19Minutes!,12GB up! : ) avi:24GB~H.264:12GB
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game | Let s Compare OutRun

Let s Compare OutRun

Video Locations:1. Arcade 0:29 2. Amstrad 2:48 3. MSX 1 5:08 4. ZX Spectrum 7:28 5. DOS 9:48 6. Commodore 64 12:17 7. MSX 2 14:34 8. Game Gear 16:46 9. Sega Master System ( 3D Outrun ) 19:17 10. Atari ST 21:36 11. Amiga 23:56 12. Sega Master System ( Original ) 26:16 13. Gameboy Advance ( Sega Arcade Gallery ) 28:34 14. Genesis Mega Drive 30:54 15. PC Engine 33:11 16. Sega Saturn ( Sega Ages ) 35:31 17. Dreamcast ( Yu Suzuki Gameworks vol. 1 ) 37:50 18. Playstation 2 ( Sega Classics Collection ) 40:10 19. Playstation 2 Windows ( Outrun 2006 ) 42:40Description Sourcehttp:en.wikipedia.orgwikiOut_RunOut Run (アウト ラン?) is an arcade game released by Sega in 1986. It was designed by Yu Suzuki and developed by Sega AM2. The game was a critical and commercial success, becoming one of the best-selling video games of its time and winning the Golden Joystick Award for Game of the Year. It is notable for its innovative hardware (including a moving cabinet), pioneering graphics and music, innovative features such as offering the player choices in both soundtrack and non-linear routes, and its strong theme of luxury and relaxation. In retrospective interviews, Yu Suzuki has classified Out Run not as a racing game, but as a "driving" game.GameplayOut Run is a 3D third-person racing game. The player controls a car, a Ferrari Testarossa, from a rear third-person perspective. The player must race to the end of each stage as fast as possible against a time limit while avoiding traffic. At the end of each stage, the player is presented with a fork in the road where the player must choose one of two stages. The left route presents an easier stage, while the right offers a greater challenge. Passing through checkpoints awards the player with extra time. Once the timer reaches zero or the player completes the race, the game ends. In addition to the nonlinear gameplay, Out Run also offered the choice of music to listen to while driving, represented as radio stations.If you would like to support Gaming History Source. You can do so by making donations at. http:www.patreon.comghs
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game | Turbo Out Run 8 32 79 ALL

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ターボアウトラン Turbo Out Run (set 3, upgrade kit, FD1094 317-0118) セガ 1989 8'32''79 Player RX 収録Ver MAME32Plus!0.96u3 mame replay site http:replayburners.web.fc2.com
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game | Turbo Outrun Arcade

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Turbo Out Run (c) 1989 Sega. Turbo Outrun echews the forked-road, variable route game-play of it's illustrious older brother, and instead opts for a standard set route point-to-point approach. There are several new game-play additions, however, which help to separate TOR from the original game and give it its own identity. Firstly; there's the 'Turbo' of the title which is, obviously, a turbo boost that greatly increases the car's speed when engaged. It must be used sparingly, however, as overuse will cause the engine to overheat, rendering the turbo useless until such time as the engine has cooled (this is indicated by an on-screen 'overheat' meter). Weather effects are another new game-play addition, with snow, rain etc. making driving conditions very tricky. One final new feature is the ability to upgrade your car at the end of each stage; this can be a turbo boost, new engine, better tires etc. Main CPU : (2x) 68000 (@ 12.5 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM2151 (@ 4 Mhz), Sega (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 12288 The catchy music that plays during the ''car upgrade'' section is the same music used in the upgrade section of Sega's "Hot Rod" game and also the shop section of their 1986 shoot-em-up, "Fantasy Zone". Pony Canyon Scitron released a limited-edition soundtrack album for this game (Super Sonic Team : G.S.M. SEGA 3 - PCCB-00009) on 10211989. - SERIES - 1. Out Run (1986) 2. Out Run 3-D (1989, Sega Master System) 3. Battle Out Run (1989, Sega Master System) 4. Turbo Out Run (1989) 5. Out Run Europa (1991, Sega Game Gear) 6. Out Runners (1992) 7. Out Run 2019 (1993, Sega Mega Drive) 8. Out Run 2 (2003) 9. Out Run 2 SP - Special Tours (2004)
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game | OutRun Longplay Arcade 60 FPS

OutRun Longplay Arcade 60 FPS

Developed and published by Sega in 1986.Follow me on Twitter: https:twitter.comAl82_Retro Add me on Google+: http:bit.ly1tPwL1uRoute A: 0:00 Route B: 6:25 Route C: 12:35 Route D: 18:52 Route E: 25:03Does this game even need an introduction?When I complete a longplay video, I always try and write up a review about my experience with the game: the good, bad and anything in between. All of this seems somewhat pointless when it comes to the original arcade version of OutRun because you all know it's fantastic and is one of the greatest driving games ever made.That last sentence is more relevant than you might think. When marketing the game, Yu Suzuki described OutRun not as a racing game, but as a driving game instead. Having played the game, you start to understand what he meant by this.OutRun is a point-to-point race across the continent against the clock. The game takes you on a road-trip across five different stages in order to reach the end goal. You initially have seventy-five seconds to reach the checkpoint at the end of the stage, at which point your remaining time will be extended by a set amount, allowing you to continue playing; fail to make the next checkpoint before your time runs out and it's game over.Setting the game on public roads rather than a race track means that there's plenty of traffic to avoid. Colliding with another car will result in you losing control of your car, as well as losing precious seconds from the already tight time limit. Worse still, hitting a roadside obstacle will cause you to crash, hurling your car into the air and catapulting your driver and passenger out in the process...these people have obviously never heard of seatbelts!The game is famous for being non-linear in that it allows the player to choose which route to take to the finish line. The road forks at the end of the stage, allowing the player to choose which route to take to the finish line, which adds replay value to the game. Some stages are more challenging than others thanks to narrower roads, or more road-side obstacles, so players are likely to have their own preferred route to the finish line.The game features absolutely phenomenal graphics for the time and displays them at a flawless 60 Hz refresh rate. This was made possible thanks to Sega's second generation Super Scalar technology and powerful hardware (2 x Motorola 6800 CPUs clocked at 12.5 MHz each). The only problem is that none of the home conversions really came anywhere close to recreating the arcade experience at home, although the Mega Drive version is probably the best of these. It wasn't until a version arrived for the Sega Saturn that you could play a 100% accurate version of the arcade game in the comfort of your own home.For once, the music is equally as memorable as the graphics. The game features three separate music tracks that the player can select before starting the race, and they're all brilliant (my favourite being Magical Sound Shower). The audio is remarkably crisp and clear and features plenty of high quality, digital instrument samples. In fact, so great was the music that I remember the C64 home version coming bundled with a cassette tape that had the original arcade soundtrack on it!The game was available as a traditional upright cabinet, as well as the deluxe sit-down versions that featured a moving cabin, force-feedback steering wheel and big colour screen. This would have been the centre-piece in any arcade and Sega was sparing no expense in proving their dominance in the gaming arena during the 1980's.Of course, graphics and sound are nothing if the game isn't any fun to play. Fortunately, it's one of the best racing experiences out there and also one of the toughest. You'll need sharp reflexes and a good memory to dodge the traffic whilst staying on the track; it's all too easy to get distracted and end up a smouldering wreck at the side of the road. On occasion there can be traffic blocking all the lanes, so you really need to pick your moment as to when to overtake.If I have have one issue with the game then it's the inconsistency in how the car handles when taking corners. Some corners can be taken at full speed, whilst others will see you skidding off the road despite the sharpnesscurvature of the road being exactly the same. Dealing with this in a circuit racer is easier because it takes less time to memorise a specific track, whereas trying to remember all the twists and turns in a non-linear race whilst dodging traffic is much more difficult.At the end of the day, this is a minor issue and OutRun continues to be a fantastic racing game that is still worth taking the time to play.So, start the engine, turn up the stereo and enjoy one of the finest driving games ever made.
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game | 1989 60fps Turbo Out Run 8 32 79 ALL

1989 60fps Turbo Out Run 8 32 79 ALL

ターボアウトラン Turbo Out Run (set 3, upgrade kit, FD1094 317-0118) Sega 1989 8'32''79 Player RX. 収録Ver MAME32Plus!0.96u3 mame replay site http:replayburners.web.fc2.com ターボアウトラン発売年:1989 開発/発売元:セガ ジャンル:レーシング コントローラ:自動車ハンドル型コントローラー+ペダル+ギア+ターボボタン システムボード:専用基板 CPU構成[68000 (2), Z80] 音源チップ[YM2151, Sega PCM]名作「アウトラン」の続編。ニューヨークからロサンゼルスまでのアメリカ大陸横断が舞台となっている。前作との最大の相違点としては、コースの分岐点が無くなり、タイトル通りターボが使用可能になったこと、パワーアップパーツの購入、ライバル車の登場、けたたましいサイレンが印象的なパトカーの妨害などがある。また、レースとしての要素が高くなっており、白いライバル車との勝負に負けてしまうと、助手席の彼女がライバル車の方に移るという演出がある。BGMはロック色が濃くなり賛否両論を呼んだが、「Rush a difficulty」はセガ体感ゲーム名曲の1つに挙げられる。オーバーヒート時以外は何度でもターボの使用が可能。全16ステージで4エリア。Turbo Out Run (c) 1989 Sega.Turbo Out Run is the first arcade-based sequel to the legendary 1986 original. It eschews the forked-road, variable route gameplay of it's illustrious predecessor and instead opts for a set route point-to-point race across America. There are several new game-play additions, however, which help to differentiate 'Turbo Out Run' from the original.Firstly, there's the 'Turbo' of the game's title; a turbo boost that greatly increases the car's speed when engaged. It must be used sparingly, however, as overuse will cause the engine to overheat, rendering the turbo useless until such time as the engine has cooled (as indicated by an on-screen 'Overheat' meter).Weather conditions are another new feature, with both snow and rain having an adverse effect on driving conditions and car handling. Road surfaces also vary greatly in quality, with sand, oil, speed bumps, safety barriers, standing water and other debris all adding to the challenge.The final new addition is the ability to upgrade the player's car. This is possible upon completion of every four of the game's sixteen stages. Available power-ups are an improved turbo boost, a more powerful engine, or better gripping tires.Turbo Out-Run's sixteen stages are as follows:* Stage 1: New York * Stage 2: Washington D.C. * Stage 3: Pittsburgh * Stage 4: Indianapolis (1st car upgrade section) * Stage 5: Chicago * Stage 6: St. Louis * Stage 7: Memphis * Stage 8: Atlanta (2nd car upgrade section) * Stage 9: Miami * Stage 10: New Orleans * Stage 11: San Antonio * Stage 12: Dallas (3rd car upgrade section) * Stage 13: Oklahoma City * Stage 14: Denver * Stage 15: Grand Canyon (Runs along Route 66) * Stage 16: Los Angeles (End of game)- TECHNICAL -Game ID : 317-0118Main CPU : (2x) 68000 (@ 12.5 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM2151 (@ 4 Mhz), Sega (@ 4 Mhz)Players : 1 Control : steering wheel Buttons : 2- TRIVIA -Released in February 1989 in Japan.Pony Canyon Scitron released a limited-edition soundtrack album for this game (Super Sonic Team : G.S.M. SEGA 3 - PCCB-00009) on 21101989.- STAFF -Music composed by : Yas Takagi- SOURCES -Game's rom. Machine's picture.
2,859 views | Dec 30, 2015
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game | Turbo OutRun Longplay Arcade 60 FPS

Turbo OutRun Longplay Arcade 60 FPS

Developed and published by Sega in 1989.Follow me on Twitter: https:twitter.comAl82_Retro Add me on Google+: http:bit.ly1tPwL1uHaving taken the arcades by storm with the original OutRun back in 1986, it made good commercial sense to capitalise on it's success by developing a sequel. Sure enough, Sega unveiled the successor to OutRun in 1989, calling it Turbo OutRun.The core game remains very similar to the original game. You're still driving across America in a Ferrari in a point-to-point race against the clock through heavy traffic with a hot, blonde, female passenger at your side. The one main difference this time is that you're now competing head-to-head with another racer.Your adversary is a moustachioed beach-bum driving what appears to be a Porsche and is clearly vying for the attention of your female passenger. Whoever completes the next leg of the race first will have the honour of her company for the next stage; fail to be first and she will drop you like a hot potato and hitch a ride with your rival, leaving you to complete the next section solo.One of the new features added in this game is the addition of the turbo mode. As if your car wasn't already fast enough, you can activate the turbo for a several seconds of additional, tarmac-scorching speed. Activating the turbo will cause your engine to build up heat (shown by the heat bar at the bottom of the display) and continued use of the turbo will cause your car to overheat, temporarily preventing use of the turbo until it cools down. Although the turbo is great for powering along the straights, it's suicide to try and take corners whilst it's active as you'll simply slide right off the track and end up crashing; the best players will know when to activate the turbo for the best effect.After each stage of the race, you'll be given the opportunity to upgrade an aspect of your car. Upgrades include better handling, a more powerful engine and improved turbo. You can only pick one upgrade at a time, but it stays permanently fitted to the car; my advice is to pick the upgraded tyres as soon as possible to make cornering easier.Despite these additions to the gameplay, I can't help but wonder whether Sega was suffering from DSAS (difficult second album syndrome). Rather than improving on the original (which would have been a very difficult task considering just how damn good the original was), it feels worse than the original game in every conceivable way.The biggest problem here is the positioning of the player's car sprite on the screen. It's considerably higher than the original game (presumably to fit the overheat bar at the bottom), so the result is that there is very little distance between the car and vanishing point, which gives you very little time to react to corners or oncoming traffic. The player car sprite is quite large, so the problem is made worse by the fact that what part of the road remains is filled up with your own car!Perhaps to combat this issue, the developers changed collisions with other cars so that there's less of a speed decrease and less of a loss in handling. While it's a welcome change, it makes the game feel more like a Demolition Derby than a racing game.More screen space is lost to the horrid speedometer dials in the bottom left of the screen. Not only to they look terrible, but actually make it harder to work out what your speed is when compared to the simple, digital read-out from the original game.The branching course paths from the original game have been removed and a single, linear set of stages introduced instead, drastically reducing replay value. The designers of the original game cleverly designed stage changes so that the change occurred whilst you were driving round a corner; the sky colours change gradually and the background landscape actually glides into view as you turn the corner. Turbo OutRun doesn't even attempt to handle the transition gracefully; you cross the checkpoint and the background graphic and clouds simply change.It feels as though Sega were trying to emphasise the sense of speed in this game as much as possible and the end result is a game that is simply less controllable and less enjoyable to play.The music from the original game was brilliant and one of the most memorable soundtracks of all time. The music in this game is average at best and not particularly memorable. The cars engine sound is rather whiny and overshadows the rest of the audio, mainly because you spend so much more time brakingcrashingaccelerating than the original.I suppose that, had the original OutRun never existed, this would have been considered to be a much more impressive game. As it is, it's attempts to step out from the shadow of it's predecessor by being bigger, bolder and brasher, but the end result is a poorer gaming experience.At the end of the day, Turbo OutRun isn't a terrible game, but neither is it the sequel that the original game deserved.
3,116 views | Mar 09, 2015
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Not an especially good run but one I think that is good for beginners. Quick Reactor has easy handling and is fast enough using automatic transmission. The route, speaking for myself, is the least frustrating of all I've managed to complete so I'd recommend it. I messed up at a few spots: - 2nd turn after 1st checkpoint - Hong Kong mid-point turn (turned too late) - a touch near the end of Mediterranean - a touch near the end of Spain By no means a world record time, again, as this is just something I felt like uploading. What a great game and all Sega has given it's fans is the mediocre Sega Genesis (MegaDrive) port. I wish I had access to an actual arcade version.
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Produtora: SEGA AM1 Distribuidora: SEGA Gênero: Corrida Lançamento: 1992Descrição: Outrunners é um jogo de corrida desenvolvido pela Sega AM1 em 1992 e lançado em todo o Japão em 1993 foi lançado na Europa e América do Norte. Constitui no terceiro lançamento da serie Out run para os arcades em 1994 Out Runners foi portado para o Mega Drive pela Data East.
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前回のSS版のOUTRUNに引き続き、今回はPS2版のOUTRUNです。 このOUTRUNは、PS2版の機能を使って、バージョンupしているとうたっていますが、自車がテスタロッサでないのが。。この点だけ、個人的にはいただけないですね。
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アウトランナーズ Outrunners (US) セガ 1993 Speed Buster Player ば~る☆ 収録Ver MAME32 0.70 mame replay site http:replayburners.web.fc2.com アウトランナーズ 発売年:1993.05 開発/発売元:セガ ジャンル:レーシング コントローラ:自動車ハンドル型コントローラー+2ペダル+ギア+選曲ボタン システムボード:セガ システムマルチ32 CPU構成[V60, Z80] 音源チップ[YM3438, MultiPCM] 今回は全世界を舞台に繰り広げる3D視点で展開される公道レースゲーム。 コースは全部で30あり、プレイヤーはそれぞれ特徴のある8台の車の中から選択しゴールを目指す。 前作「ターボアウトラン」では廃止されたコース分岐が復活し、各国に合わせ背景もさまざま変化する。 また、プレイ中いつでも好きなときにBGMを変更することが出来るようになっている。 最大8人までの同時対戦も可能。
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game | 1987 Outrun Passing Breeze Arcade Old School Game Playthrough Retro Game

1987 Outrun Passing Breeze Arcade Old School Game Playthrough Retro Ga...

Out Run (アウト ラン Auto Ran?) is an arcade game released by Sega in 1986. It was designed by Yu Suzuki and developed by Sega AM2. The game was a critical and commercial success, becoming one of the best-selling video games of its time[5][6] and winning the Golden Joystick Award for Game of the Year.[6][7] It is notable for its innovative hardware (including a moving cabinet), pioneering graphics and music, innovative features such as offering the player choices in both soundtrack and non-linear routes, and its strong theme of luxury and relaxation. In retrospective interviews, Yu Suzuki has classified Out Run not as a racing game, but as a "driving" game.Developer(s) Sega AM2 Publisher(s) Sega Designer(s) Yu Suzuki Composer(s) Hiroshi Kawaguchi Platform(s) Arcade Release date(s) ArcadeJP September 20, 1986NA 1986[1]EU 1986[2]Master SystemJP June 30, 1987[3]NA 1987EU 1987Mega DriveGenesisJP August 9, 1991[4]NA 1991EU 1991Genre(s) Arcade style racing Mode(s) Single player Cabinet Sit-down, upright CPU (2x) 68000 (@ 12.5 MHz) Sound CPU: Z80 (@ 4 MHz) Chips: YM2151 (@ 4 MHz), Sega PCM (@ 15.625 kHz) Display Raster, 320 × 224 (Horizontal) Palette Colors 12288 -------------------------------------------------------------visit us at:
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game | Arcade Longplay 180 OutRun

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http:www.longplays.org Played By: T-0815 Route A: 00:10 BGM: Magical Sound Shower Beach ⇒ Gateway ⇒ Desert ⇒ Wilderness ⇒ Vineyard Route B: 06:58 BGM: Splash Wave Beach ⇒ Devil's Canyon ⇒ Alps ⇒ Old Capital ⇒ Death Valley Route C: 13:31 BGM: Passing Breeze Beach ⇒ Gateway ⇒ Alps ⇒ Wheat Field ⇒ Desolation Hill Route D: 20:11 BGM: Magical Sound Shower Beach ⇒ Devil's Canyon ⇒ Cloudy Mountain ⇒ Wheat Field ⇒ Autobahn Route E: 26:49 BGM: Passing Breeze Beach ⇒ Devil's Canyon ⇒ Cloudy Mountain ⇒ Seaside Town ⇒ Lakeside Note: Longplay contains all routes and endings.
4,471 views | Apr 02, 2011
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