Game | Turbo OutRun Sega Arcade Version Complete First Secti

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Turbo OutRun Sega Arcade Version Complete First Section

From Youtube.com - Posted: Jan 19, 2009 - 81,766 viewsGame | Turbo OutRun Sega Arcade Version Complete First Section | Turbo OutRun Sega Arcade Version Complete First Section
Turbo OutRun Sega Arcade Version Complete First Section
Turbo OutRun Sega Arcade Version Complete First Section
Game Trailer Duration: 3 minutes 14 seconds 
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Please Like Comment Subscribe! Sega's Turbo OutRun (arcade) section 1 (stages 1 - 4) completed on MAME.

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Excuse the quality of the footage, this was originally recorded in 2007 so quality is not that great by the way. I originally found this video on my old hard drive when cleaning up my computer.One of my favourite Sega racing games, this is Super Hang-On (スーパーハングオン in Japanese) released by Sega in 1987 but using the 1992 arcade version for this playthrough. This classic game you play as a motorcycle racer racing through four different courses with increasing difficulty consisting of Africa, Asia, America and Europe and the goal is to get to the end of the course whilst beating the clock, avoiding the AI traffic and using the turbo to get to the checkpoints to extend your time.This is the arcade version (Not the GenesisSega Mega Driver version) covering the Expert Europe course completing the course over 18 stages. This course was very tough to complete and one word you need to do is PRACTICE. There is no easy win and it is not easy and one mistake and it is curtains for winning and a game over will happen.The roads on the course especially towards the latter part of the Europe course is narrow and get much tougher as more and more traffic gets in the way. Keeping consistant is the key rather than outright speed as one crash into the obstacles on the side of the track will cost you around 8-10 seconds, which can destroy your chances of winning. Also try not to collide too much with the traffic as they slow you down and can slide you off the course and could end up hitting an obstacle. The key to winning is knowing how to take each corner at the right speed and having an awareness of where the traffic is located. In addition, you have to use the turbo wisely especially in the latter stages where you cannot use it much and have to rely on cornering speed alone. I must admit I had a few cases where I nearly crashed but thanks to luck and some skill I ended up not and finished on a respectable time that I think is not too bad. I always wondered what areas each course the Europe course reperesented. I know you start in France, Paris where do you end up and where do you go on your trip.Also the ending is different than the GenesisMega Drive version as the driver reveals himself as an old man smoking a pipe rather than a woman in the other version.Music: Winning Run
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Developed and published by Sega in 1989.Follow me on Twitter: https:twitter.comAl82_Retro Add me on Google+: http:bit.ly1tPwL1uHaving taken the arcades by storm with the original OutRun back in 1986, it made good commercial sense to capitalise on it's success by developing a sequel. Sure enough, Sega unveiled the successor to OutRun in 1989, calling it Turbo OutRun.The core game remains very similar to the original game. You're still driving across America in a Ferrari in a point-to-point race against the clock through heavy traffic with a hot, blonde, female passenger at your side. The one main difference this time is that you're now competing head-to-head with another racer.Your adversary is a moustachioed beach-bum driving what appears to be a Porsche and is clearly vying for the attention of your female passenger. Whoever completes the next leg of the race first will have the honour of her company for the next stage; fail to be first and she will drop you like a hot potato and hitch a ride with your rival, leaving you to complete the next section solo.One of the new features added in this game is the addition of the turbo mode. As if your car wasn't already fast enough, you can activate the turbo for a several seconds of additional, tarmac-scorching speed. Activating the turbo will cause your engine to build up heat (shown by the heat bar at the bottom of the display) and continued use of the turbo will cause your car to overheat, temporarily preventing use of the turbo until it cools down. Although the turbo is great for powering along the straights, it's suicide to try and take corners whilst it's active as you'll simply slide right off the track and end up crashing; the best players will know when to activate the turbo for the best effect.After each stage of the race, you'll be given the opportunity to upgrade an aspect of your car. Upgrades include better handling, a more powerful engine and improved turbo. You can only pick one upgrade at a time, but it stays permanently fitted to the car; my advice is to pick the upgraded tyres as soon as possible to make cornering easier.Despite these additions to the gameplay, I can't help but wonder whether Sega was suffering from DSAS (difficult second album syndrome). Rather than improving on the original (which would have been a very difficult task considering just how damn good the original was), it feels worse than the original game in every conceivable way.The biggest problem here is the positioning of the player's car sprite on the screen. It's considerably higher than the original game (presumably to fit the overheat bar at the bottom), so the result is that there is very little distance between the car and vanishing point, which gives you very little time to react to corners or oncoming traffic. The player car sprite is quite large, so the problem is made worse by the fact that what part of the road remains is filled up with your own car!Perhaps to combat this issue, the developers changed collisions with other cars so that there's less of a speed decrease and less of a loss in handling. While it's a welcome change, it makes the game feel more like a Demolition Derby than a racing game.More screen space is lost to the horrid speedometer dials in the bottom left of the screen. Not only to they look terrible, but actually make it harder to work out what your speed is when compared to the simple, digital read-out from the original game.The branching course paths from the original game have been removed and a single, linear set of stages introduced instead, drastically reducing replay value. The designers of the original game cleverly designed stage changes so that the change occurred whilst you were driving round a corner; the sky colours change gradually and the background landscape actually glides into view as you turn the corner. Turbo OutRun doesn't even attempt to handle the transition gracefully; you cross the checkpoint and the background graphic and clouds simply change.It feels as though Sega were trying to emphasise the sense of speed in this game as much as possible and the end result is a game that is simply less controllable and less enjoyable to play.The music from the original game was brilliant and one of the most memorable soundtracks of all time. The music in this game is average at best and not particularly memorable. The cars engine sound is rather whiny and overshadows the rest of the audio, mainly because you spend so much more time brakingcrashingaccelerating than the original.I suppose that, had the original OutRun never existed, this would have been considered to be a much more impressive game. As it is, it's attempts to step out from the shadow of it's predecessor by being bigger, bolder and brasher, but the end result is a poorer gaming experience.At the end of the day, Turbo OutRun isn't a terrible game, but neither is it the sequel that the original game deserved.
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