Game | XEVIOUS Torolic H241229 GAME VAMOS ARCADE I | XEVIOUS

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XEVIOUS Torolic H241229 GAME VAMOS ARCADE I

From Youtube.com - Posted: Dec 29, 2012 - 14,409 viewsGame | XEVIOUS Torolic H241229 GAME VAMOS ARCADE I | XEVIOUS Torolic H241229 GAME VAMOS ARCADE I
XEVIOUS Torolic H241229 GAME VAMOS ARCADE I
XEVIOUS Torolic H241229 GAME VAMOS ARCADE I
Game Trailer Duration: 3 hours 56 minutes 51 seconds 
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GAME VAMOS ARCADE I - Captured Live on Ustream at http:www.ustream.tvchanneldark560over

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アーケード版純正基板、国内版使用。 25周目で達成。連射装置無し。 DIP SWITCH すべてOFF。・23周目のエリア9で残機潰しが30分ほど続きますのでご注意ください(5:03:04~5:34:07)。・エリアが2つ先に飛ぶ現象は、25周目(6:00:43)でエリア7からエリア9へ飛びます。 ・960万点から例の無限増えが始まります(6:06:43~)。 ・カウンターストップ達成は(6:08:43)。・あまり知られていないですが、ネームエントリーでB(ブラスター)を押し続けると小文字に変換できます。・10,000点のグロブダー破壊はエリア7とエリア16合わせて9回成功しました。 (0:08:17)、(0:46:40)、(1:56:25)、(2:49:12)、(3:42:03)、(3:54:03)、(3:55:45)、(4:06:11)、(4:42:15)。・エリア12の4本ソル一発出しは4回成功。(00:13:28)、(3:36:00)、(3:36:46)、(4:01:31)。まだまだ修行が足りません。金曜日に仕事から帰って寝ずに夜11時から朝5時ぐらいまでかかりました。 なかなか時間が取れないので、こんな時間帯しか挑戦する機会が無いです。 私自身、シューターではないので多少グダグダになっている箇所もございますが、ご了承ください。
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game | 1983 60fps Xevious 582880pts

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ゼビウス Xevious (Namco) NAMCO 1983 582,880pts Player KIN 収録Ver MAME32Plus!0.116 1周クリアを目指して頑張ってみました。学生時代にシャープX1を購入するきっかけとなったゲームです。さすがに25年ぶりだとソルや敵の配置をかなり忘れてしまっています。 mame replay site http:replayburners.web.fc2.comゼビウス 発売年:1983.02 開発/発売元:ナムコ ジャンル:シューティング コントローラ:8方向レバー+2ボタン システムボード:専用基板 CPU構成[Z80 (3)] 音源チップ[Namco, Samples] もはや説明などいらないのではないかと思うが、アーケードゲーム史の金字塔「ゼビウス」である。 当時のハードウェアは、 お世辞にも表現力が高いとはいえないスペックであったが、 キャラクターをグレー系の配色で統一し、さらに光源を統一するという手法で、美しいグラフィックを描き出すことに成功している。 また、隠れキャラクターのソルやスペシャルフラッグの存在も忘れてはならない。 なお、このゲームは後に「ドルアーガの塔」などを製作する遠藤雅伸氏によるものである。Xevious (c) 1982 Namco.The player pilots a combat aircraft called a 'Solvalou' which is armed with a forward-firing gun for aerial targets, and bombs for destroying ground-based targets. A red targeting square is situated in front of the Solvalou, which allows the player to aim their bombs accurately. The enemy craft appears in a number of different guises; from the standard variety that arrive in large numbers but shoot slow-moving projectiles, to exploding black spheres that shoot projectiles at high speed. There are also rotating shields that cannot be destroyed and must be carefully avoided. Ground enemies are a combination of both stationary bases and moving vehicles, most of which fire slow-moving projectiles. A gigantic, floating fortress (called 'Andor Genesis') appears in certain areas; this is defeated by knocking out its core. Xevious is actually divided into 16 different areas, which are separated by an area of forest. If a player dies before less than 70% of an area has been completed, play restarts at the beginning of the same area; should a life be lost AFTER 70% of an area has been completed, however, play restarts at the beginning of the next area. After Area 16 has been completed, the game loops back to Area 7.- TECHNICAL -Game ID : XVI Main CPU : Z80 (x3), MB88xx Sound Chips : Namco 3-channel WSG, discrete circuitry (for the explosion sounds) Players : 2 Control : 8-way joystick Buttons : 2 = [1] Zapper, [2] Blaster- TRIVIA -Released in December 1982.- SCORING -Scoring in this game is relatively complicated due to all the different units. AIR UNITS Andor Genesis : 1000-4000 points Brag Zakato : 500 points Garu Zakato : 1000 points Giddo Spario : 10 points Jarra : 70-100 points Kapi : 300 points Terrazi : 700 points Torkan : 50 points Toroid : 30 points Zakato : 50 points Zoshi : 100 points GROUND UNITS Barra : 100 points Boza Logram : 2000 points Derota : 1000 points Domogram : 800 points Garu Barra : 300 points Garu Derota : 2000 points Grobda : 400 points Logram : 300 points Zolbak : 200 points Specials (see Tips and Tricks below for how to get them) Flag : 1000 points for uncovering it, bonus Solvalou for flying over it Sol Citadel : 2000 points for making it surface - 2000 points for destroying it- SERIES -1. Xevious (1982) 2. Super Xevious (1984) 3. Solvalou (1991) 4. Xevious 3DG (1995)- STAFF -From highscore table : Masanobu Endoh (Evezoo End), Masaya Nakamura (M.Nakamura), Eirry Mou, Shin-ichiro Okamoto (S.Okamoto), Shin-ichi Kojima (S.Kojima) Music by : Yuriko Keino
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